Clash of Clans 5on5 Town Hall 5 May 2019
Last change: 09.10.2019 05:40
These are the rules for the Clash of Clans 5on5 Town Hall 5 May 2019. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. General understanding of the Rulebook
- 1.1. Agreements
- 1.2. Rights
- 1.3. Prize Money
- 1.4. Organisers
- 1.5. Game version
- 1.5.1. Patch
- 1.6. Rule Changes
- 1.7. Confidentiality
- 1.8. Alcohol or other psychoactive drugs
- 1.9. Participation requirements and restrictions
- 1.10. Team Size
- 1.10.1. Required Town Hall Level
- 1.10.2. Use of correct Player IDs
- 18.104.22.168. Names, Symbols and Sponsors
- 1.10.3. Impersonation
- 1.10.4. Change of accounts
- 1.10.5. Deny of Participation
- 1.11. Prize Money Distribution
- 1.12. Match changes
- 1.13. Game preparations
- 1.13.1. War Invitations
- 1.13.2. Failure to appear / No Show
- 1.13.3. Results
- 22.214.171.124. War History
- 1.13.4. Abandoning / Forfeit
- 1.13.5. Screenshots
- 1.13.6. Match Media
- 1.13.7. Definition of Match Media
- 1.13.8. Casting and streaming
- 126.96.36.199. Observers
- 1.14. Technical Issues
- 2. Player conduct
- 2.1. Competitive integrity
- 2.2. Compliance
- 2.3. Hate Speech
- 2.4. Betting
- 2.5. Account Sharing
- 2.6. Player and Team names
- 2.7. Devices
- 3. Communication and support
1. General understanding of the Rulebook
The following rulebook is a guide document which is valid for all stages of the tournament. Admins reserve the rights to make amendments to the rulebook with or without prior notice to the players. Admins are the decision makers for all cases and disputes which may occur and are not written in this rulebook.
Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your team. Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made. All arrangements between participants made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written. Please also keep screenshots and/or log files of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.
All broadcasting rights of the League are owned by Supercell. This includes but is not limited to: Video streams, TV broadcasts, shoutcast streams, replays, demos or live score bots.
1.3. Prize Money
All prize money will be paid out, at latest 90 days after the League finals have been completed. If a Team or Player is missing the proper payment information and makes no effort to fix this, the prize money will not be paid out until this is rectified.
The Clash of Clans - Town Hall are organized by ESL GAMING POLSKA Sp. z o.o. The company's exact data can be found below: ESL GAMING POLSKA Sp. z o.o., 40-599 Katowice, ul. Żeliwna 38, NIP: 525-24-78-330, KRS: 356059, REGON: 142403601
1.5. Game version
All players must install the newest version of the game in order to participate in tournaments hosted by ESL. Updates must be installed before the tournament starts.
All online matches will be played on the patch available on the live servers at the time of a match.
1.6. Rule Changes
The League administration reserves the right to amend, remove, or otherwise change the rules outlined in this Rulebook, without further notice. The League administration also reserves the right to make a judgment on cases that are not explicitly supported, or detailed in this Rulebook, or to make judgments that even go against this Rulebook in extreme cases, to preserve fair play and sportsmanship.
The content of protests, support tickets, discussions or any other correspondence with LEAGUE officials and administrators are deemed strictly confidential. The publication of such material is prohibited without prior written consent from the League administration.
1.8. Alcohol or other psychoactive drugs
To play a match, be it online, under the influence of alcohol or other psychoactive drugs, even if not among the punishable substances, is strictly prohibited, and may lead to severe punishment.
1.9. Participation requirements and restrictions
In order to participate in tournaments hosted by ESL, you must meet the following requirements:
- All players must be 18 years of age or older.
- All players must be registered on the ESL Play platform.
- All players will be required to create a Level 1 Clan
- Donated Clan Castle Troop type and level cannot exceed what can be trained by that specific Town Hall level.
If you do not meet these requirements you will be deemed ineligible.
1.10. Team Size
A team can only have 5 players in their active lineup. No changes are allowed throughout the same tournament phase. In outstanding cases teams may be allowed to change the minority (no more than 2 out of the 5 players) of a team only between the different phases of the competition. Such intentions shall be communicated to the admin team as soon as they are known via a support ticket. Based on time and other factors such requests may be denied instantly.
1.10.1. Required Town Hall Level
All players should have a Town Hall level:
25 May - Town Hall lvl 5
22 June - Town Hall lvl 6
20 July - Town Hall lvl 7
24 August - Town Hall lvl 8
21 September - Town Hall lvl 9
19 October - Town Hall lvl 10
23 November - Town Hall lvl 11
21 December - Town Hall lvl 12
1.10.2. Use of correct Player IDs
All players must sign up and enter the real Player ID as a gameaccount upon registration. Any mismatches between the registered and in-game data have to be cleared out in with the admin team in a support ticket before the start of the tournament. Failure to follow this rule may result in a disqualification. All qualifying teams need 5 individual players with 5 individual accounts.
188.8.131.52. Names, Symbols and Sponsors
The ESL reserves the right to forbid the use of unwanted names and/or symbols in their competitions. Any legally protected words or symbols are generally forbidden unless the owner gives the permission. No advertisement or promotion of sponsors that are solely or widely known for pornographic, drug use or other adult/mature themes and products is allowed in connection to the ESL league. User-generated content will be governed by the terms and conditions of Clash of Clans.
All players must use their own accounts. Players are not allowed to participate with foreign accounts, nor to encourage other players to do so.
1.10.4. Change of accounts
Players may not change accounts/account names once they’ve started their participation in the challenge. Admins may in special cases decide to allow account/name changes.
1.10.5. Deny of Participation
ESL and Supercell reserve the rights to deny the participation of any player for any reason and precaution.
1.11. Prize Money Distribution
25 May - 5x 5 000$
22 June - 5x 6 000$
20 July - 5x 7 000$
24 August - 5x 8 000$
21 September - 5x 9 000$
19 October - 5x 10 000$
23 November - 5x 11 000$
21 December - 5x 12 000$
1.12. Match changes
ESL may, at its sole discretion, change the start time of a match. ESL will notify all involved players at the earliest possible convenience.
1.13. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the correct settings.
1.13.1. War Invitations
The team on the left side of the match page has the right to host the game and send an invitation to a 5v5 Friendly War to the opposing team. In case a team on the right side does not receive an invitation, they must initiate the invitation. Not receiving an invite from the team on the left side, can’t be abused to proceed further with a default win! In case the invitation is not being accepted, the team on the right side is obliged to fill a protest ticket and inform the administration team about the case.
184.108.40.206. Preparation and War Time
Teams have 15 minutes for preparation and 1 hour to play the war. If a team is not present and ready to start playing 15 minutes after the scheduled time, that team will be disqualified.
220.127.116.11. Number of attacks
Еach player may only use 1 of their 2 attacks. If a player from any team starts a second attack, that team will be disqualified.
In case of a perfect tie (Tied on both Stars and Destruction Percentage) the team with the lower Average Attack Duration proceeds to the next round. If your match has ended in a tie, please open a protest ticket and attach a screenshot of the War Stats tab.
1.13.2. Failure to appear / No Show
Each player has 15 minutes to show up to an online match (match start date +15 minutes). Showing up after 15 minutes will result in a default loss. The team that is waiting must open a protest ticket in order to request the default win. Please keep in mind, if a player did show up in time, but needs to leave to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead to a default loss of the match. Please open a protest ticket if you feel that the player is abusing this rule.
In case the API service is not working, both teams are responsible to enter the correct results on the ESL website. Therefore both players have to take a screenshot at the end of the match, where we can see the correct result, and then upload it to the ESL website. If you have a conflict with the match result, please open a protest ticket. Both players can be disqualified if there is not enough proof to declare a winner.
18.104.22.168. War History
Each team is responsible for setting the War history to public, for the sole reason that the match can be closed automatically by the ESL system.
1.13.4. Abandoning / Forfeit
In the event a team is online, has played at least 1 battle but is not responding within 10 minutes to any of the contact ways that we have on ESL Play (Chat, Protest ticket or Personal Message), they will be granted a default loss, resulting in a tournament disqualification.
A screenshot of the on-screen results must be made for every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each round) is needed and can be uploaded by either the winner or the loser.
1.13.6. Match Media
All match media must be uploaded and kept for at least 14 days on ESL Play. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is.
1.13.7. Definition of Match Media
Match media are all uploads, including but not limited to: screenshots, ESL Wire files, demos, models and videos.
1.13.8. Casting and streaming
ESL shall be performing a live broadcast during the offline event. By competing in the qualifiers all players agree to be recorded as part of the offline broadcast. In addition, ESL may choose to broadcast the qualifier matches to which all competing players give their consent by taking part in the qualifier event. Casting an ESL match is only permitted with an ESL admin agreement. To get an agreement please write a support ticket.
Observers organized by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streams) are permitted.
1.14. Technical Issues
Players are responsible for their own technical issues, including hardware, software and/or internet issues. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.
2. Player conduct
2.1. Competitive integrity
Players are expected to behave at their best at all times. Unfair conduct may include, but is not limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. The tournament administration maintains the sole judgement for violations of these rules.
Players must follow the instructions of the tournament administration at all times.
2.3. Hate Speech
Players are prohibited from using any language that is obscene, abusive, hateful, insulting, threatening, racist, or otherwise offensive or objectionable.
Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from tournament and will receive a 6 months ban.
2.5. Account Sharing
Account sharing is strictly against the rules and will lead to to an account ban in all stages of the tournament.
2.6. Player and Team names
ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of another player are subject to be changed by ESL. If a player name has been wrongly seized, please file a support ticket with proof of ownership of the name.
For all online phases of the competition, all players must play on a mobile device (smartphone or tablet). Emulators or any software that modifies the game to be played via PC or other unauthorized devices are banned. Players caught using such software will face a penalty.
3. Communication and support
Please use the match chat, located on the bottom right hand side of ESL Play, or submit a support ticket for any assistance during the cup.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.
Any form of cheating will not be tolerated. When cheating is uncovered the team in question will immediately be removed from the tournament and banned from all competitions for 6 months. Players may be requested to install anticheat software on their devices for the duration of the tournament. Examples of cheating include, but are not limited to:
Limiting, or attempting to limit, another participant’s connection to the game through a Distributed Denial of Service attack or any other means.
3.3.2. Match Fixing
Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the results.
3.3.3. Software or Hardware
Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include, but are not limited to: any 3rd party software (unapproved apps that manipulate gameplay), playing on private servers, scripted attacks. For more information please visit Supercell's Safe and Fair Play page and Terms of Service.
ESL reserves the right to disqualify teams and players. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time, and it is determined to have been done on purpose, they will be removed from the event and barred from any future events.
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