Rules

play Red Bull M.E.O. by ESL 2018 Online Qualifier Kenya

Last change: 12.02.2019 15:06

These are the rules for the Red Bull M.E.O. by ESL 2018 Online Qualifier Kenya. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

Red Bull M.E.O. by ESL - Clash Royale Tournament rulebook

1. Tournament Rules

1.1. Participation limitation

Players are only eligible to participate in his or her countries qualifier(s), even if they are a resident in multiple countries.

1.2. Participation requirements

In order to participate in tournaments hosted by ESL, you must meet the following requirements: All players must hold valid travel documents for travel (travel dates to qualifier see your qualifier cup page, to world finals at a later date) All players must be 16 years of age or older You must be a registered player on the ESL Play platform. If you do not meet these requirements you will be deemed ineligible.

In case a player which does not fulfill the requirements qualifies through this tournament, the player will lose the right to the qualification and the next top qualified player will take his or her place.

1.3. Player names

ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of another player are subject to be changed by ESL. For more information on player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases”. If a player name has been wrongly seized, please file a support ticket with proof of ownership of the name.

1.4. Game version

All players must install the newest version of the game in order to participate in tournaments hosted by ESL. Updates must be installed before the tournament starts.

1.5. Patch

All matches will be played on the patch available on the live servers at the time of a match.

1.6. Regions

All matches will be played on the patch available on the live servers at the time of a match.

1.7. Devices

All players must play on a mobile device (smartphone or tablet). Emulators or any software that modifies the game to be played via PC or other unauthorised devices, are banned. Players caught using such software will face penalty.

1.8. Check in

All players must be online and ready to play at the match times defined by ESL. Players are required to follow the tournament’s sign up process and check in their team. Failure to check in a player will lead to not being to able to participate in the tournament.

2. Tournament format

2.1. Tournament format

The tournament format for each qualifier will be listed under the individual qualifier cup page on ESL Play.

2.2. Qualifying for the World Finals event

At the end of the qualifying structure of each region the player that places 1st will secure a place at the World Finals barring they have not broken any of the outlined rules in this rulebook.

2.3. Match changes

ESL may, at its sole discretion, change the start time of a match. ESL will notify all involved players at the earliest possible convenience.

2.4. Rule Enforcement

The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. The tournament administration may change these rules at any time without prior notice.

2.5. Game Preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the correct settings.

3. Match Rules

3.1. Decks & Cards

Players can use any cards they wish in their deck. A player can change his deck between battles.

3.2. Tournament Settings

Match type: 1v1 Round time: 3 minutes Mode: See your qualifiers individual qualifier page All matches must be played as a normal match and not as any other game mode or special challenge

3.3. Official Clan List

These are the official ESLPlay clans, which are used to play your tournament matches:
ESLPlay 1 #PR9PLJJ
ESLPlay 2 #89QV2GC
ESLPlay 3 #Y8V2RUY
ESLPlay 4 #99U8C20
ESLPlay 5 #99R888Q
ESLPlay 6 #8RJU2CL
ESLPlay 7 #9RLGVQO
ESLPlay 8 #8RRVL8P
ESLPlay 9 #89RJP9R
ESLPlay 10 #99JVOUL
ESLPlay 11 #99RQQVP
ESLPlay 12 #8VPC9VR
ESLPlay 13 #PRP9GV0
ESLPlay 14 #9RLQQUR
ESLPlay 15 #YLGC2QC
ESLPlay 16 #Y8L0QLV
ESLPlay Invite #9QGYYP2 ¹
¹ This clan is using the invite only system and will be used only on special cases. The assigned match clan is found on the match page. Click here to see where exactly!

3.4. Assigned clan is full

In case the assigned clan in the match page is full, the players need to contact each other via ESL match chat and decide other official clan to meet in. In case one player is in the assigned clan and the other can't join because the clan is full, the player that can't join needs to contact his opponent via ESL match chat and decide other official clan to meet in.

3.5. Battle invitation

For a best of 3 match, each player needs to send a friendly battle invite. The player that is on the left side in the match page needs to start first. Player on the left side of the match page creates the first friendly battle request Player on the right side of the match page creates the second friendly battle request Player on the left side of the match page creates the third friendly battle request For a best of 5 matches or higher, the cycling between who created the battle request continues, with the player on the right side requesting it on match 4, player on the left requesting on match 5, and so on. Penalties for not following this rule: The first time the order is not respected during the competition, the player will receive a warning The second time the order is not respected during the competition, the player will be disqualified from the tournament

3.6. Player drops

If a player loses connection during an ongoing battle, he or she loses that battle. The player has 5 minutes to reconnect after the lost connection, otherwise he or she will be granted a default loss of the match.

3.7. Failure to appear / No Show

Each player has 15 minutes to show up to a match (match start date +15 minutes). Showing up after 15 minutes will result in a default loss. The player that is waiting must open a protest ticket in order to request the default win. Please keep in mind, if a player did show up in time, but needs to leave to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead into a default loss of the match. Please open a protest ticket if you feel that the player is abusing this rule.

3.8. Results

Both players are responsible to enter a correct results on the ESL website. Therefore both players have to take a screenshot at the end of the match, where we can see the correct result, and then upload it to the ESL website. If you have a conflict with the match result, please open a protest ticket. Both players can be disqualified if there is not enough proof to declare a winner.

3.9. Abandoning / Forfeit

In the event a player is online, has played at least 1 battle but it is not responding within 10 minutes to any of the contact ways that we have on ESL Play (Chat, Protest ticket or Personal Message), he will be granted a default loss, resulting in a tournament disqualification.

3.10. Screenshots

A screenshot of the on-screen results must be made for every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each round) is needed and can be uploaded by either the winner or the loser. Here is an example of a valid screenshot.

3.11. Match Media

All match media must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is.

3.12. Definition of Match Media

Match media are all uploads, including but not limited to: screenshots, ESL Wire files, demos, models and videos.

3.13. Observers

Observers organised by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streams) are permitted.

3.14. Casting and streaming

ESL shall be performing a live broadcast during the offline event. By competing in the qualifiers all players agree to being recorded as part of the offline broadcast. In addition, ESL may choose to broadcast the qualifier matches to which all competing players give their consent by taking part in the qualifier event. Casting an ESL match is only permitted with an ESL admin agreement. To get an agreement please write a support ticket.

4. Technical Issues

Players are responsible for their own technical issues, including hardware, software and/or internet issues. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.

5. Communication and support

Please use the match chat, located on the bottom right hand side of ESL Play, or submit a support ticket for any assistance during the cup.

5.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.

5.2. Confidentiality

Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless ESL’s permission is obtained.

6. Player conduct

6.1. Competitive integrity

Players are expected to behave at their best at all times. Unfair conduct may include, but is not limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. The tournament administration maintains the sole judgement for violations of these rules.

6.2. Compliance

Players must follow the instructions of the tournament administration at all times.

6.3. Hate Speech

Players are prohibited from using any language that is obscene, abusive, hateful, insulting, threatening, racist, or otherwise offensive or objectionable.

6.4. Betting

Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from tournament and will receive a 6 months ban.

6.5. Cheating

Any form of cheating will not be tolerated. When cheating is uncovered the team in question will immediately be removed from the tournament and banned from all competitions for 6 months. Players may be requested to install anticheat software on their devices for the duration of the tournament. Examples of cheating include, but are not limited to:

6.5.1. DDoSing

Limiting, or attempting to limit, another participant’s connection to the game through a Distributed Denial of Service attack or any other means.

6.5.2. Match Fixing

Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the results.

6.5.3. Account Sharing

Allowing individuals who are not the account’s owner to play on a player’s account during an official match.

6.5.4. Software or Hardware

Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include, but are not limited to: any form of scripting, no-fog, coloured models, texture changes and sound changes.

6.6. Clash Royale League

Players actively participating in the current Clash Royale League season are prohibited from participating in Red Bull M.E.O. by ESL.

6.7. Disqualification

ESL reserves the right to disqualify teams and players. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time, and it is determined to have been done on purpose, they will be removed from the event and barred from any future events.

7. Penalty points

8. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense: 2
Abort match Player / Team: 4
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1 / 2 / 3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Left match Player / Team: 4
Ladder mixed: Play with wrong Team or Changed Random Player: 3 first Time, 4 for the next time
Modify a Team Player / Team: 6 + 1 month LeagueBan
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.