Rules

Go4Crossfire Europe March 2018 Finals

Last change: 08.10.2017 14:45

These are the rules for the Go4Crossfire Europe March 2018 Finals. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Participation Eligibility

1.1. Team Composition

1.1.1. Go4Crossfire

Each team must register five players (one captain, four team members). The team may optionally register two substitute players for a total of seven players.

1.1.2. Go4Crossfire Finals

Each team must register five players (one captain, four team members). Substitute players are allowed for the playoff stage. The teams qualifying for the final stage must register five players (one captain, four team members). Substitute players are not allowed for the final stage (NF).

1.1.3. Restriction

A player cannot be part of multiple teams.

1.1.4. Not allowed

Anyone who is an employee of Smilegate, publisher or organizer associated with CFS shall not be allowed to participate as a player in the Go4Crossfire.

1.2. Roster

1.2.1. Submitted roster Go4Crossfire

Roster changes shall be allowed.

1.2.2. Submitted roster Go4Crossfire

Once the roster is submitted to the organizer, roster changes shall not be allowed. Changes in the roster will be subject to penalties or even disqualification. Hardship cases are to be decided by ESL & Smilegate Europe.

1.2.3. Submitted roster Go4Crossfire Finals (NF)

The winning team (representative team) in the Go4Crossfire Finals (NF) must keep the same line-up for participating in the CFS GF.

1.3. Team/Player Name

1.3.1. Team name

All Go4Crossfire Finals (NF) teams must submit the team names when the roster is submitted. (Applicable to all teams in go4Crossfire Finals Playoff Stage).

1.3.2. Player name

Every player who participates in a CF eSports tournament must register a unique nickname (once) and an in-game name for every tournament.

1.3.2.1. Nickname

Each player is required to submit a unique nickname that cannot be changed. No team names, sponsorship names, and such will be allowed.

1.3.2.2. In-game name

Using the nickname, the players may modify the in-game name when registering to CFEL. Team names and sponsorship names will be allowed.

Nickname In-game name
Nature Unique nickname (like a person’s name) Name appearing in the game screen
Modification No change of any kind is allowed Modification allowed (each tournament)
Team/Sponsorship name Not allowed. Purely the nickname must be used. Must insert team name or sponsorship name, etc.

All players in the team must have the same team/sponsorship name.

Requirements - Only English

- Maximum 8 characters (letters & numbers allowed)
- Special characters and spaces are NOT allowed
- Distinction between lowercase and uppercase letters is allowed
- Once submitted changes are not allowed.

- Only English

- The order shall be the following:
Team/sponsorship name followed by a underscore “_” and then followed by the unique nickname.
- Team/sponsorship name shall have maximum 3 characters (letters & numbers allowed)
- Special characters and spaces are NOT allowed
- Distinction between lowercase and uppercase letters is allowed
- Team/sponsorship name, underscore, and nickname shall have 12 characters as maximum
- Once submitted changes are not allowed until the duration of the tournament

1.3.3. Not allowed names

Any team name, player name or sponsorship name that is considered as public moral offenses or violation against CROSSFIRE service policies must be changed. Any religious or political associations will not be permitted.

1.4. Residency

1.4.1. Legal residence

Players must legally reside in the respective region where NF takes place.

Albania Greece Poland
Andorra Hungary Portugal
Austria Iceland Romania
Belgium Ireland San Marino
Bosnia and Herzegovina Italy Serbia
Bulgaria Liechtenstein Slovakia
Croatia Luxembourg Slovenia
Cyprus Macedonia Spain
Czech Republic Malta Sweden
Denmark Monaco Switzerland
Finland Montenegro United Kingdom
France Netherlands Vatican City
Germany Norway Turkey

2. Game Regulations

2.1. Game Version

CROSSFIRE Europe (latest version)

2.2. Match mode

Search and Destroy (Team match)

2.3. Weapons, Characters, Maps, Items

2.3.1. Allowed items

Only the following items are permitted for tournament use.

2.3.2. Weapons

  • MG: M60-CFS or default
  • SMG: MP5-CFS or default, P90-CFS or default
  • Rifle: M4A1-CFS or default, AK47-CFS or default, AUG-CFS or default, SG552-CFS or default
  • Sniper: AWM-CFS or default
  • Shotgun: XM1014-CFS or default
  • Secondary: Colt1911-CFS or default, Desert Eagle-CFS or default
  • Melee: knife-CFS or default, BC-axe-CFS or default
  • Thrown: (standard) grenade default, smoke-CFS or default, flashbang-CFS or default

The above list may be subject to change by Smilegate. All the players are advised to check the notice prior to their matches.

2.3.3. Characters

GP characters: SWAT 2.0, OMOH 2.0, SAS 2.0. Version 2.0 characters shall be used.

2.3.4. Maps

Black Widow, Ankara, Mexico, Port, Sub Base

2.3.5. Items

Standard items: Bag 1-4, C4 setup/defuse, expand grenade slot, bulletproof vest, bulletproof helmet, clan backpack.

2.3.6. Not allowed items

All other items not specifically listed above are not permitted for tournament use (spray, costume/cosmetic items, etc.).

2.3.7. Snipers

No limit on the number of snipers in one team.

2.4. Limitation

The regulations regarding weapons, characters, maps and items can be changed by Smilegate together with ESL, if an important reason requires it.

3. Matches

3.1. Championship Overview

3.1.1. Go4Crossfire Qualifier

  • The weekly tournament matches are played as best of one map, map decided by teams. (Ref: 3.3. Map Selection and Starting Side)
  • The monthly final is best of three, maps decided by teams. (Ref: 3.3. Map Selection and Starting Side)

3.1.2. Go4crossfire (NF)

  • Semifinals and match for 3rd place are played as best of three maps, maps decided by teams. (Ref: 3.3. Map Selection and Starting Side).
  • Finals are played as best of five maps, maps decided by teams. (Ref: 3.3. Map Selection and Starting Side)

3.2. General Regulations

3.2.1. Format

3.2.1.1. Go4Crossfire

5 vs. 5 (team play, 5 players per team), single elimination.

3.2.1.2. Go4Crossfire Playoffs

3.2.1.2.1. Bracket phase

5 vs. 5 (team play, 5 players per team), double elimination. WB final and LB round 2A qualify for Go4Crossfire (NF).

3.2.1.3. Go4Crossfire finals (NF)

5 vs. 5 (team play, 5 players per team), single elimination.

3.2.2. Mode

Search and Destroy (Team match)

3.2.3. Round Time

2 minutes 40 seconds

3.2.4. Match

A Match consists of one or more Sets.

3.2.5. Set

A Set is composed by 18 rounds and the overtime rounds (Extra Rounds).

3.2.6. Overtime

In the event that the 18 rounds are tied, one of the following overtime rounds must be applied a) Extra Rounds

3.2.7. Extra Round

If the rounds end in a draw, 6 extra rounds will be played: 3 rounds as Global Risk and 3 rounds as Black List per team. The match will end once a team reaches 4 rounds. (if applicable). This will continue until there is a winner.

3.2.8. Max rounds format

The 18 rounds in a Set are played with 9 rounds as Global Risk and 9 rounds as Black List per team.

3.2.9. Win rounds

The Set will end once a team reaches 10 rounds. The first team that reaches 10 rounds wins the Set.

3.2.10. Side switch

After the first half (first 9 rounds), the starting side will be switched.

3.3. Map Selection and Starting Side

Map selection will be done through the ESL website for all stages of the tournament (Go4Crossfire Qualifier, Finals). (1) knife round will be played on a map agreed upon by both teams. If agreement cannot be reached, Black Widow will be used. Players will be restricted to middle of the map. Team that is actively avoiding will forfeit the knife round. The team that won the knife round will choose starting side.

3.4. Match Preparation

3.4.1. 5on5

All matches must have 5 players in each team. If a team fails to have the 5 players, the match will be forfeited.

3.4.2. Ready before match date

Players need to be present 15 minutes before start of the match and must inform tournament admin through the match chatroom on ESL Anticheat.

3.4.3. Performance issues

The organizer will not be responsible for performance issues related to the player`s personal peripherals.

3.4.4. ESL Anticheat

All participants must use the ESL Anticheat for communication as designated by the tournament organizers.

3.5. During the Match

3.5.1. Referee's instructions

For the entire duration of the match, players must abide to all of the referee’s instructions.

3.5.2. Timeout

Teams will be allowed to call a timeout (tactical pause) ‘at the end of the round’ or ‘at the beginning of the round permitted no player has taken damage’ through the ingame chat (F2).

3.5.3. Go4Crossfire Qualifier

Each team will be permitted (one) 10-minute timeout per match.

3.5.4. Go4Crossfire Finals (NF)

Each team will be permitted (two) 10-minute timeouts

3.5.5. Punishment for timeout abuse

If a team exceeds the 10-minute timeout, they will be penalized as follows

  • Exceed by 0-5 minutes = 1 round awarded to the other team
  • Exceed by 5-10 minutes = 2 rounds awarded to the other team
  • Exceed by 10+ minutes = match is forfeited, the other team will advance

4. Match Media

All match media (screenshots, demos, etc) must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in a warning, forfeit or disqualification. Match media is required when filing a protest or complaint.

4.1. Screenshots

4.1.1. Result screenshot

The screenshot of on-screen results must be made for every game that is played.

4.1.2. Result screenshot upload

A screenshot showing each result (e.g. per half or map) must be uploaded by either the winners or the losers. Screenshots must be uploaded within 24 hours after the match.

4.1.3. Missing screenshot

Non-existent screenshots will lead to the assumption of so-called “fake match”, a match that did not take place.

4.1.4. Upload

Screenshots must be uploaded within 24 hours after the match

4.2. Replays

4.2.1. Upload

Any party is obligated to upload one replay from each map within 24 hours after the match.

4.3. Missing Replays & Screenshots

4.3.1. Missing replay

Missing replay or screenshots will result in match deletion if no protest or support ticket is made to explain the missing match media.

5. Player Settings

5.1. ESL Anticheat (ESL Wire)

5.1.1. ESL Anticheat

ESL Anticheat is mandatory for all players to use during the entire duration of all matches without exception.

5.1.2. Playing without ESL Anticheat

Players without ESL Anticheat will not be permitted to participate in the tournament.

5.1.3. ESL Anticheat server issues

If ESL Anticheat is unusable(e.g. Due to website being down), the match will be postponed.

5.2. MOSS (Monitor Overclock Status and Screenshots)

5.2.1. MOSS

MOSS is mandatory for all players to use during the entire duration of all matches without exception.

5.2.2. Version

Latest version of MOSS must be used.

5.2.3. Parameters

MOSS parameters must be set to “Crossfire” and Capture Frequency of “120” seconds.

6. Disconnection, System Errors, Remakes

6.1. Disconnection

Any connection loss between players due to system, network, PC, and/or power problems/issues.

6.2. System error

Being unable to proceed with the match due to PC and/or peripheral problems.

6.3. Remakes

Below are possible situations where a remake of the Set may occur at the discretion of the referee

  1. Disconnection occurs upon game loading
  2. Disconnection of 1 player at the beginning of the match while all players are still alive
  3. Simultaneous disconnection of all players in the match

6.4. Match leave

It is forbidden to disconnect intentionally or leave the match in the middle of the game, to the lobby, and reconnect without reason. Such an act will be subject to penalty at the discretion of the referee.

7. Official Warnings and Penalties

  1. A player will receive an “Official Warning” if he/she violates any of the rules and regulations.
  2. “Official Warnings” do not accumulate nor carry over matches.
  3. “Forfeit” means being defeated for that specific match.
  4. “Disqualifications” are stricter penalties than “Forfeit” and will be given for serious violations which will result in complete removal from the current and future CFS tournaments.
  5. “Official warning” and “Forfeit” are made by the referee.
  6. “Disqualification” decisions are made by the publisher.

8. Unfair Practices (including attempts) Subject to Penalty

8.1. Permitted

  1. Boosting (stepping on top of a team player or nearby objects)
  2. Double jumping
  3. Climbing up to higher structures by stepping on a lower structure or a teammate

8.2. Subject to Warning

The following will be subject to a warning.

8.2.1. CFS: MEC Qualifier

A team which receives (2) warnings in a given weekend will results in a forfeit.

8.2.2. CFS: MEC playoffs

A team which receives (3) warnings.

8.2.3. All Chat (F2)

Using All Chat (F2) during the match to spam, insult or otherwise interrupt the match.

8.2.4. Forbidden

Using weapons, characters or items which are not permitted for the tournament. (repeated violation will result in disqualification from the tournament).

8.2.5. Match leave

Purposefully leaving during the match (alive or dead).

8.2.6. ESL Anticheat

Missing logout record on ESL Anticheat.

8.2.7. MOSS

Black (blank) screenshots in MOSS.

8.3. Subject to Forfeit

8.3.1. CFS: MEC Playoff Stage or later

Change of players once a match has started.

8.3.2. C4 locations

C4 must be planted at a visible location. Planting C4 at a location where boosting is required is not allowed. The following are examples of Forbidden Areas:

Example 1 & Example 2

8.3.3. Unfair advantages

If a player is found to be gaining an unfair advantage through an external source (press, team leader, player, spectator, etc.), the team may be subject to forfeit.

8.3.4. Fair Play Rule

If your opponent uses banned weapons/items during the game. You can warn the opponent to remove it. If the opponent rejects, you have the right to create a Protest Ticket, with a screenshot where you warned the opponent as evidence. Protests without proof will be ignored.

8.3.5. Abusing the rules

If the player is found to be abusing a rule(s) intentionally, the player will be forfeited at the referee’s discretion.

8.4. Subject to Disqualification

8.4.1. Movement

Moving by abnormal method (such as using a bug)

8.4.2. Color settings

All players must set the color setting at 32 bit (16 bit is strictly forbidden). Failing to play with 32 bit setting will result in the team’s disqualification.

8.4.3. Unauthorized hardware

Use of unauthorized hardware.

8.4.4. Illegal software

Using any program on computers that can provide any kind of assistance during a match. The identification of such software may result in disqualification of the team.

8.4.5. Specific software

During specific matches, players must use the programs provided by the organizer. If specific software is necessary, it must be asked the organizer to accompany the installation. If a player is found to have installed a prohibited program, the match will be forfeited and the team will be disqualified from the CFS tournament.

8.4.6. Hacking

Hacking into an account, server, computer, or other that is used for the tournament.

8.4.7. Circumventing game rules

Any methods in circumventing the game rules will be penalized at the discretion of the referee.

8.4.8. Spectator

All matches must allow for spectating by an official (ESL or Smilegate).

8.5. Subject to Penalize

8.5.1. Bug use

Use of bug/glitch that the game was not meant to be played (e.g. Chinese Walk). If the admins rule an exploit, the team who benefited from said exploit will lose that round.

8.5.2. Suspicious conduct and avoidance of penalty

If a player is suspected of cheating, he has to apply additional security measures defined by ESL and Smilegate to avoid penalty.

9. Conduct/Action (including attempts) Subject to Penalty

9.1. Fair play

Exhibiting any behavior that goes against the spirit of fair play or displays improper player etiquette or any behavior that damages another player’s reputation.

9.2. Use of language

Use of language or behavior that is obscene, vulgar, insulting, threatening, abusing, slandering, defaming, discriminatory or in any way objectionable.

9.3. False information

Providing false information on his/her profile and/or documents.

9.4. No show

Failing to show up on time for the match at the indicated time or absence of member(s).

9.5. Abusive speech

Abusive speech and improper behavior against the organizer officials, tournament staff, referees, other players, and/or audience.

9.6. Disobeying instructions

Disobeying instructions given by the organizer officials, tournament staff, and/or referees.

9.7. Immoral activities

Engaging in any activity that is considered by the organizer as immoral, shameful, or contrary to conventional ethical behavior standards.

9.8. Bribing

Bribing or attempting to bribe a referee or organizer.

9.9. Match fixing

Engaging in any action that influences the outcome of a game or match by any means.

9.10. Inappropriate behavior

Any other inappropriate behavior, at the discretion of the referee and the organizer, may result in a Warning or Disqualification.

9.11. Decision

The referee’s Final Decision shall be absolute and no objection will be accepted.

10. Right to Raise an Objection

10.1. Objection and Decision Adjustment

When a team disagrees with a decision made regarding a problem that occurred during a match, the team may immediately raise an “Objection and Decision Adjustment” request.

  • CFS: MEC Qualifier – The request must be made within 15 minutes of when the problem occurred through the ESL website
  • CFS: MEC Playoff Stage – The request must be made within 3 days of when the problem occurred through the ESL website

a) When an objection is raised, the referee and the tournament official will review and make the Final Decision to resolve the dispute.
b) During the Decision Adjustment Process, only the team leader will be permitted to represent the team and raise the team’s opinions.
c) Once the Final Decision has been made, no further “Objection and Decision Adjustment” may be requested. Any teams disagreeing with the decision will “forfeit” the match.
d) Objection for a match that has ended (completed) will not be accepted.

11. Rights to Content Ownership

11.1. Image rights

By participating, all teams and players grant their image rights to Smilegate, the publisher, and affiliated parties to be used for website contents or any other promotional purpose.

11.2. Broadcasting rights

All CFS NF broadcasting rights shall be owned by Smilegate and the publisher.

12. Final Provisions

12.1. Rules

These rules may be amended or supplemented in the following cases:

a) Should the publisher, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release.
b) Should the publisher, at its sole discretion, decide to use a newly released cheat protection program and/or cheat protection function.
c) Should the publisher, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.
d) Should the publisher, at its sole discretion, evaluates it is in the best interest of the tournament.
e) For any rule amendment, the publisher will be responsible to inform each participating player.

12.2. Publisher decisions

The publisher reserves the right to make decisions on items not outlined in these rules and regulations.

13. Matchmedia

All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.

Violations will be punished with 1 penalty point. The screenshot must show the final scoreboard of a map.

13.1. Screenshots

A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per half or map) is needed and can be uploaded by either the winners or the losers. Non-existent screenshots lead to the assumption of a so-called “fake match”, a match that never took place. The screenshots must be uploaded within 24 hours after the match.

13.2. Replays

Any party is obligated to upload one replay from each map within 24 hours after the match.

13.3. Missing replays & Screenshots

Will lead to a match deletion if no protest/support ticket is made to explain the missing matchmedia.

14. Player settings

14.1. ESL Anticheat

ESL Anticheat is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use ESL Anticheat then they are not allowed to take part in a match. If the website is down, making ESL Anticheat unusable, then the match must be postponed.

14.2. MOSS

MOSS (Monitor Overclock status - and Screenshots). This new tool combines the EOS Overclock monitoring with Random Screenshots to provide you with a secured ZIP of match activities, of course ESL Wire usage is still mandatory and handles the anti-cheat part.

MOSS is mandatory in all supported games and their ladders and cups

MOSS has been created by nohope92. MOSS doesnt have any special prerequisite and should work on any type of PC or any Windows generation. MOSS doesnt send any information on Internet neither it shares anything with third parties. MOSS is in no way linked to 'Turtle Entertainment GmbH' or the Electronic Sports League.

14.2.1. MOSS How To Use

Here we have a small tutorial, what the necessary steps are to make MOSS work with your game:

MOSS can be downloaded under this address: nohope.eu

Download MOSS from link above Unzip or start it MOSS has to be started as "Administrator" to run correctly Start the game with ESL Wire In MOSS go to Capture/Start At the end of game go to Capture/Stop MOSS logs are located on your Desktop in MOSS folder, the ZIP is dated from date and GMT time you started MOSS Upload the ZIP in match media

14.2.1.1. MOSS Settings

Each player is responsible of using the correct settings. Playing with wrong settings may lead the user to 1 Penalty Point added to his account, the responsible admin will decide whether to rate or delete the match. It's up to the players to check their opponents' archives and open a match protest if something weird is present in screens.

MOSS must be configured as follows: - Paremeters: Crossfire - Capture frequency: 2

14.2.1.1.1. MOSS Version

The most recent version of MOSS has to be used for monitoring.

14.2.1.2. MOSS Files

The matchmedia created by MOSS (ZIP file) must be uploaded after the match within 24 hours.

All users are asked to upload their MOSS files with correct names ( there is not a particular syntax but Admins must be able to recognize them from the media name ). Protest or Support tickets due to a violation of this rule are not allowed. An admin can give penalty points in favour of a wrong sign.

Matchmedias are to be kept for at least 14 days in order to be presented to a player, or an admin at request.

14.2.1.3. Missing MOSS Files

If a player does not upload his file within 24 hours, he will be penalized with 3 Penalty Points and his team with 2 Penalty Points (a team can get a maximum of 4 penalties per match for missing MOSS files).

Any violations in Go4Crossfire Cup will be punished with a default win to the opponent team.

If the missing file is uploaded within 2 days and a support is opened, the penalties will be reduced to 1.

This infractions will lead to match deletion.

14.2.1.4. Faked MOSS Files

An archive created by MOSS can't be faked without consequences and without track. A faked MOSS archive (removed/modified screens, removed/modified log etc) will lead the user to 6 Penalty Points added to his account and 6 Penalty Points added to his team in case of team match.

This infractions will lead to match deletion.

14.2.1.5. Checking MOSS Files

It's possible for all users to check opponents' archived . The file checker is built in MOSS itself so everyone will be able to check if the archive has been modified or manipulated. The Admin team will check if all MOSS files have been uploaded in a match. It's up to players to check their opponents' archives and open a support if something weird is present in screens.

14.3. Gameaccounts

The gameaccount, that has to be inserted into player's profile, is the nickname showed in game. In order to allow each player taking part to available competitions, a Crossfire Europe gameaccount is needed.

The gameaccount can be entered in the profile settings by clicking on Gameaccounts (direct link). It is not allowed to state a new gameaccount in the match reports before you play a match. If you still do it, you’ll risk getting penalized for it. You’re also only allowed to change the gameaccount once per week. If you change it, you need to send an ingame screenshot of your new game account.

(click)

14.4. Leaguejoins

Every Player/User with a fake country will be penalized with 1PP and will be rejected from the ladder joining.

14.5. Scripts and Macro Use

All scripts, macros and changes to the game's configuration are not allowed, unless they are specific allowed by this rules. Programs and macros that provide an advantage during game play (e.g. drivers that allow the removing of walls, single shot macros, etc.) are forbidden. Any programs that change the game itself are forbidden. The following results are listed to clarify some of the not allowed macros/scripts:

  • No recoil or recoil control macro/script/configuration modification
  • Single shot macro/script
  • Aimassist/aimbot through config modifications/programs/macros/scripts
  • Auto reload script/macro
  • Auto revive script/macro
  • Auto spotting script/macro

15. Server Settings

15.1. Choice of Server/Channels

The players are free to choose only one of the following servers:

  • Alpha Theatre
  • Bravo Theatre

You are also free to choose whichever channel you want (preferably the most empty). All these details, including the Room Name and Password, must be stated as a matchcomment on the match page.

15.2. Room Settings

Objective X Rounds (rounds of the specific Ladder!)

Intrusion Yes

Perspective 1st person

Players maximum amount of players who are playing

Password *Room Password*

You must use the room settings for your matches as stated above. If wrong server settings are used, both sides may get 2 penalty points each.

16. Match Rules

16.1. Side Picking

A knife round will be played to decide who starts on which side. The winner of the knife round will pick the side to start on. These settings might change for different ladders and cups with warning, please also check the specific rules of the competition.

16.2. Player Drops

If a player drops before the any type of damage has been made in the first round, the match will be restarted. If a player drops after damage has been made, the round has to be finished and the team can request a pause. The same happens for breaks, restarting the same round depending on previous condition.

16.3. Pause

It’s possible to call a pause once per half. The pause rule allows a 10 minute break. After that period of time the game has to be resumed, no matter if the issue got fixed or not. If one team refuses to resume the game, the oppose team will receive a default win.

16.4. Leaving

Leaving: a match will count as a victory to the remaining team in the game , Penalty Points will be given to the leaving Team.

Rejoining: the room after you or your team took damage is strictly forbidden and will be punished with 2PPs and prehaps a match deletion.

Using the respawn time at your own Advantage is strictly forbidden.

16.5. Substitute Players

Players may be changed during a match. However the player already has to be in the team, before the match was set on open.

16.6. Map Pool

Black Widow, Mexico, Port, Sub Base, Ankara

(Map pool can differ from cup to cup, please check the cup info side for more information) (For the ladder map pool, please check the ladder side info)

16.7. Game Breaks

Each team will have opportunity to get only one break per half. Breaks will last at maximum 10 minutes. After 10 minutes have passed teams will have to continue their match, If the team that took break refuses to continue with the match, other team will get the default win.

Team that takes the break is also obligated to announce it in the game chat at the end of the round or at the beginning of the new round before any damage is made. If damage is made, round has to be played and break takes no effect for that round.

Team that takes the break will also be obligated to leave the room.

When the announcement is done, team will have to upload the proof of the break (in the chat) and the score in the match media.

16.8. Illegal Actions

Any actions that result in an unfair advantage are illegal. This includes bug using of any kind and the following actions. If you do have questions about legal/illegal positions, please write a support ticket (subject: Map bugs).

16.8.1. Abortion of a match

If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself. This may be penalized as entering a fake result. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible Admin.

16.8.2. Fakers/Ringers

A ringer is a player, who is playing a match for another player. In special cases there may be barrages up to four weeks. Fakes are matches which haven't been played correctly (e.g. a match has been lost on purpose to gain the opponent more points). Such actions are illegal and will lead to penalties.

16.9. Forbidden Programs

Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed. All changes of the game’s graphics and/or textures with graphic card drivers/other tools to change the graphic configuration or such programs are strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. Any program that might be regarded as taking effect on registry is prohibited and can cause up to 4 penalty points for players, 3 penalty points for the team and a match deletion.

Tune-Up programms are also forbidden from now on, such as Tune-up XP, BOOST-XP,Game-Boosters, etc.

16.10. Allowed / Forbidden Weapons, Items

The following weapons are allowed: Any violations will be punished with 2 penalty points and perhaps a match deletion. Any violations in GO4Crossfire Cup will be punished with a default ROUND win to the opponent team, plus a warning.

16.10.1. Weapon Main

16.10.1.1. Rifles

M4A1AK-47AK-74Famas
SCAR HeavyFAMASSCAR Heavy
SG552Steyr AUG A1QBZ-95
M16

16.10.1.2. Submachine Guns

K1AP90MP5

16.10.1.3. Sniper Rifles

AWMTRG-21M700

16.10.1.4. Pistols

Colt 1911M9
P228Anaconda
Desert EagleGlock-18Desert Eagle Crystal

16.10.2. Weapon Melee

only knife is allowed

16.10.3. Weapon Thrown

Grenade standardFlashbangSmoke standard

16.10.4. Other

- You are not allowed to use VVIP Weapons that provide advantage to other weapons in the bag, or different behaviors. Example: AWM VVIP provides you 2 extra sniper riffle bullets, However AK VVIP, RPK VVIP and other VVIPS which dont provide any InGame advantages can still be used for extra EXP/ GP purposes only. You are not allowed to play with them

16.11. Items and Characters

Denied the use of any RP equipment like, SPOP / NAVY SEAL / GSG9 ect.

Any violations will be punished with 2 penalty points and perhaps a match deletion.

16.11.1. Allowed Equipment

Bag 3 and 4C4 KitExpanded Grenade + SlotHead BulletproofBody Bulletproof

Denied the use of equipment like Flash Guard, Smoke Protection, Extra Magazines, Damage down, Sprays.

16.12. C4 usage

The C4 has to be defused, with at least 1 pixel visible for the player defusing. This means the C4 has to be planted in such a way, that at least 1 pixel is visible and it's possbile to defuse according to the rules.

Breaking this rule will result in 1 penalty point for the responsible player and 1 penalty points for the responsible team and a lost round each time the rule is broken. Excessive breaking of this rule however, can result in match deletion and/or barrage as will be decided by the responsible admin.

16.13. Bug / Glitch usage

Bug/Glitch using is not allowed when the game is not meant to be played like that. (e.g the so called Chinese Walk)

Any player who is found using any relevant bug ( known or not), will be penalised for bug using at admin's discretion (the responsible admin can decide in every instance whether the bug is relevant or not ). A clear demo of bug using is often necessary in this case to demonstrate the opponent team/player exploited a game bug on purpose.

Breaking this rule will result in 1 penalty point for the responsible player and 1 penalty points for the responsible team each time the rule is broken. Excessive breaking of this rule however, can result in match deletion and/or barrage as will be decided by the responsible admin.

Known exceptions:

  • Jumps and two-man-boosts/stacks are allowed, unless they change the visibility of a players or make them unreachable for the enemy.
  • "Stacking" is allowed with up to 2 player's.

Situations coming from the use of stated exceptions can still be in conflict with the basics of this rule and are punishable accordingly.

17. Results

Both participants are responsible to enter the correct result. If anything is unclear, participants should have screenshots available to verify the result and file a protest.

18. Timetable / Protest for cheating

If you have any suspicion of cheating in a game, feel free to open a protest. You have to create a timetable, that admins can better watch the replays.

A timetable has to contain following information:

  • Nick and account link of the player
  • Name or description of the specific cheat used
  • Download link and name of demo (e.g. 3on3int_ct.dem)
  • Specific times of the demo which look suspicious, along with a reason for each (e.g. why it cannot have been coincidence, luck, hearing or skill)

19. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6

Matches get only deleted if the team/player violating the rules won the match. In cup and league matches default wins are given instead of a match deletion and penalty points.

Settings
Match media
Missing, incomplete Wire Anti-Cheat file Player: 3; Team: 3