Go4Dota 2 Europe Cup #85 - powered by Sennheiser
Last change: 16.01.2019 16:53
These are the rules for the Go4Dota 2 Europe Cup #85 - powered by Sennheiser. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Go4Dota 2 Europe Rules
- 1.1. Lobby Settings
- 2. Match Rules
- 2.1. Starting the Game
- 2.2. Server
- 2.3. Failure to appear / No Show
- 2.4. Game Mode
- 2.5. Game preparations
- 2.6. Ingame
- 2.6.1. Number of players
- 2.6.2. Player drops
- 2.6.3. Pause Rule
- 2.6.4. DDOS
- 2.6.5. Rematch
- 2.6.6. Rematch Rules
- 2.6.7. Abortion of a match
- 2.7. Protests
- 2.8. Illegal Actions
- 2.9. Spectators
- 3. Penalty Point Catalogue
1. Go4Dota 2 Europe Rules
1.1. Lobby Settings
- Game Name: Mandatory ¹
- Game Mode: Captains Mode
- Lobby Password: Mandatory ¹
- Server Location: Luxembourg
- Local Host: OFF
- Lobby Visibility: Public
- Starting Team: Check Game Mode²
- Penalty-Radiant: No Penalty
- Penalty-Dire: No Penalty
- Series Type: No Series
- Enable Cheats: OFF
- All Chat: ON
- Fill Empty Slots with Bots: OFF
- Bot Difficulty: Medium
- Spectators: Enable
- Dota TV Delay: 5 minutes
- League: None
¹ Share the name and password with your opponent in order to find the lobby
² This differs from which game mode you are playing. Check the game mode rules below.
2. Match Rules
2.1. Starting the Game
As soon as both teams are on the same round the game must start. This means that if both teams get a default win on the first round (for not having an opponent or any other circumstances), even if the match page states a different match time hour, the match must start.
The server is by default Luxembourg. This can be, however, be changed if both teams agree to do it.
2.3. Failure to appear / No Show
Each team has 15 minutes to show up to a match. (Time from Point 2.1 +15 minutes). Showing up after 15 minutes result in a default loss. The team that is waiting must open a protest ticket or try to communicate with an ESL Admin via the ESL match chat in order to get a default win. Please keep in mind, if a team or player did show up in time, but needs to leave the lobby to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead into a default loss of the match.
2.4. Game Mode
2.4.1. Best of One
The team at the left side of the match sheet chooses the side, the team on the right side chooses the drafting order. The lobby setting "Starting Team" must be set according to the drafting order. The side chosen on this setting will have the first ban/pick.
2.4.2. Best of Three
The team at the left side of the match sheet is radiant on the first game, the drafting order is random. On the second game, it's the reverse. On the third game, the team on the left side chooses the side, the other team chooses the drafting order. The lobby setting "Starting Team" must be set to random on games 1 and 2, and according to the drafting order on game 3. The side chosen on this setting will have the first ban/pick.
2.5. Game preparations
Please resolve any problems that might occur before a match starts. Connection or Hardware Problems during a match could lead into a disqualification by ESL admins. Starting to play the match means that you agree with the pre-match situation (eg. if a player showed up late and the game started nevertheless, the late show up is invalid after that point).
- Agreements between the teams/players need to be posted as match comments.
- Make sure the match is played with the right lobby settings.
- Make sure all players are eligible to play. In team games, all players must be registered in their corresponding team. The usage of a team foreign player can lead into (a) warning. (b) disqualification. (c) 2-6 penalty points (d) rematch, depending on the case. An ESL admin will take further actions if there is a standin suspicion.
2.5.1. Game Account
All players must have an updated Dota 2 Steam ID added to his ESL account. A wrong, missing or outdated Dota 2 Steam ID can lead into (a) warning. (b) 1-3 penalty points, depending on the case. An isolated case of wrong, missing or outdated Dota 2 Steam ID does not lead into a disqualification or a rematch in ESL Tournaments or Ladders, but the player has to update as soon as it's known. An ESL admin will take further actions if there is a standin suspicion.
2.5.2. Choosing the game host
- Any team/player can host the lobby. Please follow the "Lobby Settings" and the rules stated on the "Game mode" tab above.
2.5.3. Player Change
You are not allowed to change a player after the start of a match.
The use of standins on cups is allowed. All players must be registered on ESL and assigned to the team they are playing for (including standins). The use of unregistered players on a match may result on a default loss. The standins must have a registered Game Account on the website.
2.6.1. Number of players
Number of players must be 5 for each team. A team missing a player will get a default loss.
2.6.2. Player drops
There is a total waiting time of 10 minutes per game to wait for player drops per team. In case both teams drop from the server at the same time, and no one can rejoin the server, a remake is required using All Pick mode, picking the same heroes.
2.6.3. Pause Rule
It is forbidden to pause a game for no reason. After you pause a game you must say in all chat the reason of the pause. In the same game, the total pause time can't be longer than 10 minutes (if a team pause the game for 3 minutes and later pause it again for 7, they can't pause anymore, unless the opponents agree with it).
- If the full team is disconnected, the enemy team must pause the game.
- A pause shouldn't be longer than 5 minutes. In the case a longer pause being needed, the opponent or an ESL admin has to agree it, otherwise the match continue.
- To unpause a game is only allowed if both teams agree to it in all chat or a pause lasted longer as 10 minutes and no further agreements were made.
- Abuse of the pause will lead to a disqualification. Screenshots of proof and the demo of the game must be uploaded into the match.
If a player drop or is lagging duo to a DDOS attack, the Pause Rule and the Player Drops rule is applied here. There are no exceptions for DDOS attacks. It's the player responsibility to protect himself against DDOS attacks.
If there is a technical problem that requires a rematch, please contact an admin.
2.6.6. Rematch Rules
- A match has to be played with the same picks (it can be created using the All Pick mode).
2.6.7. Abortion of a match
You can abort a match by typing "gg" (without the "") on the all chat.
Protests have to be filled within 15 minutes after the match finish, otherwise they can't be used to influence the result.
2.8. Illegal Actions
Any actions that result in an unfair advantage are illegal. This includes bug abuse of any kind.
Spectators inside the Lobby are forbidden (such as coach's, managers or casters). Only official ESL Casters or Admins are allowed.
Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.
2.9.2. Personal Streaming
Personal Streaming is allowed.
3. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-4 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
All content appearing in this document is the property of Turtle Entertainment GmbH
or is being used with the owner's permission. Unauthorized distribution, duplication,
alteration or other use of the material contained in this document, including without
limitation any trademark image, drawing, text, likeness or photograph, may constitute a
violation of the laws of copyright and trademark and may be prosecuted under criminal
and/or civil law.
No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permissions of Turtle Entertainment GmbH.
All content in this document is accurate to the best of our knowledge. Turtle Entertainment GmbH assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.