1. ESL One DPC CIS Season 2 Open Qualifier Rules
- The tournament is limited to 512 teams on check-in
- Only teams belonging to the following countries are eligible to participate in this tournament:Armenia, Azerbaijan, Belarus, Kazakhstan, Kyrgyzstan, Moldova, Russian Federation, Tajikistan, Turkmenistan, Ukraine, Uzbekistan
- For a team to be eligible to participate in a region, 3 or more of the players need to reside in the area they are competing in and participate in each match. Additionally, teams will be able to use 1 stand-in during the Qualifiers. The substitute must be part of the team on ESL Play before the end of the signups. 6 is the maximum players per ESL Play team.
- Sign-ups will be reviewed by the administration team before being accepted to prevent cases where teams try to overrule this requirement.
- Format: Single Elimination, Best of One until Ro16, Best of Three Ro8; Ro4 & 3rd place match
- Seeds will be assigned to teams based on the teams average MMR. Higher average MMR = lower seed
1.3. Game Version
The game version must be "Dota 2".
A lobby will be automatically created by the ESL Dota 2 Game Integration system. All team members will be invited for that lobby and will be able to join. The lobby information will also be available in the match page (click in your opponent team name in the tournament widget found on the right side of the page, or access the match page via "Path View" tab) in case the invite fails or a player rejects the invite by mistake. The system automatically kicks any players that joins the lobby and do not belong to the ESL team.
1.4.1. Lobby Settings
Lobby settings are automatically set by the system. If the system is not working and a lobby needs to be manually created, the lobby must have the following settings:General Lobby Settings:
- Game Name: Team A vs Team B (change it according to the team names)
- Game Mode: Captains Mode
- Lobby Password: Mandatory ¹
- Server Location: Stockholm
- Lobby Visibility: Public
- Enable Cheats: OFF
- Selection Priority: Automatic (coin toss)
- Penalty-Radiant: No Penalty
- Penalty-Dire: No Penalty
- League: None
- Spectators: Disabled**
- Dota TV Delay: 5 Minutes
- Pausing: Unlimited
- Series Type: No Series
- Fill empty slots with bots: OFF
¹ Share it with your opponent so they can find the lobby ¹¹ Due to an ingame bug which does not allow lobbies without a league set from being generated with a 5 minute delay, spectators are not available in these qualifiers to prevent ward snipping.
2. Match Rules
2.1. Starting the Game
The game will start once both teams are present in the round. The only exception to this rule is matches being played after day 2 of the qualifier. You can check your game schedule in the tournament widget on the right side of the page, or the full schedule in the Info page of the tournament.
The server is by default Stockholm.
2.3. Failure to appear / No Show
Each team has 15 minutes to show up to a match. (Match time +15 minutes). Showing up after 15 minutes results in a default loss. The team that is waiting must open a protest ticket in order to request the default win. Please keep in mind, if a team or player did show up in time, but needs to leave the lobby to sort an issue, it does not count as a no show if he's not back after the match time + 15 minutes. Abuse of this exception will lead into a default loss of the match. Open a protest ticket if you feel that the team is abusing this rule.
2.4. Game preparations
Please resolve any problems that might occur before a match starts. Connection or Hardware Problems during a match could lead into a disqualification by ESL admins.
- Agreements between the teams/players need to be posted as match comments.
- Make sure the match is played with the right lobby settings.
- Make sure all players are eligible to play. In team games, all players must be registered in their corresponding team. The usage of another player can lead to disqualification.
2.4.1. Game Account (Steam Account)
All players must have the correct Steam Account connected to his ESL Account. A wrong, missing or outdated Steam Account in the ESL Player Account will cause the player to not be able to join the ingame lobby and the match won’t be able to start.
2.4.2. Lobby Host
The lobby will be created by the ESL Dota 2 Game Integration system. All team members will be invited for that lobby and will be able to join. The lobby information will also be available in the match page (click in your opponent team name in the tournament widget found on the right side of the page, or access the match page via "Path View" tab) in case the invite fails or a player rejects the invite by mistake. If there are issues with the system, the lobby host can be any player that is part of one of the teams. Please follow the "Lobby Settings" and the rules stated on the "Game mode" tab above.
2.4.3. Player Change
You are not allowed to change a player after the start of a match. All players must be part of the ESL Team.
No standins are allowed. Only the 5 registered DPC players can participate in the qualifiers.
2.5.1. Number of players
Number of players must be 5 for each team. A team missing a player will get a default loss.
2.5.2. Player drops
There is a total waiting time of 10 minutes per game to wait for player drops per team.
2.5.3. Pause Rule
It is forbidden to pause a game for no reason. After you pause a game you must say in all chat the reason for the pause. In the same game, the total pause time can't be longer than 10 minutes (if a team pauses the game for 3 minutes and later pause it again for 7, they can't pause anymore).
- To unpause a game is only allowed if both teams agree to it in all chat and no further agreements were made.
- Abuse of the pause will lead to a disqualification. Screenshots of proof and the demo of the game must be uploaded into the match.
If a player drops or is lagging due to a DDOS attack, the Pause Rule and the Player Drops rule is applied. There are no exceptions for DDOS attacks. It's the players responsibility to protect himself against DDOS attacks.
If there is a technical problem that requires a rematch, please contact an admin via protest ticket.
2.5.6. Rematch Rules
- If the problem happens before GOR, there will be a new game made with the same draft and will be allowed to bring back the original player or replace him with a substitute
- If the problem happens after GOR, the game or series will continue
- If a team loses more than 1 player, the current game will be a forfeit win for the opponent and if there are more games in the match series, the countdown will start for the next game
- A game of record (“GOR”) refers to a game where all ten players have loaded, and which
has progressed to a point of meaningful interaction between opposing teams. Once a game
attains GOR status, the period ends in which incidental restarts may be permitted and a
game will be considered as “official” from that point onward. After the establishment of GOR,
game restarts will be allowed only under limited conditions and with a new draft.
Examples of conditions which establish GOR:
- Any attack or ability is landed on minions, jungle creeps, structures or enemy heroes.
- Line-of-sight is established between players on opposing teams.
- Setting foot, establishing vision or targeting a skillshot ability in the opponent’s jungle.
- Countdown timer reaches zero (0:00)
2.5.7. Abortion of a match
You can abort a match by typing "gg" (without the "") in all chat. The match will end and the team that typed "gg" will receive a loss. It is not allowed to abort a “gg” after a “gg” is called.
Results are automatically added by the ESL Dota 2 Game Integration system. In case the system is not working properly, both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
We highly recommend the teams to take a screenshot of the match result after every game. In case there is a protest ticket or a dispute after the game, screenshots can and will be used to solve the problems.
2.5.10. Communication & Support
Please use match chat, located on the bottom right hand side of your screen or submit a support/protest ticket for any assistance during the cup.
2.5.11. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
2.6. Illegal Actions
Any actions that result in an unfair advantage are illegal. This includes bug abuse and scripts.
Spectators inside the Lobby are forbidden (such as coach's, managers or casters). Only official ESL Casters or Admins are allowed. In case there is a caster allowed in the match, an admin will reach out to both teams and notify them about it.
Casting of ESL matches via DotaTV is allowed under the strict rule of following ESL community broadcast guidelines.
2.7.2. Personal Streaming
Players streaming their own matches is allowed only if 5 minutes of delay is applied compared to the live match. Streaming without 5 minutes of stream delay is not allowed.
1. ESL Cups
The ESL cups are intended to resolve the best players during a single tournament bracket. They can be either single or double elimination. This means you might be able to continue even if you have one loss during a previous round. You can read more from our tournament guide.
1.2. No show
If your opponent does not show up after 10 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.
1. Global Rules
The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.
1.2. Code of Conduct
Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:
- Compassion: treat others as you would be treated.
- Integrity: be honest, be committed, play fair.
- Respect: show respect all other humans, including teammates, competitors, and event staff.
- Courage: be courageous in competition and in standing up for what is right.
Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:
- Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
- Stalking or intimidation (physically or online).
- Spamming, raiding, hijacking, or inciting disruption of streams or social media.
- Posting or threatening to post other people’s personally identifying information (“doxing”).
- Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
- Advocating for, or encouraging, any of the above behavior.
Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.
1.2.1. Insults and offensive behaviour
All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.
Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:
- Penalty Points & barrages are given for incidents within ESL-Matches
- Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban
Severe incidents including, but not limited to the following points, may be punished in other ways:
- Extremist statements
- Threat of violence
- Sexual harassment
- severe insults
- pornographic linkings
The right to appeal is only with the injured.
The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:
- Written warning for the first offence
- 1 penalty point + 1 week comment ban for the second spamming incident.
- 2 penalty points + 2 week comment ban for the third spamming incident.
- 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.
The decisive factor therefore is the amount of active penalties for spamming.
1.2.3. Public behaviour
All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.
All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.
1.3. Matches, competitions, meetings
In all competitions there should be a fair playing field for all players.
Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.
It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.
Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League, but not Sony Open Series) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.
1.4. Game / client
In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.
1.5. Game Coverage
The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.
In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.
1.6. Internal Texts
All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.
The official language of this national section is English. All players should be able to communicate in English and to do so.
ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.
Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.
The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.
2.2. Other unauthorized offences
Including but not limited to the abusing of bugs in the website.
These penalties are at the discretion of the responsible admin and are penalized according to severity.
All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.
The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.
2.3.1. Distribution of cheats
Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.
Violating this rule will be punished from a warning up to exclusion from ESL.
2.3.2. Cheating Sanctions
Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.
Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.
2.4. Match-Fixing/betting fraud
Engaging in any action that improperly influences the outcome of a game or match by any means.
2.4.1. Match-Fixing Sanctions
Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).
Any kind of doping is forbidden.
2.5.1. Prescribed medication
If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.
2.5.2. Doping Sanctions
Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).
2.6. Competition manipulation and bribery
Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.
2.6.1. Competition manipulation and bribery Sanctions
Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)
2.7. Second and subsequent offences
For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.
An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.
Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.
Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.
3.1.2. Nicknames, Team Names and URL Aliases
We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.
Nicknames/aliases are forbidden if they:
- are protected by third-party rights and the user has no written permission
- resemble or if they are identical to a brand or trademark, no matter whether it has been
registered or not
- resemble or if they are identical to a real person other than themselves
- use names of ESL Gaming products
- resemble or if they are identical to the names of ESL Gaming employees
- are nonsense
In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.
It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!
A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.
If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.
A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.
3.1.6. Account sharing
Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.
The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.
A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).
Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.
If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.
The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.
3.2.1. Changing team names
A team can change its name at any time. This also applies when a team is restructured.
Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.
3.2.2. Team nationality
In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.
3.2.3. Players in team
A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.
In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.
If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.
The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.
4. Penalty points
If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.
As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:
- 1-2 penalty points: 2 months
- 3-6 penalty points: 3 months
- 7 penalty points: 6 months
- 12 penalty points: 2 years
In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:
- After obtaining 4 penalty points: 1 week barrage
- After obtaining 8 penalty points: 2 weeks barrage
- After obtaining 10 penalty points: 1 month barrage
Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.
Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.
5. Participation in prize tournaments & pro qualifiers
Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.
Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.
In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.
If in doubt, please contact support.
6. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-4 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.