Dota 2 Major League Europe Pre-Season Qualifier
Last change: 13.02.2019 11:07
These are the rules for the Dota 2 Major League Europe Pre-Season Qualifier. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Major League Pre-Season Qualifier Rules
- 1.1. Restrictions
- 1.2. Lobby Settings
- 1.3. When to start playing the match
- 1.4. Communication
- 1.5. Casters
- 1.6. Failure to agree with a new match schedule
- 1.7. Inactivity Points
- 1.8. Game Schedule
- 2. Match Rules
- 2.1. Server
- 2.2. Failure to appear / No Show
- 2.3. Game Mode
- 2.3.1. Best of One
- 2.4. Game preparations
- 2.5. Ingame
- 2.5.1. Number of players
- 2.5.2. Player drops
- 2.5.3. Pause Rule
- 2.5.4. DDOS
- 2.5.5. Rematch
- 2.5.6. Rematch Rules
- 2.5.7. Abortion of a match
- 2.6. Protests
- 2.7. Illegal Actions
- 2.8. Spectators
- 3. Penalty Point Catalogue
1. Major League Pre-Season Qualifier Rules
Only teams that are part of Europe, Africa and CIS are allowed to participate.
1.2. Lobby Settings
- Game Name: Mandatory ¹
- Game Mode: Captains Mode
- Lobby Password: Mandatory ¹
- Server Location: Luxembourg
- Local Host: OFF
- Lobby Visibility: Public
- Starting Team: Check Game Mode²
- Penalty-Radiant: No Penalty
- Penalty-Dire: No Penalty
- Series Type: No Series
- Enable Cheats: OFF
- All Chat: ON
- Fill Empty Slots with Bots: OFF
- Bot Difficulty: Medium
- Spectators: Enable
- Dota TV Delay: 2 minutes
- League: None
¹ Share the name and password with your opponent in order to find the lobby
² This differs from which game mode you are playing. Check the game mode rules below.
1.3. When to start playing the match
At the top of the info page of the tournament you can see the schedule for each round. The teams need to play their round between the start of that round and 2 hours before the start of the next round (for example, round 1 can be played between Friday, 19 CEST and Monday, 17 CEST). It's not mandatory to play at default time. However, it's mandatory to suggest a new date at least until 1 hour after the default time. I.e. an alternative date to play must be presented until 20:00 CEST of the day that round starts. Any member of the team can be the representative (it is not mandatory that the team leader is the one that needs to be present at the default time). This doesn't mean that the match date must be agreed by both teams within this time frame, only that an alternative date must be given if you can't play at default time.
1.3.1. Failure to present alternative date
In case a team is not able to play on the default date and does not communicate an alternative date within the 1 hour time frame given, that team will get a default loss of the match.
Make sure you use the ESL match chat on the bottom right side of the page in order to communicate with your opponents. If you can't communicate with your opponent, please open a Protest ticket.
Please make sure you always write lobby details on match chat (NOT match comments). This will make things much easier for casters to join your game and stream it.
1.6. Failure to agree with a new match schedule
In case teams cannot agree with a match date, the team with the most availability will get a default win of the match.
1.7. Inactivity Points
Teams that do not show up to their rounds will get a inactivity point. When a team gets 3 inactivity points, they will get disqualified from the pre-season qualifier.
1.8. Game Schedule
If one of the teams can't play on the default match date, there can be a reschedule of the match during a certain period of time: a round must be played from the start of it (mentioned on the info page of the tournament; this time is also called Default Time) until before 2 hours the next round starts: for example, round 1 can be played between Friday, 19 CEST and Monday, 17 CEST. On the last round, players need to play their games until Saturday, 23:59 CEST. If you have trouble scheduling the matches, please open a protest ticket to contact an admin.
2. Match Rules
The server is by default Luxembourg. This can be, however, be changed if both teams agree to do it.
2.2. Failure to appear / No Show
The match time valid for the following times are for the time where both teams agree to play at. It does not represent the default time. If your opponents did not show up, try to reach them via the ESL Play chat or Steam (you can find their Steam ID's on their team profile and by clicking on players on the left side of the page). Each team has 15 minutes to show up to a match. Showing up after 15 minutes result in a default loss. The team that is waiting must open a protest ticket or try to communicate with an ESL Admin via the ESL match chat in order to get a default win. Please keep in mind, if a team or player did show up in time, but needs to leave the lobby to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead into a default loss of the match or disqualification from the tournament.
2.3. Game Mode
2.3.1. Best of One
The team at the left side of the match sheet chooses the side, the team on the right side chooses the drafting order. The lobby setting "Starting Team" must be set according to the drafting order. The side chosen on this setting will have the first ban/pick.
2.4. Game preparations
Please resolve any problems that might occur before a match starts. Connection or Hardware Problems during a match could lead into a disqualification by ESL admins. Starting to play the match means that you agree with the pre-match situation (eg. if a player showed up late and the game started nevertheless, the late show up is invalid after that point).
- Agreements between the teams/players need to be posted as match comments.
- Make sure the match is played with the right lobby settings.
- Make sure all players are eligible to play. In team games, all players must be registered in their corresponding team. The usage of a team foreign player can lead into (a) warning. (b) disqualification. (c) 2-6 penalty points (d) rematch, depending on the case. An ESL admin will take further actions if there is a standin suspicion.
2.4.1. Game Account
All players must have an updated Dota 2 Steam ID added to his ESL account. A wrong, missing or outdated Dota 2 Steam ID can lead into (a) warning. (b) 1-3 penalty points, depending on the case. A simple case of wrong, missing or outdated Dota 2 Steam ID does not lead into a disqualification or a rematch in ESL Tournaments or Ladders, but the player has to update as soon as it's known. An ESL admin will take further actions if there is a standin suspicion.
2.4.2. Choosing the game host
- Any team/player can host the lobby. Please follow the "Lobby Settings" and the rules stated on the "Game mode" tab above.
2.4.3. Player Change
You are not allowed to change a player after the start of a match.
The use of standins on cups is allowed. All players must be registered on ESL and assigned to the team they are playing for (including standins). The use of unregistered players on a match may result on a default loss. The standins must have a registered Game Account on the website.
2.5.1. Number of players
Number of players must be 5 for each team. A team missing a player will get a default loss.
2.5.2. Player drops
There is a total waiting time of 10 minutes per game to wait for player drops per team. In case both teams drop from the server at the same time, and no one can rejoin the server, a remake is required using All Pick mode, picking the same heroes.
2.5.3. Pause Rule
It is forbidden to pause a game for no reason. After you pause a game you must say in all chat the reason of the pause. In the same game, the total pause time can't be longer than 10 minutes (if a team pause the game for 3 minutes and later pause it again for 7, they can't pause anymore, unless the opponents agree with it).
- If the full team is disconnected, the enemy team must pause the game.
- A pause shouldn't be longer than 5 minutes. In the case a longer pause being needed, the opponent or an ESL admin has to agree it, otherwise the match continue.
- To unpause a game is only allowed if both teams agree to it in all chat or a pause lasted longer as 10 minutes and no further agreements were made.
- Abuse of the pause will lead to a disqualification. Screenshots of proof and the demo of the game must be uploaded into the match.
If a player drop or is lagging duo to a DDOS attack, the Pause Rule and the Player Drops rule is applied here. There are no exceptions for DDOS attacks. It's the player responsibility to protect himself against DDOS attacks.
If there is a technical problem that requires a rematch, contact an admin.
2.5.6. Rematch Rules
- A match has to be played with the same picks (it can be created using the All Pick mode).
2.5.7. Abortion of a match
You can abort a match by typing "gg" (without the "") on the all chat.
Protests have to be filled within 15 minutes after the match finish, otherwise they can't be used to influence the result.
2.7. Illegal Actions
Any actions that result in an unfair advantage are illegal. This includes bug abuse of any kind.
Spectators inside the Lobby are forbidden (such as coach's, managers or casters). Only official ESL Casters or Admins are allowed.
Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.
2.8.2. Personal Streaming
Personal Streaming is allowed.
3. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-4 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
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