Game rules

Turneringsstruktur

I hver region vil der blive spillet 3 turneringer:

  • to kvalifikationsturneringer
  • en finale

Fra hver kvalifikationsturnering vil de 4 bedste hold blive inviteret til finalen. Derudover vil et af de bedste hold fra hver kvalifikationsturnering modtage en pengepræmier (se præmiepuljen).

I hver region vil i alt 8 hold konkurrere i finalen, hvoraf de 4 bedste hold vil modtage en vist præmie.

Desuden vil det bedste hold i finalen i hver region modtage pro-coaching via et fuldt online kommunikationsværktøj.

Bemærk, at det hold, der vil blive inviteret til finalen i den første kvalificerende turnering, ikke kan deltage i den anden kvalifikationsturnering.

Nogle faser af de endelige turneringer vil blive streamet live.

Regionerne af turneringen

Acer Predator League er opdelt i fem adskilte regioner:

  • Tyskland
  • Sverige
  • Danmark
  • Holland
  • Mellemøsten

Formatet af turneringen

I hver region vil både de kvalificerende turneringer og finalen blive spillet i Single Elimination formatet (eliminering fra turneringen efter det første tab).

I kvalifikation turnering spilles alle kampe, undtagen den sidste kamp i finalen, i format Bedst af en (BO1) formatet.

Den sidste kamp i hver turnering spilles i Bedst ud af tre formatet (BO3).

Turneringens varighed

Afhængigt af antallet af spillere tilmeldt kvalifikationsturneringerne, kan disse vare i op til to dage.

  • hvis mindre end 64 hold tilmelder sig: turneringen vil vare 1 dag
  • hvis mere end 64 hold tilmelder sig: turneringen vil vare i 2 dage
    1. Semifinalen og finalen spilles på andendagen

De sidste turneringen er altid opdelt i 4 dage.

  • Dag 1: Kvartfinalen (ikke streamet)
  • Dag 2: Første semifinale (streamet op til 3 timer)
  • Dag 3: Anden semifinale (streamet op til 3 timer)
  • Dag 4: Finalen (streamet op til 3 timer)

Turneringsplan

Turneringerne starter i begyndelsen af august 2020 og slutter i oktober 2020.

Tyskland

  • Første kvalifikationskamp: 13. september 2020
  • Anden kvalifikationskamp: 20. september 2020
  • Finalen: 24-27. september 2020

Sverige

  • Første kvalifikationskamp: 4. oktober 2020
  • Anden kvalifikationskamp: 11. oktober 2020
  • Finalen: 15-18. oktober 2020

Danmark

  • Første kvalifikationskamp: 4. oktober 2020
  • Anden kvalifikationskamp: 11. oktober 2020
  • Finalen: 15-18. oktober 2020

Holland

  • Første kvalifikationskamp: 20. september 2020
  • Anden kvalifikationskamp: 27. september 2020
  • Finalen: 1-4. oktober 2020

Mellemøsten

  • Første kvalifikationskamp: 13. september 2020
  • Anden kvalifikationskamp: 20. september 2020
  • Finalen: 24-27. september 2020

Præmiepulje

Præmiepulje i kvalifikationen

I hver region i hver kvalifikationsturnering er præmiepuljen 300€.

Fordeling af præmiepuljen i kvalifikationsturneringerne

  • Førstepladsen: 300€

Præmiepulje i finalen

I hver region i den sidste turnering er præmiepuljen 4200€.

Fordeling af præmiepuljen i finalen

  • Førstepladsen: 2000€
  • Andenpladsen: 1100€
  • Tredjepladsen: 550€
  • Fjerdepladsen: 550€

Præmiepenge

Præmiepengene vil blive offentliggjort og distribueret af ESL til turneringens deltagere i henhold til de officielle turneringsregler. ESL skal ikke kun det eksklusive skøn over splitten til at fordele præmiepenge til turneringens deltagere, men den finansielle eksponering og endelige beslutning magt vedrørende præmiepenge sidder med ESL ligeledes.

Præmiepenge kan være underlagt skatter, som er baseret på den lokale lovgivning i hvert enkelt land.

Ud over præmiepengene vil det vindende hold i hver af landets finaler modtage en pro-coaching via et kommunikationsværktøj (online).

Generelt

Aftaler

Visse aftaler mellem deltagerne kan afvige en smule fra ESL-reglerne. Aftaler, der adskiller sig meget fra ESL-reglerne, er dog ikke tilladt. Bemærk, at ESL-reglerne blev lavet for at sikre et rimelig behandling for alle deltagere. Du har ikke lov til at indgive en protest efter kampen, hvis du mener, at de aftaler, der blev indgået før kampen i sidste ende resulterede i en ulempe for dit hold.

Regler, der kan ændres med aftaler, er udtrykkeligt angivet. Regler, der ikke udtrykkeligt siger, at de kan ændres ved aftale, kan ikke få indgået aftaler.

Alle aftaler mellem deltagerne, der er foretaget ud over ESL-reglerne, skal nedskrives i kommentarfeltet ved kampen hvor reglerne er foretaget. Den anden deltager skal også bekræfte arrangementerne i kommentarerne. For at undgå misbrug af redigeringsfunktionen skal der skrives en tredje kommentar.

Venligst også holde screenshots og / eller logfiler af aftalerne. Hvis du ikke opfylder disse krav, vil eventuelle protest- eller support tickets vedrørende aftalerne blive afvist.

Følgende regler kan aldrig ændres efter aftale:

  • Angive resultater for kampe, der ikke er blevet afspillet
  • Tillade spillere at spille, der er spærret på grund af strafpoint, eller er spærret i turneringen på grund af et forbud
  • Tillade spillere at spille uden ESL Anticheat

ESL Anticheat og Demoer

ESL Anticheat / Linesman

ESL Anticheat er obligatorisk for alle spillere at bruge for den fulde varighed af alle kampe uden undtagelse. Hvis en spiller ikke kan bruge Anticheat, må spilleren ikke deltage i en kamp.

For en manglende eller en ufuldstændig “Anticheat file” vil spilleren / holdet blive straffet. Bortset fra denne regel er alle spillere, der har beviser for dette (screenshot af en teknisk fejl), at ESL Anticheat stoppet / gået ned på grund af en fejl. Første gang en spiller ikke har nogen “logout” eller ingen”Linesman file”, vil en advarsel altid blive givet, også selvom de kan bevise, at det var en fejl eller ej.

Advarsler om manglende “logout” og “linesman” er gyldige i 30 dage. Vi håndterer og advarer kun en manglende “logout”, hvis de bliver rapporteret i en protest. En kamp slettes ikke, hvis der kun er givet en advarsel.

En anden manglende “logout” / manglende “Linesman file” inden for, at 30 dage tid er gået siden sidste advarsel, vil dette blive behandlet som at spille uden Anticheat og vil blive straffet som sådan.

En kamp skal udskydes, hvis ESL hjemmeside eller AC-servere er nede, hvilket gør Anticheat ubrugelig.

Demoer

Det er obligatorisk for alle spillere at registrere et point-of-view (POV) demo per map for den fulde varighed af alle kampe uden undtagelser. En mulig knife round er en del af en demo og skal registreres. Eventuelt overtid skal også registreres. Defekte demoer vil blive behandlet som manglende demoer, selv om den endelige beslutning er op til den ansvarlige admin. Hvis demoen er ufuldstændig, vil den ansvarlige admin beslutte, om det vil blive behandlet som en manglende demo. Hvis en protest er blevet åbnet for en kamp, skal alle medier for kampen opbevares i mindst 14 dage, indtil protesten er lukket. I tilfælde af en kamp bliver annulleret , mister holdet enhver ret til en demo. Hvis serveren går ned, vil der ikke være GOTV replay tilgængelig. I dette tilfælde spillere er nødt til at uploade demoer på hvis den ansvarlige admin anmoder om dette.

Anmodning om demoer

Det er ikke muligt at anmode spiller in-eye demoer (POV). Kun Anti Cheat-teamet har lov til at anmode om in-eye demoer (POV) af en anklaget spiller, hvis de finder det påkrævet. Undladelse af at give demoen vil blive straffet med 6 strafpoint (manglende demo med mistanke om snyd). Anti Cheat holdet vil ikke desto mindre udføre analysen baseret på den pågældende GOTV demo.

Overføre demoer

Demoer skal komprimeres til et arkiv (.zip, .rar, .7z). Bortset fra, at alle match medier skal uploades til ESL hjemmeside (siden med din kamp). Du må ikke uploade dit match medie til dit personlige webhotel eller nogen anden form for ekstern hosting.

Redigering af demoer

Det er strengt forbudt at redigere demoer. Hvis en gentagelse er blevet manipuleret, vil admin team beslutte, hvilken straf der er passende.

Anklage en spiller for snyd med en tidslinie

Hvis du ønsker at anklage din modstander / modstandere for at snyde, skal du lave og  aflevere en timetable indenfor 72 timer efter kampen er færdig. Timetables skal udarbejdes med grundlag fra den tilgængelige GOTV demo, der automatisk uploades når kampen er færdig. Instruktioner om, hvordan du gør dette kan findes på denne side. En timetable bør afleveres sammen med åbningen af protesten, så sørg for at have din timetable (eller flere timetables) klar, når du åbner protesten. Ikke desto mindre kan en timetable stadig afleveres senere (så længe det er indenfor 72 timers frist), hvis du ikke gjorde det sammen med åbningen af protesten.

Indstillinger

Indstillinger for spillere

Ikke tilladte scripts

Generelt er alle scripts ikke tilladt bortset fra buy, toggle and demo scripts. Her er nogle eksempler på scripts, som der ikke er tilladt:

  • Jumpthrow
  • Stop shoot scripts (Use or AWP scripts)
  • Center view scripts
  • Turn scripts (180° or similar)
  • No recoil scripts
  • Burst fire scripts
  • Rate changers (Lag scripts)
  • FPS scripts
  • Anti-flash scripts eller binding (snd_* bindings)
  • Bunny hop scripts
  • Stop sound scripts

Overtrædelser af denne regel vil føre til en advarsel første gang. Hvis en spiller fra et hold spillede sin kamp med forkerte indstillinger, og denne spiller allerede er blevet advaret, vil han blive straffet, og hans kamp vil blive slettet.

Overlays

Alle In-Game overlays - leveret af selve spillet - bortset fra følgende er forbudt:

  • cl_showpos 1
  • cl_showfps 1
  • net_graph 0/1 (ikke desto mindre har du ikke lov til at misbruge net_graph til at hjælpe dig med at sigte (eksempel på dette))

Brugerdefinerede filer

HUD'en kan ændres, så længe der ikke slettes eller forfalskes det som der er tilgængeligt i standard-HUD'en. Hvis du bruger en brugerdefineret HUD, skal den kunne læses. Hvis en admin hindres i sit arbejde på grund af ulæselige HUDs, kunne strafpoint tildeles. Protest- eller support tickets på grund af ulæselige HUDs vil blive afvist med det samme.

Brugerdefinerede filer er kun tilladt for din HUD og GUI. Andre brugerdefinerede filer er forbudt, herunder brugerdefinerede modeller, ændrede textures eller lyde (volumen, lydlandskaber)

Ikke tilladt software- og hardware værktøjer

Ændring af spillets grafik eller textures ved hjælp af grafikkortets drivere eller lignende værktøjer er forbudt. Desuden enhver form for overlay, der viser systemets ydeevne, mens du spiller (f.eks Nvidia SLI Display, Rivatuner Overlays) er forbudt. Værktøjer, der kun viser FPS, er dog tilladt. Du vil blive straffet, uanset om ændringerne er foretaget ved hjælp af ekstern hardware eller software og uanset aktivt at bruge dem eller ej.

Color Depth

Det er ikke tilladt at bruge en color depth på 16 bit. Dokumentation for brug af dette kan kun gives af ESL Anticheat. Forsøg på at bevise brugen af 16 bit med screenshots er ikke tilladt, og protester om dette vil blive afvist.

Indholdet i config folderen

I config folderen er det kun tilladt at have config filer. Billeder, demoer, skærmbilleder og zippede filer er forbudt. Hvis en admin hindres i sit arbejde på grund af alt for mange uklare config filer, kan (1-3) strafpoint tildeles. Protester og support tickets åbnet på grund af denne regel er forbudt og vil blive afvist.

Spilkonto

Det er obligatorisk at registrere et CS:GO SteamID i din spillerprofil, ellers vil du blive sparket automatisk af serveren. Hvis du bliver sparket af serveren med meddelelsen "You are not a match participant", skal du åbne en protest ticket til kampen.

Regler for kampen

Brugernavn og clan tag

Hver spiller skal bruge et nickname, der ligner det nickname, der er indtastet i ESL profilen. Du må ikke ændre dit nickname i spillet. Protester eller support tickets på grund af overtrædelse af denne regel vil blive afvist.

Hvis en admin's job er hindret på grund af forkerte eller vanskelige nicknames og / eller clan tags, kan strafpoint gives til spillere og hold.

Warmup

For at starte kampen skal alle deltagere skrive .ready i chatten.

Antal af spillere

En kamp kan kun starte, når et vist minimum antal spillere er tilgængelige:

  • 5on5: kun 5on5 er tilladt.

Kun spillere, der var på holdet før kampens start får lov til at spille med i kampen.

Disse regler vedrører kun antallet af spillere, der skal være tilgængelige ved kampstart, hvis en spiller skulle droppe ud, se regel Player drop.

Tilføjelse af nye spillere

Alle spillere på et hold ved det officielle start af turneringen er berettiget til at spille i alle kampe. Nye spillere skal være registreret på holdet med deres CS:GO SteamID forud for bekræftelsen af den næste kamp.

Servere

ESL tilbyder 128 tick rate kvalitets servere til at spille på. Der er ingen mulighed for at spille den officielle kamp på din egen server. Alle kampe skal spilles på game servers som der er leveret af ESL.

Under kampen

Udeblevet

Hvis din modstander ikke bekræfter at de er klar 10 minutter efter den officielle tid af kampen, skal du åbne en protest ticket for at anmode om et default win. Map vote og tilslutning til serveren skal ske i tide. Spillere/hold, der ikke gør en reel indsats for at gøre det eller endda forsinke processen med vilje, kan risikere at blive diskvalificeret.

Valg af side

En knife round vil blive spillet for at bestemme den side spillerne starter på. Dette bliver påtvunget af serveren. Vinderen af denne kniv runde vil vælge den side ved at skrive .stay eller . switch i chatten.

Nedbrud af serveren

Hvis serveren går ned under kampen, indlæses en sikkerhedskopi af den aktuelle runde. Hvis der ikke er mulighed for at indlæse en backup på grund af tekniske problemer, skal hele kampen genstartes med en 0-0 score. De foranstaltninger, der træffes i disse situationer, kan være forskellige, og de afhænger af det konkrete tilfælde. Admin teamet træffer den endelige beslutning om at tage scoren i betragtning eller genoptage kampen med en bestemt score.

Player drop

Hvis en spiller ryger af serveren, vil spillet blive sat på pause i slutningen af den aktuelle runde (se regel Pause af kampen).

Ventetiden for en droppet spiller er 15 minutter. Hvis spilleren eller en substitut slutter sig til serveren, og begge hold er klar, kan spillet genoptages. Hvis den tabte spiller ikke genopretter forbindelsen inden for 15 minutter, og der ikke bør være nogen substitut til rådighed, skal holdet fortsætte med at spille med en spiller i undertal.

Ændring af spillere

Spillere kan ændres til enhver tid, men det modsatte hold skal informeres på forhånd. Hvis det er nødvendigt, kan spillet sættes på pause (se regel Pause af kampen). Denne ændring må ikke tage mere end 5 minutter. Efter ventetiden kan kampen også fortsættes uden det fulde hold, og spilleren kan deltage i det kørende spil. Ændrede spillere skal være registreret på holdet med deres CS:GO SteamID før kampen.

Pause af kampen

Hvis du har et problem, der forhindrer dig i at spille på, har du lov til at sætte spillet på pause. Du er nødt til at annoncere årsagen før eller umiddelbart efter du standsede spillet. Hvis du sætter spillet på pause uden nogen grund, vil det føre til strafpoint (se Usportslig adfærd). Hvis problemet ikke kan løses (maks. 10 minutters pause) skal du åbne en protest ticket og beskrive problemet.

Overtid

Det er obligatorisk at spille overtid, og dette er tvunget af serveren. Overtid vil blive spillet MR3 (højst 6 spillede runder) med $10.000. I starten af overtiden, vil holdene blive på den side, som de spillede den foregående halvdel på, i løbet af halv tiden vil der blive byttet. Holdene vil fortsætte med at spille overtid, indtil en vinder er fundet.

Efter kampen

Ret til at skrive en support- eller protest ticket

Kun spillere/hold, der er involveret i en kamp, må skrive en support ticket eller indgive en protest ticket.

Afbrydelse af spillet

Hvis et hold afbryder en kamp, før den er færdig, kan der gives en sejr til det resterende hold, hvis kampen avancerede til et punkt, hvor slutresultatet kan afgøres. Hvis din modstander bevidst skal forlade kampen, skal du helt sikkert indgive en protest ticket. Du må ikke selv angive et resultat. Dette kan straffes som et falsk resultat.

Særlige regler

Diskvalifikation

Dette vil kun ske i tilfælde, hvor et hold viser ingen reel indsats for at få en kamp spillet eller tydeligt blokere for at kampen bliver færdig. I hårde tilfælde kan det endda påvirke begge hold. Hvis et hold ikke kan oprette forbindelse til serveren på grund af problemer med en konto / spil konto, vil det resultere i et automatisk tab. 

Bugs og forbudte handlinger

Negev

Brugen af våbnet Negev er forbudt.

Bomben

At plante bomben på en måde, som den ikke længere kan nås, er forbudt. Steder, der kan nås med hjælp fra en holdkammerat er tilladt.

Klatring

Klatring med hjælp fra holdkammerater er tilladt i almindelighed. Positioner, hvor teksturer forsvinder i vægge eller grunde, hvis en særlig bevægelse (f.eks. et jump) er tilladt.

Boosting, sky walking, sharking

Det er forbudt at booste gennem vægge, lofter eller jorden, usynlige pixels eller overflader, sky walking, map swimming, floating og sharking.

Granater

Kaste granater ind i vægge er ikke tilladt. Kaste dem over vægge og tage er tilladt.

Self-Kills

Self-kills ved console for at forkorte den runde tid er strengt forbudt.

Andre

Brug af bugs er generelt ikke tilladt. Hvis der er en bug, der ikke er angivet, og den blev brugt under kampen, vil en admin afgøre, om en straf er nødvendig.

Strafpoint

ESL Anticheat / Linesman / forkerte klient indstillinger

Manglende Anticheat logout: advarsel  (Valid for 30 days)

Manglende Linesman: advarsel 

Manglende Anticheat: standard sejr til modstanderne

Manglende klient indstillinger: advarsel ning

Ved at nå 2 advarsler i forskellige kampe  under en konkurrence vil holdet blive diskvalificeret.

Forbudte grafikindstillinger

Brugen af ulovlig software og hardware værktøjer for at ændre spillet grafik eller teksturer vil blive straffet med 6 Strafpoint

Forbudte scripts

Brug af forbudte scripts vil blive straffet med 2, 4, 6 eller 12 Strafpoint. Mængden af strafpoint afhænger af scriptet, og det er op til den ansvarlige admin at beslutte dette. Det er ligegyldigt, om scriptet er blevet brugt eller ej. Hvis en brugers config filer indeholder ulovlige scripts eller dele af ulovlige scripts, vil han blive straffet, uanset aktiv brug. Spillere med en jumpthrow script i deres config vil få en advarsel som første straf.

Brugen af ingen flash og ingen rekyl bindinger / scripts i enhver og alle former vil blive straffet med 6 strafpoint efter den første overtrædelse uden aktiv brug og 12 strafpoint efter gentagen overtrædelse eller efter aktiv brug af dem.

Genskabelse af hold

Rekreation af en team konto er forbudt, hvis aktive strafpoint og / eller barrages omgås, placeringen af rankings bliver forskruet, eller hvis deltagerne går efter en fordel. Hvis det er nødvendigt, vil aktive strafpoint blive tildelt den nye konto, og barrages deraf vil blive beholdt. Hold, der blev oprettet ved at omgå denne regel, kan slettes. I tilfælde af gentagelse kan spillerne blive straffet direkte.

  • Hvis strafpoint blev omgået, vil det nye hold blive slettet, og tilsvarende sanktioner vil blive givet til det gamle hold. De spillede kampe vil beholde deres status. 
  • Hvis en barrage er blevet omgået, vil det nye hold blive slettet, og den tildelte barrage nulstilles på den gamle konto. De spillede kampe slettes. Omgåelse af denne regel er ingen grund til en protest. Protester på grund af dette vil blive afvist. Alle tips skal indsendes via en support ticket. Derefter vil de relevante arrangementer blive indledt mod holdet og/eller spillerne.

Game specific penalties

Regelovertrædelse

Antal strafpoint

Indstillinger

Forbudte config setting

Spiller / Hold: advarsel / 2 per indstilling og kampen slettes

Forbudte script

Spiller / Hold: 2, 4 eller 6 og kampen slettes

Brugerdefinerede filer

Spiller / Hold: 2 og kampen slettes

Ikke standard modeller

Spiller: 3 og kampen slettes  / Hold: 3

Medier af kampen

Manglende/ufuldstændige demoer

Spiller / Hold: 3 og kampen slettes

Manglende/ufuldstændige ESL Anticheat

Spiller / Hold: 3 og kampen slettes

Manglende/ufuldstændige Linesman Log fil

Spiller / Hold: advarsel / 2

Mangler match medie med mistanke om snyd

Spiller / Hold: 6 og kampen slettes

 

Usportslig adfærd

Brug af bugs

Spiller / Hold: 2 per brug

Self-Kills

Spiller / Hold: 2 per kamp

Andet

Spiller / Hold: Op til 4

Matches get only deleted if the team/player violating the rules won the match. In cup and league matches default wins are given instead of a match deletion.

Kampe bliver kun slettet, hvis holdet/spilleren, der overtræder reglerne, har vundet kampen. I pokal- og ligakampe gives der en sejre i stedet for en kamp bliver slettet. 

 

System rules

1. ESL Cups

1.1. Concept

The ESL cups are intended to resolve the best players during a single tournament bracket. They can be either single or double elimination. This means you might be able to continue even if you have one loss during a previous round. You can read more from our tournament guide.

1.2. No show

If your opponent does not show up after 10 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of Turtle Entertainment, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

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