Rules

play CoD:MW3 1on1 SND Autumn Cup 2014 Europe

Last change: 20.06.2016 22:05

These are the rules for the CoD:MW3 1on1 SND Autumn Cup 2014 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Cup Rules

1.1. Before the match

1.1.1. Host choice

Every team/player has the right to play one side (map/round) on their server. This right can be demanded at any time, yet under the conditions that the second map has not yet been started and the alternative server fulfills the rules of ESL.

Players and Teams from countries outside of Europe lose their right to play on their own server if it is hosted outside of Europe and their opponents can provide a server. Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting the Black and Aegean Seas.

1.1.2. Side Choice

The team seeded on the left side of the match page can host the kniferound. The winner of the kniferound can either pick which side they start on or who to host first.

1.1.3. Adding new players shortly before the start

It is allowed to add 1 new player to the team during a cup. However, it is not allowed to add a player that has already played for a different team during the same cup to your team.

1.2. During the match

1.2.1. Dead Round

In case a player doesn't connect in time for the first round for whatever reason, the round will not count. The match still start as soon as all players are connected and in the game.

1.2.2. Server crash

If the server crashes before three rounds have been completed (in a half), the server must be restarted and the halfs score will be reset to 0-0. After that, the score stays and the lobby should be remade.

1.2.3. Change of players

Players can be changed at any time but the opposing team has to be informed in advance. If necessary, the match can be paused for a short duration. This change may not take more than 5 minutes. After the waiting time the match can also be continued without the full team and the player can join in the running game. Changed players must be registered in the team and it is recommended to take another status screenshot when a new player arrives on the server.

1.2.4. Game intermissions

If the match is interrupted, the match is valuated up until that point. The match will be continued with the same scoreline.

This rule serves the purpose of covering unexpected intermissions that are not wilfully brought about by the teams. So if a game is interrupted but cannot be continued on the same day, the remaining game time can be played at a later date but within seven days. If the teams/players fail to agree on a date, an admin will determine the date. If a team/player fails to appear an admin will decide whether the match is rated as 'did not show up' or 'match abort'.

Only players who were in the team at the initial play-date are allowed to continue the game. New players have no permission to play the match, except when the opponent teams grants it.

1.2.5. Overtime

In case of a draw, an overtime must be played to determine the winner of the match(Or map), following this procedure: The overtime will be played MR3 (a maximum of 6). For the start of the overtime teams will stay on the side which they played the previous half on, during half-time sites will be swapped. Teams will continue to play overtimes until a winner has been found.

1.3. After the match

1.3.1. Right to write a support ticket/file a protest

Only players/teams involved in a match are allowed to write a support ticket or to file a protest.

1.3.2. Game abort

If a team aborts a match before it is finished, a win may be granted to the remaining team if the match advanced to a point where the end result can be determined. If your opponent should deliberately leave the match, you must file a protest. You are not allowed to enter a result yourself. This can be considered a fake result and will be penalized.

Rules TBD.

2. General

2.1. ESL Anti-Cheat

ESL Anti-Cheat is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use the ESL Wire Anti-Cheat client then they are not allowed to take part in a match.

If the website is down, making ESL Anti-Cheat unusable, the match must be postponed.

2.2. Agreements

Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your or your team.

Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made.

All arrangements between participants, made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written.

Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.

The following rules may never be changed by arrangement:

  • Entering results for matches that have not been played
  • Allowing players to play that are barred because of penalty points, or are barred in a league due to a ban
  • Allowing players to play that in leagues with premium requirement that are barred for not having Premium
  • Allowing players to play without ESL Anti-Cheat
  • Allowing players to play with a wrong gameaccount

Following arrangements need the agreement of both participants:

  • Change of map, after the map has been entered
  • Use of unallowed equipment (it has to be written down clearly, what is allowed)

Note: arrangements as such can not be a condition to play a match.

2.3. Player drops

If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the server will be paused at the end of the current round.

The waiting time for a dropped player is 15 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.

If the player, or a substitute player does not connect within 15 minutes, the match will be handled the following ways:

  • 2on2: If the player does not connect within the provided time, the match can not be continued, as it has to be played 2on2 only. A protest must be opened.
  • 3on3: If the player, or a substitute player does not connect within the provided time, the match can not be continued, as it has to be played 3on3 only. A protest must be opened.
  • 4on4: If the player, or a substitute player does not connect within the provided time then the match is continued 3on4, or 3on3 if the opposing team agrees.
  • 5on5: If the player, or a substitute player does not connect within the provided time then the match is continued 4on5, or 4on4 if the opposing team agrees.

2.4. Change of player

Players may be changed during a match but the opposing team has to be informed in advance. This change may not take more than 5 minutes, and should only be performed at side or map change, not halfway through a side (with the exception of a player drop). Should the change take longer than 5 minutes, the match can be continued without the full team and the player can join in the running game. The new player must be a part of the team and may not be barred.

2.5. Illegal actions

Any actions that result in an unfair advantage are illegal. This includes bug using of any kind.

2.5.1. Abortion of a match

If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself. This may be penalized as entering a fake result. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible Admin.

2.5.2. Fakers/ringers

A ringer is a player, who is playing a match for another player. In special cases there may be barrages up to four weeks. Fakes are matches which haven't been played correctly (e.g. a match has been lost on purpose to gain the opponent more points). Such actions are illegal and will lead to penalties.

2.5.3. Cheating

The use of any cheat is illegal. Players caught cheating will be penalised with 12 penalty points and a 2 year barrage (plus, if necessary, 6 additional penalty points for the team account).

2.5.4. Illegal programs and modifications

Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed. All changes of the game’s graphics and/or textures with graphic card drivers/other tools to change the graphic configuration or such programs are strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. Programs allowing strong advantages (e.g. software overclocking, boosting) are also strictly forbidden and lead to 6 penalty points or a cheating barrage depending on the severity. The responsible admin decides, if the match is going to be rated or not.

2.5.5. Scripts and macro usage

All scripts, macros and changes to the game's configuration are not allowed, unless they are specific allowed by this rules. Programs and macros that provide an advantage during game play (e.g. drivers that allow the removing of walls, single shot macros, etc.) are forbidden. Any programs that change the game itself are forbidden. The following results are listed to clarify some of the not allowed macros/scripts:

  • No Recoil or Recoil Control Macro/Script/Configuration Modification
  • Single Shot Macro/Script
  • Aim Assist/Aimbot through Config Modifications/Programs/Macros/Scripts
  • Auto reload Script/Macro
  • Auto Revive Script/Macro
  • Auto Spotting Script/Macro

3. Penalty point catalogue

3.1. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 4
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1 / 2 / 3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.