Game rules

1 General understanding of the Rulebook
The following rulebook is a guide document which is valid for all stages of the tournament. Admins reserve the rights to make amendments to the rulebook with or without prior notice to the players. Admins are the decision makers for all cases and disputes which may occur and are not written in this rulebook.

1.1 Agreements
Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your team. Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made. All arrangements between participants made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written. Please also keep screenshots and/or log files of your arrangements. If you do not fulfill these requirements, any protests or supports concerning arrangements will be rejected.

1.2 Rights
All broadcasting rights of the League are owned by Supercell. This includes but is not limited to: Video streams, TV broadcasts, shoutcast streams, replays, demos or live score bots.

1.3 Prize Money
All prize money will be paid out, at latest 90 days after the League finals have been completed. If a Team or Player is missing the proper payment information and makes no effort to fix this, the prize money will not be paid out until this is rectified.

1.4 Organisers
The Clash of Clans - Town Hall are organized by ESL GAMING POLSKA Sp. z o.o. The company's exact data can be found below: ESL GAMING POLSKA Sp. z o.o., 40-599 Katowice, ul. Żeliwna 38, NIP: 525-24-78-330, KRS: 356059, REGON: 142403601

1.5 Game version
All players must install the newest version of the game in order to participate in tournaments hosted by ESL. Updates must be installed before the tournament starts.

1.5.1 Patch
All online matches will be played on the patch available on the live servers at the time of a match.

1.6 Rule Changes
The League administration reserves the right to amend, remove, or otherwise change the rules outlined in this Rulebook, without further notice. The League administration also reserves the right to make a judgment on cases that are not explicitly supported, or detailed in this Rulebook, or to make judgments that even go against this Rulebook in extreme cases, to preserve fair play and sportsmanship.

1.7 Confidentiality
The content of protests, support tickets, discussions or any other correspondence with LEAGUE officials and administrators are deemed strictly confidential. The publication of such material is prohibited without prior written consent from the League administration.

1.8 Alcohol or other psychoactive drugs
To play a match, be it online, under the influence of alcohol or other psychoactive drugs, even if not among the punishable substances, is strictly prohibited, and may lead to severe punishment.

1.9 Participation requirements and restrictions
In order to participate in tournaments hosted by ESL, you must meet the following requirements:
- All players must be 18 years of age or older.
- All players must be registered on the ESL Play platform.
- Donated Clan Castle Troop type and level cannot exceed what can be trained by that specific Town Hall level.

1.9.1 Sign-up
Sign-ups for the tournament will close 5 days before the tournament start at January 20th. Every team is responsible for signing-up in time.

1.10 Team Size
A team can only have 5 players in their active lineup. No changes are allowed throughout the same tournament phase. In outstanding cases teams may be allowed to change the minority (no more than 2 out of the 5 players) of a team only between the different phases of the competition. Such intentions shall be communicated to the admin team as soon as they are known via a support ticket. Based on time and other factors such requests may be denied instantly.

1.10.1 Required Town Hall Level
All players should have a Town Hall level:
25 May - Town Hall lvl 5
22 June - Town Hall lvl 6
20 July - Town Hall lvl 7
24 August - Town Hall lvl 8
21 September - Town Hall lvl 9
19 October - Town Hall lvl 10
2 November - Town Hall lvl 11
16 November - Town Hall lvl 12
25 January 2020 - Town Hall lvl 13

1.10.2 Use of correct Player IDs
All players must sign up and enter the real Player ID as a gameaccount upon registration. Any mismatches between the registered and in-game data have to be cleared out in with the admin team in a support ticket before the start of the tournament. Failure to follow this rule may result in a disqualification. All qualifying teams need 5 individual players with 5 individual accounts.

1.10.2.1 Names, Symbols and Sponsors
The ESL reserves the right to forbid the use of unwanted names and/or symbols in their competitions. Any legally protected words or symbols are generally forbidden unless the owner gives the permission. No advertisement or promotion of sponsors that are solely or widely known for pornographic, drug use or other adult/mature themes and products is allowed in connection to the ESL league. User-generated content will be governed by the terms and conditions of Clash of Clans.

1.10.3 Impersonation
All players must use their own accounts. Players are not allowed to participate with foreign accounts, nor to encourage other players to do so.

1.10.4 Change of accounts
Players may not change accounts/account names once they’ve started their participation in the challenge. Admins may in special cases decide to allow account/name changes.

1.10.5 Deny of Participation
ESL and Supercell reserve the rights to deny the participation of any player for any reason and precaution.

1.11 Prize Money Distribution
25 May - 5x 5 000$
22 June - 5x 6 000$
20 July - 5x 7 000$
24 August - 5x 8 000$
21 September - 5x 9 000$
19 October - 5x 10 000$
2 November - 5x 11 000$
16 November - 5x 12 000$
25 January 2020 - 5x13 000$


1.12 Match changes
ESL may, at its sole discretion, change the start time of a match. ESL will notify all involved players at the earliest possible convenience.

1.13 Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the correct settings.

1.13.1 War Invitations
The team on the left side of the match page has the right to host the game and send an invitation to a 5v5 Friendly War to the opposing team. In case a team on the right side does not receive an invitation, they must initiate the invitation. Not receiving an invite from the team on the left side, can’t be abused to proceed further with a default win! In case the invitation is not being accepted, the team on the right side is obliged to fill a protest ticket and inform the administration team about the case.

1.13.1.1 Preparation and War Time
Teams have 15 minutes for preparation and 1 hour to play the war. If a team is not present and ready to start playing 15 minutes after the scheduled time, that team will be disqualified.

1.13.1.2 Number of attacks
Еach player may only use 1 of their 2 attacks. If a player from any team starts a second attack,
that team will be disqualified.

1.14 Tiebreaker
In case of a perfect tie (Tied on both Stars and Destruction Percentage) the team with the lower Average Attack Duration proceeds to the next round. If your match has ended in a tie, please open a protest ticket and attach a screenshot of the War Stats tab.

1.15 Failure to appear/No Show
Each player has 15 minutes to show up to an online match (match start date +15 minutes).
Showing up after 15 minutes will result in a default loss. The team that is waiting must open a
protest ticket in order to request the default win. Please keep in mind, if a player did show up in
time, but needs to leave to sort an issue, it does not count as a no show if he's not back after
match date + 15 minutes. Abuse of this exception will lead to a default loss of the match. Please
open a protest ticket if you feel that the player is abusing this rule.

1.16 Results
In case the API service is not working, both teams are responsible to enter the correct results on
the ESL website. Therefore both players have to take a screenshot at the end of the match,
where we can see the correct result, and then upload it to the ESL website. If you have a
conflict with the match result, please open a protest ticket. Both players can be disqualified if
there is not enough proof to declare a winner.

1.17 War History
Each team is responsible for setting the War history to public, for the sole reason that the match
can be closed automatically by the ESL system.

1.18 Abandoning/Forfeit
In the event a team is online, has played at least 1 battle but is not responding within 10 minutes
to any of the contact ways that we have on ESL Play (Chat, Protest ticket or Personal
Message), they will be granted a default loss, resulting in a tournament disqualification.

1.19 Screenshots
A screenshot of the on-screen results must be made for every game that is played. The
screenshots must be uploaded onto the page with the match details as soon as possible after
the game has ended. One screenshot showing each result (e.g. per each round) is needed and
can be uploaded by either the winner or the loser.

1.20 Match Media
All match media must be uploaded and kept for at least 14 days on ESL Play. Faking or
manipulating match media is forbidden and will result in severe penalties. Match media should
be named clearly based on what it is.

1.20.1 Definition of Match Media
Match media are all uploads, including but not limited to: screenshots, ESL Wire files, demos,
models and videos.

1.21 Casting and streaming
Community streamers and ESL shall be performing live broadcasts during the tournament.
By competing in the tournament all teams acknowledge that their matches can and will be
streamed from the round of 64. A list will be posted prior to tournament start containing all
the certified streamers whom must be accepted to the clan, should they request to join
after Round of 64. Please note, that streaming prior to Round of 64 is allowed, however
both teams must agree to it. Streamers whom are not listed can ask permission from the
teams participating in the tournament and cast with both teams' permission. Round of 64
and Round of 32 will be streamed on Saturday, the rest on Sunday. Players and teams
are responsible for having the necessary amount of "fresh" bases for the tournament
should they want to avoid being put at a disadvantage.

1.22 Observers
Observers organized by ESL admins and people that are given permission by an admin (e.g.
shoutcasters or streams) are permitted.

1.23 Technical Issues
Players are responsible for their own technical issues, including hardware, software and/or
internet issues. Matches will not be rescheduled because of technical issues and matches will
be played nevertheless.

2. Player conduct


2.1 Competitive integrity
Players are expected to behave at their best at all times. Unfair conduct may include, but is not
limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to
showcase good sportsmanship and fair play. The tournament administration maintains the sole
judgement for violations of these rules.

2.2 Compliance
Players must follow the instructions of the tournament administration at all times.

2.3 Hate Speech
Players are prohibited from using any language that is obscene, abusive, hateful, insulting,
threatening, racist, or otherwise offensive or objectionable.

2.4 Betting
Betting during any ESL event (by a player, team, or on behalf of anyone associated with the
team) is off limits. Those partaking will be disqualified from tournament and will receive a 6
months ban.

2.5 Account Sharing
Account sharing is strictly against the rules and will lead to to an account ban in all stages of the
tournament.

2.6 Player and Team names
ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar
to that of another player are subject to be changed by ESL. If a player name has been wrongly
seized, please file a support ticket with proof of ownership of the name.

2.7 Devices
For all online phases of the competition, all players must play on a mobile device (smartphone
or tablet). Emulators or any software that modifies the game to be played via PC or other
unauthorized devices are banned. Players caught using such software will face a penalty.

3. Communication and support

3.1 Support
Please use the match chat, located on the bottom right hand side of ESL Play, or submit a
support ticket for any assistance during the cup.

3.2 Admins
All participants must adhere to the decisions and rules of the tournament organizers, admins,
and referees. All decisions are final, except in cases where the option to appeal is clearly stated.

3.3 Cheating
Any form of cheating will not be tolerated. When cheating is uncovered the team in question will
immediately be removed from the tournament and banned from all competitions for 6 months.
Players may be requested to install anticheat software on their devices for the duration of the
tournament. Examples of cheating include, but are not limited to:

3.3.1 DDoSing
Limiting, or attempting to limit, another participant’s connection to the game through a
Distributed Denial of Service attack or any other means.

3.3.2 Match Fixing
Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the
results.

3.3.3 Software or Hardware
Using any software or hardware to gain benefits that are otherwise not available in-game.
Examples include, but are not limited to: any 3rd party software (unapproved apps that
manipulate gameplay), playing on private servers, scripted attacks. For more information please
visit Supercell's Safe and Fair Play page and Terms of Service.

3.4 Disqualification
ESL reserves the right to disqualify teams and players. Any team found to be using a known
exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use
another known exploit for a second time, and it is determined to have been done on purpose,
they will be removed from the event and barred from any future events.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of Turtle Entertainment, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

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