1. General understanding of the Rulebook

The following rulebook is a guide document which is valid for all stages of the tournament. Admins reserve the right to make amendments to the rulebook with or without prior notice to the players. Admins are the decision makers for all cases and disputes which may occur and are not written in this rulebook.

1.1. Agreements
Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your team. Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made. All arrangements between participants made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written. Please also keep screenshots and/or log files of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.
By participating in any series in the Mobile Open you agree to participate in the Finals if you qualify.
Players are required to begin any preparations needed to reach finals. This means, having identification that allows you to travel available to verify all participants in the live Finals.

1.2. Prize Money
All prize money will be paid out, at latest 90 days after the League finals have been completed. If a Team or Player is missing the proper payment information and makes no effort to fix this, the prize money will not be paid out until this is rectified.

1.3. Game version
All players must install the newest version of the game in order to participate in tournaments hosted by ESL. Updates must be installed before the tournament starts.

1.3.1 Patch
All online matches will be played on the patch available on the live servers at the time of a match. All offline matches will be played on the tournament server.

1.4 Rule Changes
The League administration reserves the right to amend, remove, or otherwise change the rules outlined in this Rulebook, without further notice. The League administration also reserves the right to make a judgment on cases that are not explicitly supported, or detailed in this Rulebook, or to make judgments that even go against this Rulebook in extreme cases, to preserve fair play and sportsmanship.

1.5 Confidentiality
The content of protests, support tickets, discussions or any other correspondence with LEAGUE officials and administrators are deemed strictly confidential. The publication of such material is prohibited without prior written consent from the League administration.

1.6 Alcohol or other psychoactive drugs
To play a match, be it online or offline, under the influence of alcohol or other psychoactive drugs, even if not among the punishable substances, is strictly prohibited, and may lead to severe punishment.

1.7 Participation requirements
In order to participate in tournaments hosted by ESL, you must meet the following requirements: - All players must hold valid travel documents for travel ready (such as visas if needed) before participating. - All players must be 16 years of age or older. - All players must be registered on the ESL Play platform. If you do not meet these requirements you will be deemed ineligible. In case a team which does not fulfill the requirements qualifies through this tournament, the team will lose the right to the qualifier and the next top qualified team will take their place.

1.7.1 Team Size
A team can only have 5 players in their active lineup. No changes are allowed throughout the same tournament phase. In outstanding cases teams may be allowed to change the minority (no more than 2 out of the 5 players) of a team only between the different phases of the competition. Such intentions shall be communicated to the admin team as soon as they are known via a support ticket. Based on time and other factors such requests may be denied instantly.

1.7.2 Required Town Hall Level
All players should meet the Town Hall level requirements defined in the ladders. Players from any team with TH level different than the Tier they are participating in is designated for the ladder may not participate.
Tier 1 Ladder is for TH 12 only
Tier 2 Ladder is for TH 11 only
Tier 3 Ladder is for TH 10 & lower

1.7.2.2 Troop Level Limits
Participants may only use troops of their own TH level or lower. Any players using troops above their TH level will result in the loss of the match in which any illegal troops were used.

1.7.2.3 Clan Level Limits
Tiers 2 & 3 (TH10 & TH11) must be level 1 clans and can only use troops of their tier level or lower. Any player using troops above their TH level will result in an automatic loss of the match.

1.7.3 Use of correct Player IDs
All players must sign up and enter the real Player ID as a gameaccount upon registration. Any mismatches between the registered and in-game data have to be cleared out in with the admin team in a support ticket before the start of the tournament. Failure to follow this rule may result in a disqualification.

1.7.3.1 Names, Symbols and Sponsors
The ESL reserves the right to forbid the use of unwanted names and/or symbols in their competitions. Any legally protected words or symbols are generally forbidden unless the owner gives permission. No advertisement or promotion of sponsors that are solely or widely known for pornographic, drug use or other adult/mature themes and products is allowed in connection to the ESL league. User-generated content will be governed by the terms and conditions of Clash of Clans.

1.7.4 Impersonation
All players must use their own accounts. Players are not allowed to participate with foreign accounts, nor to encourage other players to do so.

1.7.5 Change of accounts
Players may not change accounts/account names once they’ve started their participation in the challenge. Admins may in special cases decide to allow account/name changes.

1.7.6 Deny of Participation
ESL and Supercell reserve the rights to deny the participation of any player for any reason and precaution.

1.7.7 Roster Locks
Team roster lock will be enforced through the Finals of all series. If a team is unable to travel, the next available team will be given the slot.
Rosters and Teams will be locked together upon participating in any series and will require a ticket in order for any player to be swapped out.

1.7.8 3 of 5 Retained Players
All teams must abide by the 3 of 5 rule. This means in order to retain all points for a team 3 of the original 5 members must remain on the team throughout the series.
If your team is found to be in violation of this rule admins will remove any players from your team that do not match before the start of the Cup and all points earned by the team will be lost.

1.8 Schedule

Open Qualifiers Phase 1
Ladder Play: June 23rd - July 21st

Closed Qualifiers
July 22nd - July 28th

Playoffs (Broadcasted)
August 15th
August 22nd
August 29th


LAN Finals
ESL ONE NY September 28th
Only tier 1(TH12) will be flown out to, and play at ESL One NY


2.Tournament

2.1 Phase 1
6 weeks of open ladder play. The top 50% of teams advance to Phase 2.

2.1.2 Phase 2
Remaining 50% players are placed into Single Elimination Brackets. We will play down to the top 32 teams over the course of 2 weeks. The top 32 teams will advance to Phase 3.

2.1.3 Phase 3
32 teams will compete in a double elimination bracket system to find out who the top 2 are to travel to the LAN Finals in Phase 4. The top 2 teams will be flown to ESL One New York to compete at the ESL Mobile Open LAN Finals.

2.1.4 Phase 4
All Qualified competitors will be provided with travel and hotel accommodations to attend and compete at the LAN Final. The Season 2 Final will take place at ESL One New York. Additional rulesets/instructions will be mailed out to the finalists prior to the finals.

2.2.1 Prize Pools
Prize Pool for all 3 tiers are as follows:
  • $45K for TH 12
  • $9K for TH 11
  • $4K for TH 10

2.2.2 Prize Money Distribution

Tier 1 - TH 12

1 $8,100
2 $4,500
3 $3,600
4 $2,700
5 -8 $1,800
9 - 16 $956
17 - 32 $365
33 - 64 $168

Tier 2 - TH 11

1 $1,620
2 $900
3 $720
4 $540
5 -8 $360
9 - 16 $191
17 - 32 $73
33 - 64 $33

Tier 3 - TH 10

1 $720
2 $400
3 $320
4 $240
5 -8 $160
9 - 16 $85
17 - 32 $32
33 - 64 $15
2.3 Seeding
The seeding determines the preliminary ranking that each team receives before the beginning of each tournament phase in order to be matched against another team. The seeding for all initial qualifier stages will be randomized. The seeding in all further stages of the tournament will be determined based on the team’s placements in the current rankings. For e.g. the winning team of the first qualifier will be receiving the best possible seeding number position (1) and the last qualified team will receive the worst possible seeding number position.

2.4 Match changes
ESL may, at its sole discretion, change the start time of a match. ESL will notify all involved players at the earliest possible convenience.

2.5 Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the correct settings.

2.5.1 War Invitations
The team on the left side of the match page shall host a game and send an invitation to a 5v5 Friendly War to the opposing team. Teams have 15 minutes for preparation and 1 hour to play the war. Еach player may only use 1 of their 2 attacks.

2.5.2 Failure to appear / No Show
Each player has 15 minutes to show up to an online match (match start date +15 minutes). Showing up after 15 minutes will result in a default loss. The team that is waiting must open a protest ticket in order to request the default win. Please keep in mind, if a player did show up in time, but needs to leave to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead to a default loss of the match. Please open a protest ticket if you feel that the player is abusing this rule.

2.5.3 Results
In case the API service is not working, both teams are responsible to enter the correct results on the ESL website. Therefore both players have to take a screenshot at the end of the match, where we can see the correct result, and then upload it to the ESL website. If you have a conflict with the match result, please open a protest ticket. Both players can be disqualified if there is not enough proof to declare a winner.

2.5.4 Abandoning / Forfeit
In the event a team is online, has played at least 1 battle but is not responding within 10 minutes to any of the contact ways that we have on ESL Play (Chat, Protest ticket or Personal Message), they will be granted a default loss, resulting in a tournament disqualification.

2.5.5 Screenshots
A screenshot of the on-screen results must be made for every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each round) is needed and can be uploaded by either the winner or the loser.

2.5.6 Match Media
All match media must be uploaded and kept for at least 14 days on ESL Play. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is.

2.5.7 Definition of Match Media
Match media are all uploads, including but not limited to: screenshots, ESL Wire files, demos, models and videos.

2.5.8 Casting and streaming
ESL shall be performing a live broadcast during the offline event. By competing in the qualifiers all players agree to be recorded as part of the offline broadcast. In addition, ESL may choose to broadcast the qualifier matches to which all competing players give their consent by taking part in the qualifier event. Casting an ESL match is only permitted with an ESL admin agreement. To get an agreement please write a support ticket.

2.5.8.1 Observers
Observers organized by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streams) are permitted.

2.6 Technical Issues
Players are responsible for their own technical issues, including hardware, software and/or internet issues. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.

3. Player conduct

3.1 Competitive integrity
Players are expected to behave at their best at all times. Unfair conduct may include, but is not limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. The tournament administration maintains the sole judgement for violations of these rules.

3.2 Compliance
Players must follow the instructions of the tournament administration at all times.

3.3 Hate Speech
Players are prohibited from using any language that is obscene, abusive, hateful, insulting, threatening, racist, or otherwise offensive or objectionable.

3.4 Betting
Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from tournament and will receive a 6 months ban.

3.5 Account Sharing
Account sharing is strictly against the rules and will lead to to an account ban in all stages of the tournament.

3.6 Player and Team names
ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of another player are subject to be changed by ESL. If a player name has been wrongly seized, please file a support ticket with proof of ownership of the name.

3.7 Devices
For all online phases of the competition, all players must play on a mobile device (smartphone or tablet). Emulators or any software that modifies the game to be played via PC or other unauthorized devices are banned. Players caught using such software will face a penalty. For all offline phases of the competition there will be devices provided at the location. The model of the provided devices will be announced some time before the first studio show.

4. Communication and support

4.1 Support
Please use the match chat, located on the bottom right hand side of ESL Play, or submit a support ticket for any assistance during the cup.

4.2 Admins
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.

4.3 Cheating
Any form of cheating will not be tolerated. When cheating is uncovered the team in question will immediately be removed from the tournament and banned from all competitions for 6 months. Players may be requested to install anticheat software on their devices for the duration of the tournament. Examples of cheating include, but are not limited to:

4.3.1 DDoSing
Limiting, or attempting to limit, another participant’s connection to the game through a Distributed Denial of Service attack or any other means.

4.3.2 Match Fixing
Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the results.

4.3.3 Software or Hardware
Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include, but are not limited to: any 3rd party software (unapproved apps that manipulate gameplay), playing on private servers, scripted attacks. For more information please visit Supercell's Safe and Fair Play page and Terms of Service.

4.4 Disqualification
ESL reserves the right to disqualify teams and players. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time, and it is determined to have been done on purpose, they will be removed from the event and barred from any future events.

5. Penalty points catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1 Intense: 2
Abort match Player / Team: 4
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behavior
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Left match Player / Team: 4
Ladder mixed: Play with wrong Team or Changed Random Player: 3 first time, 4 for the next time
Modify a Team Player / Team: 6 + 1 month League Ban
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6

Matches get only deleted if the team/player violating the rules won the match

6. Communication and support
By signing up and participating all players agree with Supercell’s Terms of Service, Supercell’s Tournament rules and confirm that their accounts are in good standings.