CoD:AW (One) 2on2 SND Cup #25 Europe
Last change: 20.06.2016 22:05
These are the rules for the CoD:AW (One) 2on2 SND Cup #25 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Settings
- 2. General
- 2.1. Agreements
- 2.2. Player drops
- 2.3. Change of player
- 2.4. Illegal actions
- 3. Penalty point catalogue
The settings below are automatically configured when loading the #CoDeSports rules, which must be used at all times.
1.1. General Settings
- Pre-Match Timer: 15 seconds
- Pre-Round Timer: 5 Seconds
- Dynamic Events: Enabled
- Map ScoreStreaks: Enabled
- Team Switching: Enabled
- Spectating: Team Only
- Spectating POV: First Person
- KillCam: Enabled
- Mine-Map: Normal
- Battle Chatter: Disabled
- Announcer: Enabled
- Force Respawn: Enabled
- Wave Spawn Delay: None
- Suicide Penalty: None
- Team Kill Penalty: None
- Hardcore Mode: Disabled
- Health: Normal
- Health Regen: Normal
- Friendly Fire: Enabled
- Explosive Delay: None
- ScoreStreak Delay: 10 Seconds
- Selections Allowed: 13
1.2. Specific settings
- Round Length: 1.5 Minutes
- Score Limit: 6 Rounds
- Bomb Timer: 45 Seconds
- Plant Time: 5 second
- Defuse Time: 7.5 Seconds
- Multi Bomb: Disabled
- Round Switch: Every Round
- Silent Plant: Enabled
- Number of Lives: 1
Bio Lab, Detroit, Recovery, Riot, Solar, Terrace
1.4. Item Restrictions
Any item not listed below is allowed to be used in this competition.
- Weapons: All Secondary Launchers, All Primary Specials, All DLC Weapons, All Supply Drop Weapons and Similar Weapon Variations
- Attachments: Grenade Launcher, Akimbo, Tracker
- Exo Launcher: Tracking Drone, Explosive Drone
- Wild Cards: Bombardier
- Score Streaks: UAV, Orbital Care Package, System Hack
- Score Streaks Modules: Bombing Run Carepackage, XS1 Goliath Recon, All Support Modules
- Exo Abilities: Ping, Stim, Cloak
Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your or your team.
Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made.
All arrangements between participants, made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written.
Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.
The following rules may never be changed by arrangement:
- Entering results for matches that have not been played
- Allowing players to play that are barred because of penalty points, or are barred in a league due to a ban
- Allowing players to play that in leagues with premium requirement that are barred for not having Premium
- Allowing players to play with a wrong gameaccount
Following arrangements need the agreement of both participants:
- Change of map, after the map has been entered
- Use of unallowed equipment (it has to be written down clearly, what is allowed)
Note: arrangements as such can not be a condition to play a match.
2.2. Player drops
If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the server will be paused at the end of the current round.
The waiting time for a dropped player is 15 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.
If the player, or a substitute player does not connect within 15 minutes, the match will be handled the following ways:
- 2on2: If the player does not connect within the provided time, the match can not be continued, as it has to be played 2on2 only. A protest must be opened.
- 3on3: If the player, or a substitute player does not connect within the provided time, the match can not be continued, as it has to be played 3on3 only. A protest must be opened.
- 4on4: If the player, or a substitute player does not connect within the provided time then the match is continued 3on4, or 3on3 if the opposing team agrees.
- 5on5: If the player, or a substitute player does not connect within the provided time then the match is continued 4on5, or 4on4 if the opposing team agrees.
2.3. Change of player
Players may be changed during a match but the opposing team has to be informed in advance. This change may not take more than 5 minutes, and should only be performed at side or map change, not halfway through a side (with the exception of a player drop). Should the change take longer than 5 minutes, the match can be continued without the full team and the player can join in the running game. The new player must be a part of the team and may not be barred.
2.4. Illegal actions
Any actions that result in an unfair advantage are illegal. This includes bug using of any kind.
2.4.1. Abortion of a match
If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself. This may be penalized as entering a fake result. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible Admin.
A ringer is a player, who is playing a match for another player. In special cases there may be barrages up to four weeks. Fakes are matches which haven't been played correctly (e.g. a match has been lost on purpose to gain the opponent more points). Such actions are illegal and will lead to penalties.
The use of any cheat is illegal. Players caught cheating will be penalised with 12 penalty points and a 2 year barrage (plus, if necessary, 6 additional penalty points for the team account).
2.4.4. Illegal programs and modifications
Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed. All changes of the game’s graphics and/or textures with graphic card drivers/other tools to change the graphic configuration or such programs are strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. Programs allowing strong advantages (e.g. software overclocking, boosting) are also strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. The responsible admin decides, if the match is going to be rated or not.
2.4.5. Scripts and macro usage
All scripts, macros and changes to the game's configuration are not allowed, unless they are specific allowed by this rules. Programs and macros that provide an advantage during game play (e.g. drivers that allow the removing of walls, single shot macros, etc.) are forbidden. Any programs that change the game itself are forbidden. The following results are listed to clarify some of the not allowed macros/scripts:
- No Recoil or Recoil Control Macro/Script/Configuration Modification
- Single Shot Macro/Script
- Aim Assist/Aimbot through Config Modifications/Programs/Macros/Scripts
- Auto reload Script/Macro
- Auto Revive Script/Macro
- Auto Spotting Script/Macro
3. Penalty point catalogue
3.1. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 4|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Faking country/nationality||Warning / 1 / 2 / 3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match. In cup and league matches default wins are given instead of a match deletion and penalty points.
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