Red Bull M.E.O. by ESL 2018 Online Qualifier Kenya
Last change: 12.02.2019 15:06
These are the rules for the Red Bull M.E.O. by ESL 2018 Online Qualifier Kenya. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Tournament Rules
- 1.1. Participation limitation
- 1.2. Participation requirements
- 1.3. Player names
- 1.4. Game version
- 1.5. Patch
- 1.6. Regions
- 1.7. Devices
- 1.8. Check in
- 2. Tournament format
- 2.1. Tournament format
- 2.2. Qualifying for the World Finals event
- 2.3. Match changes
- 2.4. Rule Enforcement
- 2.5. Game Preparations
- 3. Match Rules
- 3.1. Decks & Cards
- 3.2. Tournament Settings
- 3.3. Official Clan List
- 3.4. Assigned clan is full
- 3.5. Battle invitation
- 3.6. Player drops
- 3.7. Failure to appear / No Show
- 3.8. Results
- 3.9. Abandoning / Forfeit
- 3.10. Screenshots
- 3.11. Match Media
- 3.12. Definition of Match Media
- 3.13. Observers
- 3.14. Casting and streaming
- 4. Technical Issues
- 5. Communication and support
- 6. Player conduct
- 6.1. Competitive integrity
- 6.2. Compliance
- 6.3. Hate Speech
- 6.4. Betting
- 6.5. Cheating
- 6.6. Clash Royale League
- 6.7. Disqualification
- 7. Penalty points
- 8. Penalty Point Catalogue
Red Bull M.E.O. by ESL - Clash Royale Tournament rulebook
1. Tournament Rules
1.1. Participation limitation
Players are only eligible to participate in his or her countries qualifier(s), even if they are a resident in multiple countries.
1.2. Participation requirements
In order to participate in tournaments hosted by ESL, you must meet the following requirements: All players must hold valid travel documents for travel (travel dates to qualifier see your qualifier cup page, to world finals at a later date) All players must be 16 years of age or older You must be a registered player on the ESL Play platform. If you do not meet these requirements you will be deemed ineligible.
In case a player which does not fulfill the requirements qualifies through this tournament, the player will lose the right to the qualification and the next top qualified player will take his or her place.
1.3. Player names
ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of another player are subject to be changed by ESL. For more information on player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases”. If a player name has been wrongly seized, please file a support ticket with proof of ownership of the name.
1.4. Game version
All players must install the newest version of the game in order to participate in tournaments hosted by ESL. Updates must be installed before the tournament starts.
All matches will be played on the patch available on the live servers at the time of a match.
All matches will be played on the patch available on the live servers at the time of a match.
All players must play on a mobile device (smartphone or tablet). Emulators or any software that modifies the game to be played via PC or other unauthorised devices, are banned. Players caught using such software will face penalty.
1.8. Check in
All players must be online and ready to play at the match times defined by ESL. Players are required to follow the tournament’s sign up process and check in their team. Failure to check in a player will lead to not being to able to participate in the tournament.
2. Tournament format
2.1. Tournament format
The tournament format for each qualifier will be listed under the individual qualifier cup page on ESL Play.
2.2. Qualifying for the World Finals event
At the end of the qualifying structure of each region the player that places 1st will secure a place at the World Finals barring they have not broken any of the outlined rules in this rulebook.
2.3. Match changes
ESL may, at its sole discretion, change the start time of a match. ESL will notify all involved players at the earliest possible convenience.
2.4. Rule Enforcement
The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. The tournament administration may change these rules at any time without prior notice.
2.5. Game Preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the correct settings.
3. Match Rules
3.1. Decks & Cards
Players can use any cards they wish in their deck. A player can change his deck between battles.
3.2. Tournament Settings
Match type: 1v1 Round time: 3 minutes Mode: See your qualifiers individual qualifier page All matches must be played as a normal match and not as any other game mode or special challenge
3.3. Official Clan List
These are the official ESLPlay clans, which are used to play your tournament matches:
ESLPlay 1 #PR9PLJJ
ESLPlay 2 #89QV2GC
ESLPlay 3 #Y8V2RUY
ESLPlay 4 #99U8C20
ESLPlay 5 #99R888Q
ESLPlay 6 #8RJU2CL
ESLPlay 7 #9RLGVQO
ESLPlay 8 #8RRVL8P
ESLPlay 9 #89RJP9R
ESLPlay 10 #99JVOUL
ESLPlay 11 #99RQQVP
ESLPlay 12 #8VPC9VR
ESLPlay 13 #PRP9GV0
ESLPlay 14 #9RLQQUR
ESLPlay 15 #YLGC2QC
ESLPlay 16 #Y8L0QLV
ESLPlay Invite #9QGYYP2 ¹
¹ This clan is using the invite only system and will be used only on special cases. The assigned match clan is found on the match page. Click here to see where exactly!
3.4. Assigned clan is full
In case the assigned clan in the match page is full, the players need to contact each other via ESL match chat and decide other official clan to meet in. In case one player is in the assigned clan and the other can't join because the clan is full, the player that can't join needs to contact his opponent via ESL match chat and decide other official clan to meet in.
3.5. Battle invitation
For a best of 3 match, each player needs to send a friendly battle invite. The player that is on the left side in the match page needs to start first. Player on the left side of the match page creates the first friendly battle request Player on the right side of the match page creates the second friendly battle request Player on the left side of the match page creates the third friendly battle request For a best of 5 matches or higher, the cycling between who created the battle request continues, with the player on the right side requesting it on match 4, player on the left requesting on match 5, and so on. Penalties for not following this rule: The first time the order is not respected during the competition, the player will receive a warning The second time the order is not respected during the competition, the player will be disqualified from the tournament
3.6. Player drops
If a player loses connection during an ongoing battle, he or she loses that battle. The player has 5 minutes to reconnect after the lost connection, otherwise he or she will be granted a default loss of the match.
3.7. Failure to appear / No Show
Each player has 15 minutes to show up to a match (match start date +15 minutes). Showing up after 15 minutes will result in a default loss. The player that is waiting must open a protest ticket in order to request the default win. Please keep in mind, if a player did show up in time, but needs to leave to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead into a default loss of the match. Please open a protest ticket if you feel that the player is abusing this rule.
Both players are responsible to enter a correct results on the ESL website. Therefore both players have to take a screenshot at the end of the match, where we can see the correct result, and then upload it to the ESL website. If you have a conflict with the match result, please open a protest ticket. Both players can be disqualified if there is not enough proof to declare a winner.
3.9. Abandoning / Forfeit
In the event a player is online, has played at least 1 battle but it is not responding within 10 minutes to any of the contact ways that we have on ESL Play (Chat, Protest ticket or Personal Message), he will be granted a default loss, resulting in a tournament disqualification.
A screenshot of the on-screen results must be made for every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each round) is needed and can be uploaded by either the winner or the loser. Here is an example of a valid screenshot.
3.11. Match Media
All match media must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is.
3.12. Definition of Match Media
Match media are all uploads, including but not limited to: screenshots, ESL Wire files, demos, models and videos.
Observers organised by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streams) are permitted.
3.14. Casting and streaming
ESL shall be performing a live broadcast during the offline event. By competing in the qualifiers all players agree to being recorded as part of the offline broadcast. In addition, ESL may choose to broadcast the qualifier matches to which all competing players give their consent by taking part in the qualifier event. Casting an ESL match is only permitted with an ESL admin agreement. To get an agreement please write a support ticket.
4. Technical Issues
Players are responsible for their own technical issues, including hardware, software and/or internet issues. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.
5. Communication and support
Please use the match chat, located on the bottom right hand side of ESL Play, or submit a support ticket for any assistance during the cup.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.
Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless ESL’s permission is obtained.
6. Player conduct
6.1. Competitive integrity
Players are expected to behave at their best at all times. Unfair conduct may include, but is not limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. The tournament administration maintains the sole judgement for violations of these rules.
Players must follow the instructions of the tournament administration at all times.
6.3. Hate Speech
Players are prohibited from using any language that is obscene, abusive, hateful, insulting, threatening, racist, or otherwise offensive or objectionable.
Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from tournament and will receive a 6 months ban.
Any form of cheating will not be tolerated. When cheating is uncovered the team in question will immediately be removed from the tournament and banned from all competitions for 6 months. Players may be requested to install anticheat software on their devices for the duration of the tournament. Examples of cheating include, but are not limited to:
Limiting, or attempting to limit, another participant’s connection to the game through a Distributed Denial of Service attack or any other means.
6.5.2. Match Fixing
Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the results.
6.5.3. Account Sharing
Allowing individuals who are not the account’s owner to play on a player’s account during an official match.
6.5.4. Software or Hardware
Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include, but are not limited to: any form of scripting, no-fog, coloured models, texture changes and sound changes.
6.6. Clash Royale League
Players actively participating in the current Clash Royale League season are prohibited from participating in Red Bull M.E.O. by ESL.
ESL reserves the right to disqualify teams and players. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time, and it is determined to have been done on purpose, they will be removed from the event and barred from any future events.
7. Penalty points
8. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
|Abort match||Player / Team: 4|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Faking country/nationality||Warning / 1 / 2 / 3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Left match||Player / Team: 4|
|Ladder mixed: Play with wrong Team or Changed Random||Player: 3 first Time, 4 for the next time|
|Modify a Team||Player / Team: 6 + 1 month LeagueBan|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
All content appearing in this document is the property of Turtle Entertainment GmbH
or is being used with the owner's permission. Unauthorized distribution, duplication,
alteration or other use of the material contained in this document, including without
limitation any trademark image, drawing, text, likeness or photograph, may constitute a
violation of the laws of copyright and trademark and may be prosecuted under criminal
and/or civil law.
No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permissions of Turtle Entertainment GmbH.
All content in this document is accurate to the best of our knowledge. Turtle Entertainment GmbH assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.