play DoW3 Open Beta Cup #1 Europe

Last change: 23.06.2017 22:08

These are the rules for the DoW3 Open Beta Cup #1 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Rules and Format

1.1. Player Eligibility

All players participating must enter their Steam Name on their ESL account. The gameaccount is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments by ESL, you must meet the following requirements:

If you do not not meet these requirements, you will be deemed ineligible.

1.2. Player Names

ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of player are subject to be changed by ESL. For more information on player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” Player information will not be allowed to change once a cup has begun. This includes gameaccounts.

Players must compete under their officially registered Steam account during all official matches.

1.3. Game version

All players must install the newest version of the game in order to participate in ESL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.

1.4. Technical Issues

Players are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.

1.5. Disqualification

To keep tournaments as efficient as possible, ESL reserves the right to disqualify players. This will only be done in cases where a player purposefully stalls or attempts to block another player. In some scenarios both players may be affected. Any player found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the player is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any ESL event (by a player, or on behalf of anyone associated with the player) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.

2. Cup Rules

2.1. Tournament Format

2.1.1. Match Settings

  • Game Mode: 1v1
  • Match Privacy: Private
  • Maps: Charon's Rest
  • Loadouts Visibility: Off
  • Random Location: On
  • Standard Resources: On
  • Tournament format: Single Elimination
  • Match format:
    • All Rounds prior Round of 128: Best of One
    • Round of 128 to Round of 4: Best of Three
    • Finals: Best of Five

2.2. Game preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play.

2.3. Hosting the matches

The highest seeded player will host the lobbies and invite his opponent. Each game must be configured according to the information indicated above on Match Settings. The opponent must be reached through the Game Account information available on the ESL website.

2.4. Surrender

The only way to surrender a match is to using the surrender function in-game. Saying "gg" or similar does not count as surrender. If your opponent types "gg" or similar while you believe they are at a disadvantage, you should continue to play to win, until the game is won, or they have surrendered.

2.5. No show

If a participant is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket. This is the fastest way to get your match checked to move on to the next round.

2.6. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

2.7. Protests

If a match was incorrectly reported by your opponents, you have 15 minutes to protest the report. ESL reserves the right to decrease this period in case of drastic delays. Match protests must include media evidence clearly showing the results of the match/series. Players are responsible for providing proof of match results in case of disputes.

3. Match Rules

3.1. Nickname

Players must play under their Steam account listed in their ESL Account under the Dawn of War 3 SteamID GameAccount.

3.2. Race/Loadout switching

Players are allowed to switch races and loadouts between maps within the same series.

3.3. In-game Chat

Non-necessary in-game chat (spam) is forbidden and will be punished. This is especially true for aggressive or offensive language (flames, insults).

3.4. Breaks

Breaks are limited to a maximum of 5 minutes after the end of the later of both players' previous match and to a maximum of 2 minutes between maps of the same match.

3.5. Rehost

If a player drops, it must be re-hosted with the same factions and loadouts. There will be allowed one (01) attempt to re-host the game, in case of a second disconnection, the player who did not disconnect from the match will be declared winner.

3.6. Observers

Observers are allowed only if both players agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Players are under no conditions allowed to play with referees other than ESL referees.

3.7. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug using of any kind.

4. Match media

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.

4.1. Demos/Replays

Both players are responsible for uploading the media of the match to the match page as soon as possible after the match.

5. Penalty points

In general, a player can receive up to 6 penalty points, and a team up to 4 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violationNumber of penalty points
No showPlayer: 2; Team: 3
Reject compulsory challengeNormal: 1
Intense (top 10): 2
Use of ineligible player
Inactive barragePlayer / Team: 6
BarragedPlayer / Team: 6
Unregistered playerPlayer / Team: 3
Ringer/FakerPlayer / Team: 6
Playing with wrong gameaccountPlayer / Team: 3
Playing without a registered gameaccountPlayer / Team: 3
Forbidden scriptsPlayer: 2, 4, 6 / Team: 2 - 4
CustomfilesPlayer: 3; Team: 2
Match media
Missing, incomplete replaysPlayer / Team: 1
Missing matchmedia with cheat suspicionPlayer / Team: 6
Faked matchmediaPlayer / Team: 6
Missing Wire Anti-CheatPlayer: 3; Team: 2
Unsportsmanlike behaviour
Bug usePlayer / Team: 2
Kick player(s)Player / Team: 4
LeavingPlayer / Team: 4
DeceptionPlayer / Team: 1 - 4
Fake matchPlayer / Team: 6
Fake resultPlayer / Team: 4
CheatingPlayer: 12; Team: 6
Ignoring the matchadminPlayer: 3; Team: 2

5.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. ESL reserves the right to make judgement on cases not specifically covered by the rules in order to preserves the spirit of fair competition and sportsmanship. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.