Quick Rules

Prizes can be found below.

Pistols
P226
MK.23 Socom
Glock21C
Bereta92FS

Pointman
SG552 Commando
P90
Bizon PP-19
Remington870
Benelli M1014
FN TPS
Calico M950
K1A1 Rail
Galil Mar
MP5SD5

Rifleman
M14 EBR
Sako
SG556
L85A2 Rail
HK416
FN FNC
AUG A1
AK74M
TAR-21
Robinson XCR
Rx4 Storm

Sniper Rifles
VSS
TPG-1

Knives
All

Grenades
M67 + Skins
M116A1 Flash Bang III
MK3A2
Red Smoke

Body Equipment
Kevlar Reinforced Helmet
Kevlar Reinforced Armor
Enhanced Joint Protector
MG12 Gloves
EG 08
CB105 Boots
Ghostgear Supply Kit

Backpack
All

Map Pool:
India, Cannon, Dual Sight, Hammer Blow, Fox Hunting, Black Scent, Airplane

Map Selection:
Bo1 Process: Both teams ban 6 maps (3 each), with the team on the left side of the bracket initiating the ban process. The remaining map will be played. The team on the left side of the Match Page will get side choice.

Bo3 Process: Team on the left of the Match Page bans one map first, then the team on the right bans one map. The left team proceeds to pick their first map, then the right team picks their map. The two teams then proceed to ban for the third map. This process dictates the map order. The right team gets first side choice, then alternates. The left team gets last map side choice.

Bo5 Process: Team on the left of the Match Page bans one map first, then the team on the right bans one map. The left team proceeds to pick their first map, then the right team picks their map. The two teams then proceed to pick their final maps. The remaining map is the fifth map. This process dictates the map order. The right team gets first side choice, then alternates. The left team gets last map side choice.

Grand Finals: LB Team will have first map ban, and first map pick. The WB team will have first and last side choice.

Room Settings
Password: Rooms have to be password protected
Level limit: None
Objective: tournament Rules: 7 Rounds
Max. Players: 12 players
Friendly Fire: On
Ping Limit: Off
Spectators: Off (Have to be turned ON, if admin make such decision)
Free Join: On
Ghost Chat: On
Auto Team Balance: Off
3rd Person Spectate: Off

Other
- No class limit restriction
- No characters
- UAV is allowed
- EU Server (NA Server for NA Cups)

Match Times
- Round 1 matches are to start at 18:00 CEST
- A team without 4 players on ESL Wire by 18:10 CEST will forfeit their match
- A team without 5 players on ESL Wire by 18:15 CEST will forfeit their match
- A team who has caused any amount of delay that has prevented the first round of the match from starting by 18:15 CEST will forfeit their match
- Up to 5 minute breaks are permitted for each progressive map
- Subsequent round start times are based on the previous round's ending time
- Subsequent round matches must begin within 25 minutes; teams have 15 minutes to have Wire logins
- Any violation of the above is grounds for a protest to be initiated

Deadrounds
- Each team can call 1 deadround per map
- The player and game must be resumed within 8 minutes
- Deadrounds must be called within the first 5 seconds of any round
- Deadrounds called prior, or after do not count
- If a team leaves the game without adhering to the above, the map is forfeit to the opposing team
- Any violation of the above is grounds for a protest to be initiated

Item Violations
- Teams must publicly state another player is using an illegal item in all chat in-game
- Teams must state the name of the player, and the item violation in the ESL Wire Match Chat
- If the player is found to break another item violation throughout the round, map, match, or cup, will receive an immediate disqualification
- Player warnings stack on the team in which they play on
- The violating player must drop immediately from the round and replace their infringing items
- If the infringing player deals any damage that round is forfeit to the opposing team
- Screenshots are required of every step; protests will be dismissed if there is insufficient evidence

Match Media
- All match media (Wire, MOSS, Screenshots, Videos...etc) must be uploaded within 10 minutes of a match ending
- Any missing match media will constitute up to a warning, a forfeit, or a disqualification (ESL Complete Rules)
- Up to 3 occurrences of either: a) missing MOSS upload, b) bad login/logouts, c) no logout, providing the alternative required program was running correctly per player
- Up to 1 warning before DQ for any contested a) missing MOSS upload, b) bad login/logouts, c) no logout, providing the alternative required program was running correctly
- No Wire used during the match is an instant forfeit of the match. Two occurrences DQ from the tournament. This includes a 1 second login/logout before the match starts, with no other wire logs present, regardless of MOSS
- If ESL Wire/MOSS have issues, it is required that MOSS/ESL Wire continue to work; if both fail, a warning or DQ may be issued
- The above rules will result in your forfeit from the match and the tournament; your team will forfeit the match, and receive an an official warning or DQ
- Any violation of the above is grounds for a protest to be initiated

Boosting
- Single Level Boosts only
- Must not go outside of the map
- Must not go into untextured areas
- Must not have one way vision
- Must not be invulnerable while being able to hit other players

Uncertainty about boosted spots, please check with the ESL AVA Admin team through a ticket. We will verify your spots for you. We will not disclose this information with any other non-admins.

Protests
- Team captains must initiate any protests
- Protests will have the match entirely evaluated for all rule violations
- Protests must have sufficient evidence provided or will be dismissed
- Protests must be initiated within 10 minutes of a match ending
- Player's are reminded to have a complete understanding of all ESL Rules & Policy
- Abuse of any form with the protest system will result in appropriate punishments

Evidence
- Evidence is required to properly assert protests
- Evidence should be collected for any policy-related conduct by teams
- Evidence helps to avoid admin discretion in protests or disputes
- Lack of evidence forces admin discretion in disputes and may not yield desirable outcomes

Ping limit
If a player's ping exceeds 180, he must leave the game immediately. The player is allowed to join back in to the game, but must leave every time their ping goes over the limit. If the player won't leave, the round will be lost for the team, but you need take screenshots:

- Press TAB so the scores and pings can be seen. Ask for the player to leave the room because of ping and take a screenshot.
- Make 2nd screenshot 15 seconds later, with the player still in the room

Prize

Place Prize
medal_gold_3.png 1. 4000 AP
Permanent Gun of Choice (Red/Blue/Euro)
Full Iyan Armour 30 Days
medal_silver_3.png 2. 3500 AP
Permanent Gun of Choice (Blue/Euro)
Full Iyan Armour 30 Days
medal_bronze_3.png 3. 3000 AP
30 Day Gun of Choice (Blue/Euro)
Full Iyan Armour 15 Days
medal_grey.png 4. 2500 AP
15 Day Gun of Choice (Blue/Euro)
Full Iyan Armour 15 Days
medal_grey.png 5. 2000 AP
Full Iyan Armour 7 Days
medal_grey.png 6. 1500 AP
Full Iyan Armour 7 Days
medal_grey.png 7-8. 1000 AP
Full Iyan Armour 7 Days
medal_grey.png 9-16. 30 000 In-Game Euros
medal_grey.png 17-32. 20 000 In-Game Euros
medal_grey.png 33-64. 10 000 In-Game Euros
*All prizes are listed per each member of the team; up to 5 players.

All prizes must be claimed through the ticket system to the A.V.A squad. Please make sure to use the Prize Claim Form, or your claim will be invalid. A minimum of two games played is required to claim any prizes.