Game rules

1. Información

1.1 Código de conducta ESL Masters

Todos los miembros pertenecientes o no a un club que vayan/quieran formar parte de la ESL Masters (equipos, jugadores, staff…) acuerdan comportarse de una manera civilizada, apropiada y respetuosa con los equipos rivales, sus miembros y a la organización, así como la competición en sí, manteniendo armonía con los espectadores, prensa, redes sociales o medios de difusión, también como el respeto al evento y a la administración del mismo.

Ser un modelo a seguir es un deber profesional del jugador y debemos comportarnos en consecuencia al mismo.

Cualquier persona, tenga relación directa o indirecta con el club que viole este código de conducta, será duramente castigada con la expulsión automática y la imposibilidad de participar en los posibles futuros torneos que organice ESL.

1.2 Casters

Las siguientes personas están autorizadas a retransmitir cualquier partido de la competición.: Todos los equipos están obligados a permitir la entrada de ellos a sus guerras .

2. General


2.1 Elegibilidad

Todo participante podrá participar si cumple con los siguientes requisitos de competición:
  • Edad Mínima: 16 años

La edad estipulada para participar como mínimo son 16 años. No obstante, los jugadores con edad de 14 y 15 años que deseen formar parte de la competición deberán abrir un ticket de ayuda y soporte adjuntando la siguiente información a través de un archivo comprimido .zip:

- Descargar y firmar por el padre/madre/tutor la siguiente autorización

- DNI correspondiente del menor de edad por ambas caras

De conformidad con lo dispuesto en la Ley Orgánica 15/1999 de Protección de Datos de carácter Personal ESL Gaming, domiciliado en Vereda de los Barros, 2B Vis 209/210, Polígono Ventorro del Cano (Alcorcón, Madrid), le informa que los datos que nos proporcione serán con la finalidad de gestionar las comunicaciones que pudiera mantener con el personal de la misma. Así mismo, avisamos que una vez finalizado la comprobación se procederá a la eliminación de los datos.
  • Nivel de ayuntamiento: 13
  • Registro público de guerra de clanes: activado
  • Cuenta de juego: clash of clans de townhall nivel 13
  • Equipo: debes pertenecer a un equipo de al menos un mínimo de 5 jugadores y máximo de 7

    • Logo: el equipo deberá tener una foto que cumpla con las directrices de la competición
    • Residencia: El roster titular debe estar compuesto por 3 jugadores con residencia en uno de los siguientes países: España, Portugal

Cualquier participante que posea un baneo parcial/permanente en el juego, tiene totalmente prohibido su participación. En caso de detectar un jugador baneado jugando con otra cuenta, quedará penalizado y la cuenta del jugador será bloqueada.

Sólo los miembros registrados en el equipo pueden ser parte de las competición. Cualquier equipo que presente en su alineación a un jugador que suplante a uno de los inscritos será descalificado.

Si el participante debe informar a la organización para añadir cualquier apelación, debe abrir un ​ticket de soporte.

2.2 Cuentas de juego

La cuenta de juego deberá estar en todo momento actualizada y deberá figurar en el perfil la misma con la que se vaya a jugar. El no tenerlo, será motivo de sanción y una posible descalificación del torneo. Está totalmente prohibido actualizar la cuenta de juego sin el permiso de un árbitro de competición.

2.3 Logo/Nombre de equipo/Nickname

En ESL miramos por la progresión de los jugadores/equipos y hacemos las competiciones a la medida de ellos. Es por ello que queremos cuidar la imagen tanto de la competición como de los competidores y rogamos que tanto los jugadores como los equipos dispongan de unos nombres y logos legítimos para competir sin problemas.
  • Todo equipo/jugador debe comprender que los nombres/logos ofensivos, racistas, xenófobos, misóginas u homófobos están totalmente prohibidos, así como también referencias explícitas o publicistas (esta última a excepción bajo contrato).

  • ESL se reserva el derecho de eliminar, cambiar e incluso descalificar a todo jugador/equipo que incumpla esta normativa.

2.4 Victoria por defecto

Una vez hayas intentado contactar sin éxito con tu oponente durante los primeros 10-15 minutos del partido, puedes solicitar la victoria por defecto. Para ello por favor, abre un ticket de protesta en tu partido. En algunos casos el árbitro de competición puede decidir, dependiendo de las circunstancias, si el partido debe ser jugado.

3. Normativa de la competición

3.1 Previo al partido

3.1.1 Horario del partido

Los horarios establecidos en la hoja de partido son orientativos. Esto quiere decir que todo jugador tiene como obligación jugar su encuentro tan pronto como le ha sido emparejado un rival.

3.1.2 Cuentas de juego

Todo participante debe revisar y comprobar que la cuenta de juego reflejada por su rival es la misma con la que juega dentro del juego. En el caso de que el partido empiece o haya finalizado no se podrá reclamar. No obstante, la organización podrá determinar qué acción tomar en esta situación.

3.2 Durante el partido

3.2.1 Problemas de conexión

Los jugadores son responsables de sus propios problemas técnicos (hardware/internet). Los problemas ajenos a la plataforma de ESL son en consecuencia responsabilidad del jugador. ESL no se hace responsable de la mala conexión que tengan los jugadores en cualquier momento del torneo, sin embargo, si un jugador es detectado en alguna ocasión de un mal uso de su conexión tendrá como consecuencia a la descalificación directa del torneo. En todo caso, recomendamos abrir un ticket de protesta de su partido para informar a la organización.

ESL se reserva el derecho de reprogramar o aplazar los partidos/torneo si detectase un problema generalizado de los servidores de Supercell que impidiese el normal funcionamiento de la competición.

3.2.2 Desconexiones

Si un jugador se desconecta durante su ataque, este seguirá su curso sin opción a posterior de repetir la guerra ni el ataque.

3.2.3 Demora de ronda

Si detectas que tu partido se está demorando más de lo habitual, es necesario que ambos jugadores abran un ticket de protesta para informar a la organización de la situación. No obstante, las rondas están marcadas con un tiempo de ronda más que suficiente para jugar el encuentro. El no respetar este punto podrá dar lugar a la descalificación de ambos equipos.

3.2.4 Número de ataques

Cada jugador puede usar sólo uno de los dos ataques disponibles. En el caso de que un jugador comience un segundo ataque, el equipo de dicho participante será descalificado.

3.2.5 Espectadores

Sólo se permiten espectadores si ambos equipos están de acuerdo. Las excepciones a esta regla son los administradores de ESL y las personas a quienes éstos últimos le otorguen permisos.

3.3 Post partido

3.3.1 Empates

Se considerará empate cuando ambos equipos tengan el mismo número de estrellas y el mismo porcentaje de destrucción. Si esto ocurriese de la manera anteriormente descrita, una nueva partida deberá ser disputada.

3.3.2 Partida abandonada Si su adversario abandona deliberadamente la partida antes de que ésta hubiese finalizado, debe presentar un ticket de protesta informando de lo sucedido. Si la partida no fue finalizada, reportar un resultado sobre la misma puede conllevar una penalización por "Reporte Falso".

3.3 Integración

En caso de que el sistema API no funcione correctamente, ambos equipos son responsables de ingresar los resultados correctamente en su hoja de partido. Además, es obligatorio de que los jugadores de ambos equipos tomen una captura de pantalla al final de cada partida en la que se pueda observar el resultado final, y subirla a la web de ESL. Si existiese un conflicto con el resultado de una partida, por favor abra un ticket de protesta. Ambos equipos pueden ser descalificados si no hay suficientes pruebas para declarar a un ganador.

3.4 Horarios de competición

Primer día Segunda día
Desde primera ronda hasta cuartos de final Desde cuartos de final hasta la gran final

(La competición se desarrollará en dos días continuos y podrían estar sujetos a cambios*)

(*Los cambios y las rondas jugadas de ambos días se confirmarán una vez empiece la competición mediante correo electrónico)

3.6 Detalles del torneo

  • Seeding: El seeding se determinará en base al ranking global de la competición
  • Clanes: Solo podrán estar en el clan los jugadores que componen el equipo
  • Estructura: Eliminación Simple
  • Formato: Bo1
  • Reporte de resultados: Automático

    • Es obligatorio tomar una captura del resultado final del encuentro

  • Límite de ataques: Cada jugador puede solamente usar uno de sus ataques disponibles. (Válido para todas las fases del torneo.)

  • Invitaciones de guerra: El equipo que se encuentre al lado izquierdo de la hoja de partido tiene el derecho de hostear la partida y enviar la invitación para la guerra amistosa 5v5 al equipo rival.

    • En caso de que un equipo que se encuentre a la derecha de la hoja de partida no reciba su invitación, ellos deberán enviar dicha invitación

    • En caso de que la invitación no sea aceptada, el equipo que se encuentra a la derecha de la hoja de partida deberá enviar un ticket de protesta

No se permite el uso de ningún tipo de tropa temporal o de evento.

3.7 Detalles de la partida

  • Tiempo de preparación: 15 minutos
  • Tiempo de guerra: 30 minutos

Cada equipo es responsable de no comenzar otra guerra, mientras se trata de iniciar una guerra amistosa.

Si se falla el envío de la invitación debido a que el equipo se encuentra en otra guerra, automáticamente dicho equipo perderá la partida.

3.8 Registro de guerra

  • Cada equipo es responsable de configurar su registro de guerra en modo público, de esta manera la partida podrá ser cerrada de manera automática por el sistema de ESL.

El equipo clasificado deberá mantener en total, como mínimo, el 60% del roster en la competición de ESL Masters Clash of Clans Temporada 7, es decir, 3 de los 5 jugadores que hayan jugado el clasificatorio.

System rules

1. ESL Cups

1.1. Concept

The ESL cups are intended to resolve the best players during a single tournament bracket. They can be either single or double elimination. This means you might be able to continue even if you have one loss during a previous round. You can read more from our tournament guide.

1.2. No show

If your opponent does not show up after 10 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.2.3. Public behaviour

All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.

All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

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