Game rules

1. Overview

The PS4 Tournaments: Call of Duty: Black Ops - Cold War Open Series FaZe Clan Edition (“COD:CWOS” or “Competition”) is operated by ESL Gaming (alternatively “ESL” or “Tournament Organizer”).

The COD:CWOS is a video game competition conducted using Activision Call of Duty: Black Ops - Cold War (“COD:CW”) for the PlayStation®4 console (“PS4”). 

PS4 Tournaments is in no way sponsored, endorsed or administered by, or associated with Activision.

COD:CWOS - FaZe Clan Edition is being sponsored by FaZe Clan (alternatively “Sponsor”).

If you have any questions about this competition, its registration process and how to participate, please visit the ESL Call of Duty server.

2. Player Eligibility

2.1 Registration and acceptance of official rules
Participants must sign up for COD:CWOS using the integrated tournament app on the PS4 (“Tournament App”), through compete.playstation.com to be considered for eligibility. Participants who meet  the eligibility requirements in the Player Eligibility section below (individually a “Player” or “competitor” or “Participant”) must also (1) own or have access to COD:CW on the PS4; (2) own or have access to a PS4 system and compatible controller; (3) have a valid account for PlayStation Network (“Account for PSN”) and an associated PSN ID; (4) have a valid subscription to an active PlayStation Plus membership; (5) be residents of an applicable jurisdiction as outlined in Appendix B. (6) have at least 5Mb of internet connection bandwidth to be able to broadcast.  
Players must link their Account for PSN to their ESL account on the ESL Play tournament hub page. Players must read the COD:CWOS ruleset and relevant privacy policies, including the ESL privacy policy, and agree to these rules before entering the tournament. Once a team has registered, they are considered for eligibility for the entire COD:CWOS, as outlined in Section 3. Competition Structure.

2.2 Age
Players must be eligible to play COD:CW according to their local age restrictions, at the point of tournament registration, as outlined in Appendix B: Countries & Age.

2.3 Employees & Conflicts of Interests
Employees of ESL, Sony Interactive Entertainment LLC (“PlayStation”), Activision (alternatively “Publisher”), FaZe Clan (alternatively “Sponsor”) and its respective affiliates, subsidiaries, representatives, advertising, promotion and publicity agencies, and the immediate family members or persons living in the same household of such employee are not eligible to participate in the competition.

3. Competition Structure 

The COD:CWOS will be run in the following regions:

  • Europe - East
  • Europe - West
  • North America - East
  • North America - West

From each Weekly Qualifier for Europe East, Europe West, North America East and North America West the TOP8 is qualifying for the Monthly Finals.

The full list of countries per region is available in Appendix B: Countries & Age

Each month there will be four Weekly Qualifiers and the Monthly Finals. 

Teams eligibility reset every month. Teams who qualified for the Monthly Finals in previous months need to qualify again through Weekly Qualifiers in the current month.

3.1 Open Qualifiers

Registration
All teams are eligible to participate in Weekly Qualifiers tournaments.

Tournament Format Details

  • Mode: 2on2, Search & Destroy (S&D)
  • Random team seeding
  • Tournament system: Swiss*
  • Number of rounds: 6
  • No elimination until round 4, after that there will be elimination after 1 loss
  • The 5th Swiss round will start for only the teams with a 4:0 score. If there’s less than 16 teams with a 4:0 score additional teams will be added according to the ranking
  • Round 6th will start only for teams that went 5:0 score

*Swiss is a cup system where you won't get kicked out of a Swiss cup after your first loss, you will stay in the Swiss cup until a certain loss-threshold has been reached or the cup has finished. Every Swiss cup has a fixed amount of rounds. In every round you will be matched against opponents of your skill group, based on the current team score (for example, teams who have a 1-1 score face others with the same score). A ranking will be shown at the end of the cup based on the points of every contestant's performance.

Ranking and tiebreaker system

Final position in the ranking will be determined by the number of wins, or if equal than determined - by tiebreakers. Tiebreaker system takes three values into account which are described below.

  • Tiebreaker 1 (Buchholz system): represents the sum of the opponents' wins.
  • Tiebreaker 2 (W/L Sum): represents the performance of opponents that a team played during the tournament. Teams who played against stronger opponents will be ranked higher within the standings of the tournament. To calculate this value, sum the number of points each opponent contributes. Opponents contribute +1 for each win they accumulate throughout the tournament and -1 for each loss they accumulate throughout the tournament. Each single opponent may never contribute less than -3 points to a team's first tiebreaker. Default wins contribute 0 points to the team’s W/L Sum tiebreaker.
  • Tiebreaker 3 (First Tiebreaker Sum): represents the performance of the opponents that all of a teams opponents played. Teams who played against opponents who consistently played against stronger opponents throughout the Tournament will be ranked higher within the standings of the tournament. To calculate this value, total the sum of W/L Sum for all opponents that the team played. Default wins contribute 0 points to the teams Second Tiebreaker Sum tiebreaker.

3.2 Monthly Final

Registration

Teams who qualify from Weekly Qualifiers will be invited to the upcoming Monthly Finals tournament from the current month. Invited teams will be able to see their invitation via email. Invited teams need to sign-up and check-in to the eligible tournaments in order to participate. 

In case Monthly Finals will be broadcasted additional rules can apply. In this case all participants will be informed of the new ruleset along their invitation to the Monthly Finals.

Tournament Format Details

  • Mode: 2on2, Search & Destroy (S&D)
  • Team seeding: position is taken from team's best qualification result in the weekly qualifiers of the month. In case a team has played more than 1 weekly qualifier, his best position will prevail. In case of tie, the team with less tries takes the spot.
  • Tournament system: Single Elimination Bracket

3.3 Match Rules

Match start time

All matches (Weekly Qualifiers and Monthly Finals) are played on the scheduled match time. To see the match schedule, access the match event page in your PS4 by going to My Events.

Joining your game lobby

  1. As soon as the round is started, go to the match event page and check who is your opponent.
  2. Contact your enemy directly via PSN.
  3. Create a private/custom game lobby and set it properly (please check “Match details” below)
  4. Invite your opponent and your teammate to the lobby. As soon as everyone is in, start your match.

Match details

  • Gamemode: 2on2, Search & Destroy (S&D)
  • Map rotation: Crossroads, Moscow, Garrison, Checkmate, Raid 
  • Tournament maps will be played in the described order (as example: Crossroads will be played in Round 1, Moscow will be played in Round 2 and so on).

Restricted Items

  • Weapons:
    • Tactical Rifles: All Tactical Rifles
    • SMG’s: Mac-10
    • LMG’s: Stoner 63, RPD, M60
    • Shotguns: Hauer 77, Gallo SA12
    • Launchers: Cigma 2, RPG-7
    • Specials: M79
  • Attachments: 
    • M16 Attachments, All Dual-Wield Attachments, Flashlight Attachments (All Guns)
      • SOF Target Designator, Mounted Flashlight, Tiger Team Spotlight, Ember Sighting Point
  • Equipment & Field Upgrades:
    • Tacticals: StimShot, Decoy, Smokes (Limited Use, 2 per team allowed)
    • Lethals: C4, Molotov
    • Field Upgrades: Proximity Mine, Field Mic, Sam Turret, Jammer, Gas Mine
  • Perks & Wildcards:
    • Perk 1: Engineer, Paranoia, Forward Intel
    • Perk 2: Tracker, Quartermaster
    • Perk 3: Ghost, Spycraft
    • Wildcards: Law Breaker - 2 Primary Weapons (2x Perks Allowed), Danger Close
    • Scorestreaks: All Restricted
  • Game Settings:
    • Round Time Limit: 1M : 30S
    • Round Win Limit: 6 Rounds
    • Win By Two Rule: Disabled
    • Win By Two Max Rounds: N/A
    • Round Switch: Every Round
    • Match Start Time: 15 Seconds
    • Round Start Time: 10 Seconds
    • Skip Infil: Enabled
    • Practice Round: Disabled
    • Input Swap Allowed: Disabled
    • CDL Tuning: Enabled
    • Codcaster: Enabled
  • Advanced Settings:
    • Bomb Timer: 45 Seconds
    • Plant Time: 5 Seconds
    • Defuse Time: 7.5 Seconds
    • Multi Bomb: Disabled
    • Silent Plant: Enabled
    • Reset Plant/Defuse Progress: Enabled
  • Player Settings:
    • Number of Lives: 1 Life
    • Max Health: 100 (Normal)
    • Health Regeneration: Normal
    • Tactical Sprint: Enabled
    • Allow Revives: Disabled
    • Show Enemy Death Location: Disabled
    • Downed Health: N/A
    • Downed Revive Health: N/A
    • Downed Bleedout Timer: N/A
    • Downed Revive Time: N/A
    • Downed Give Up Time: N/A
    • Weapon Mounting: Disabled
  • Team Settings:
    • Spectating: Team Only
    • 3rd Person Spectating: Disabled
    • Killcam: Enabled
    • Final Killcam: Final Kill
    • Enable Mini Map: Yes
    • Radar Always On: Disabled
    • Weapon Pings on Minimap: Enabled
    • Weapon Pings on Compass: Enabled
    • Enemy on Compass: Disabled
    • Respawn Delay: None
    • Wave Spawn Delay: None
    • Suicide Spawn Delay: None
    • Force Respawn: Enabled
    • Team Assignment: Enabled
    • Friendly Fire: Enabled
    • Team Kill Punish Limit: Disabled
  • Gameplay:
    • Spawn Camera: Disabled
    • Hardcore Mode: Disabled
    • Spawn Ammo Mags: 3 (Normal)
    • Realism Mode: Disabled
    • Headshots Only: Disabled
    • Health Steal: Disabled
    • Cranked Timer: Disabled
    • Allow Field Upgrades: Enabled
    • Field Upgrade Charge Rate: Normal
    • Field Upgrade Score Modifier: Normal
    • Perks: Enabled
    • Killstreaks: Disabled
    • Round Retain Streaks: Enabled
    • Retain Streaks on Death: Enabled
    • Equipment Delay: Disabled
    • Equipment Protection: 7.5 Seconds
    • Battle Chatter: Disabled
    • Announcer Dialogue: Enabled

No show

Each team has 10 minutes to show up to a match. (scheduled match start time +10 minutes). Not showing up within 10 minutes results in a default loss. The team that is waiting must enter “Opponent did not show up” in the results tab.

Results

Results have to be reported after the end of the match through the match event on the PS4. Teams should upload the screenshot/video which shows the exact match score. Match media has to be uploaded directly on the match event page.

Disconnection

If a player disconnects within the first thirty (30) seconds and/or before the first kill, the game should be ended. All players must leave the match to end the game.

If a player disconnects after the first thirty seconds (30) and/or the first kill, the map must be continued and the missing player should be reinvited to the lobby. If the team with the missing player leaves the lobby, their team may forfeit the round/game in question.

Match Disputes

  • If any issues are encountered in a match, it’s the teams responsibility to create a dispute and reach out to the admin team.
  • In order to create a dispute, open a support on your match event on the PS4 or enter the tournament website on ESL Play and click “Open a protest”.
  • Teams are responsible for providing proof of match results in case of disputes. This can be done with screenshots of each victory or video replays uploaded to websites such as Youtube or Twitch.

Equipment

Players may not use a Turbo controller, a Button Macro controller or Keyboard/Mouse. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. The team using the ineligible equipment will forfeit that game of the match it was used on. 

3.4 Match Media

The following match media are acceptable forms of proof during match reporting and protests:

  • Twitch livestream VODs (with clear naming of the players, date, tournament round)
  • Screenshots (or photographs) showing all players and the result/issue

 

4. Prizing

4.1 Prizing breakdown per month

The following prizes for the tournament series will be distributed to the Players based on their finishing position/point of exit from the tournament series as stated below.

Prize distribution for Weekly Qualifiers

Each player of a team who takes a specific place, will receive following rewards:

For North America East, North America West, Europe East and Europe West tournaments:

Place

COD Points Unit

1.

13000

2.

5000

3.

2400

4.

2400

5.

1100

6.

1100

7.

1100

8.

1100

9-64.

200

All the players that sign up, check in and play the first 4 swiss rounds of the qualifier will receive:

  • PS4 Tournaments Base Theme and Avatar (can only be won once per player)
  • Best 40% of teams will receive an exclusive PS4 Tournaments Elite Theme and Avatar (can only be won once per player)

Prize distribution for Monthly Finals

For North America East, North America West, Europe East and Europe West tournament finals:

1st place: $200 + PS5 console

2nd place: $150

3rd place: $100

4th place: $50

Place

COD Points Unit

1.

13000

2.

5000

3.

2400

4.

2400

5.

1100

6.

1100

7.

1100

8.

1100

9-64.

200

 

Additionally, TOP8 teams from North America East, North America West, Europe East and Europe West tournament finals will be awarded with FaZe Clan jerseys. TOP4 teams will receive signed FaZe Clan jerseys. Winning team will also receive two PS5 consoles and a "meet & greet" session with FaZe Clan.

Cash prizes are always before taxes. For this competition ESL uses Matcherino to deliver prize money. Matcherino will automatically deduct taxes from the prize winnings, based on local law.

All the finalists will receive the PS4 Tournaments Champions Theme and Avatar (can only be won once per player).


4.2 Prizing Terms and Conditions

Prizes are not transferable.  No substitution of Prizes for other goods and services is permitted, except ESL reserves the right to provide a substitute Prize of approximately equal value if the advertised prize is unavailable. All expenses not specified above, including, without limitation, all applicable federal, state, and local taxes, and international tariffs are the sole responsibility of the individual Winner.

Receiving a prize is contingent upon compliance with these Official Rules; all prizes claimed in accordance with these Official Rules will be awarded. In the event that a potential winner is disqualified, or the prize is forfeited for any reason, ESL will award the applicable prize, time permitting given the nature of the prize, to the next eligible runner-up Competitor.  Only 3 alternate runner-up winners will be chosen, after which the tournament organiser retains the discretion to donate the applicable prize to a charity of ESL’s choosing. Potential winners may be required to provide a shipping address to claim the prize. Allow up to 3 months for delivery of prizes.

 

5. Game Coverage

PlayStation reserves exclusive rights to the coverage of PS4 Open Series matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, live broadcasts on platforms like Twitch, Youtube and the likes. PlayStation can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with PlayStation management, or ESL as tournament organizer, before the match.

In general, PlayStation or ESL as tournament organizer, will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts.

 

6. General Terms 

Participants’ personal information will be subject to ESL privacy policy and Cookie Policy, available at for the purposes listed therein. Furthermore, Participants’ personal information will be processed for the purpose of organizing, running and monitoring the Competition and prize fulfilment, including, if Participant wins a prize, publishing (i) their name on the Winner(s) List and (ii) their name and country of residence online or in any other media in connection with the Competition.

Players can remove their name from the Winner(s) List by unlinking their PSN and ESL account and deleting their ESL account.

Personal information will be processed in the United Kingdom or any other country in which, ESL, its subsidiaries, or third party agents operate. By entering the Competition, you consent that your personal information may be transferred to recipients in the United States and other countries that may not offer the same level of privacy protection as the laws in your country of residence or citizenship.

Participants have the right to access, withdraw, and correct their personal information on their account page.

By participating in this Competition, each Participant further agrees:

(a) That the tournament organiser’s decisions will be final and binding on all matters related to this Competition;

(b) The Competition is governed by the laws of the State of California and all claims must be resolved in the United States.

Nothing in these Official Rules shall have the effect to deprive you of the consumer protection rights granted to you by the laws of your country of residence that cannot be derogated from by agreement.

(c) The Tournament Organiser reserves the right to cancel, suspend and/or modify the Competition, or any part of it, if any fraud, technical failures or any other factor impairs the integrity or proper functioning of the Competition, as determined by Tournament Organizer in its sole discretion. If terminated, Tournament Organizer may, in its sole discretion, determine the winners from among all non-suspect, eligible entries received up to time of such action using the judging procedure outlined above.  Tournament Organizer, in its sole discretion, reserves the right to disqualify any individual it finds to be tampering with the entry process or the operation of the Competition or to be acting in violation of these Official Rules or those of any other Competition, or the PlayStation Network Terms of Service and Users Agreement,  or in an unsportsmanlike or disruptive manner and void all associated entries.  Any attempt by any person to deliberately undermine the legitimate operation of the Competition may be a violation of criminal and civil law, and, should such an attempt be made, Tournament Organizer reserves the right to seek damages and other remedies (including attorneys’ fees) from any such person to the fullest extent permitted by law. Tournament Organizer’s failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.

(d) By accepting any of the prizes, you acknowledge and agree that the Tournament Organiser and its designees have the right to use the below information and any other information provided in the administration, marketing, and promotion of the COD:CWOS, without further consent or compensation to you, unless otherwise noted below:

Background info: Full name, country of residency, age, platform, persona (including PSN ID), likeness
Social Media info: Twitter handle and Twitch account (if applicable)

(e) THE PLAYERS ACKNOWLEDGE THAT GIVING AND TAKING BRIBES ARE ILLEGAL.  THE TOURNAMENT ORGANIZER RESERVES THE RIGHT TO DISQUALIFY, AT ITS SOLE DISCRETION, ANY PARTICIPANT THAT IS INVOLVED WITH ANY ILLEGAL ACTIONS.
Nothing in these Official Rules shall be deemed to exclude or restrict any of the Winner’s or the Entrant’s statutory rights as a consumer.

Commercial Rights
All commercial rights (including without limitation any and all marketing and media rights) relating to the COD:CWOS belong to Tournament Organizer and its licensors.
Participant shall not associate themselves with the COD:CWOS, ESL, Activision or PlayStation in any commercial manner, nor use any intellectual property rights of those parties, nor shall they permit any third parties to do so, without the prior written consent of Tournament Organizer or the applicable rights holders, which consent may be granted or withheld in each of their sole discretion.
Any Participant or Participant ad sponsor wishing to carry out or facilitate any promotional or marketing activities with respect to the COD:CWOS, will need prior written consent from Tournament Organizer or from the respective rights holders, which may be granted or withheld in each of their sole discretion.
The recording and dissemination of images or footage of the COD:CWOS for commercial purposes by or on behalf of participants is strictly prohibited.  

“PlayStation” and “PS4” are trademarks or registered trademarks of Sony Interactive Entertainment Inc.

 

Appendix A: Code of Conduct


The below Code of Conduct applies to all Players in the COD:CWOS at all levels of the competition unless otherwise specified.  The tournament organiser reserves the right to levy penalties, sanction or disqualify any player at its discretion.

PLAYER BEHAVIOR
Competitors must conduct themselves in a reasonable manner, maintaining an appropriate demeanour to spectators, members of the press, tournament administrators, and to other Players.  These requirements apply to both offline and online, including with respect to social media conduct and activity on live streams.  All Players are expected to adhere to these standards of sportsmanship.  


DURING THE TOURNAMENT:
Players must conduct themselves in a reasonable manner, maintaining an appropriate demeanour to spectators, members of the press, tournament administrators, and to other Players. These requirements apply to both offline and online, including with respect to social media conduct. All players are expected to adhere to the standards of good sportsmanship at all times.
Players will refrain from using vulgar or offensive language.
Abusive behaviour, including harassment and threats is prohibited.
Physical abuse, fighting or any threatening action or threatening language, directed at any Player, spectator, official or any other person is prohibited.
Any action that interferes with play of a game, including but not limited to purposely breaking a game station, interfering with power, and abuse of in-game pausing, is prohibited and can result in match forfeiture and/or disqualification from the competition.
Gambling, including betting on the outcome of games, is prohibited.
All Players must not disclose any confidential information provided by the tournament organiser or any of its affiliates to any other people or groups of people, including via social media.

COLLUSION POLICY
Collusion is defined as any agreement among two or more Players to disadvantage other Players in the Competition. Collusion between Players is strictly prohibited. Any Players determined by the tournament organiser at any phase of the COD:CWOS to be engaging in Collusion will be removed from the competition, be forced to return any compensation and prizes they’ve received from Live Events.

Examples of collusion include, but are not limited to:

Intentionally losing a match for any reason.
Playing on behalf of another competitor, including using a secondary account, to aid them.
Any form of match-fixing.
Agreeing to split prize money.

PENALTIES
Violation of any part of these Official Rules will, at the Tournament organiser's election, result in (a) sanction(s) and/or (b) loss of winner status. All Players must follow the tournament organiser's directions. All decisions and rulings of the tournament organiser are final and binding. The Tournament organiser reserves the right to sanction any Player in competition at any level, at any time for any reason. Sanctions may include, in no particular order, the following:

Warning
Reprimand
Forfeiture of single match
Forfeiture of all matches
Loss of awards (including prize money and other paid expenses)
Disqualification from the COD:CWOS

The tournament organiser also has the right to publicly announce penalties that have been levied on Players. Players who have been penalized by the tournament organizer hereby waive any right of legal action against the COD:CWOS and PlayStation, and/or any of its affiliates.

PLAYER SPONSORSHIP
Players in the COD:CWOS have the ability to acquire ad sponsors. Ad sponsorship acquisition is limited, however, to exclude certain categories and industries. If the ad sponsor falls under the below limited categories, then the ad sponsorship may not be displayed by the Player in conjunction with or during the COD:CWOS. Tournament Organizer and its designees reserve the right to update the below list at any time. The following is a nonexclusive list of prohibited ad sponsors:

Gambling or gambling websites
Alcohol, Tobacco, and/or Non-“over-the-counter” Drugs
Firearms or any type of weapons
Pornographic or adult material
Products or services from direct competitors of PlayStation, its partners, and its other subsidiary brands
Direct competitors of PlayStation

Tournament Organizer reserves the right to prohibit any third party at their sole discretion.

Appendix B: Countries & Age

 

Country

Region

Age

Canada

North America

18

Mexico

North America

18

United States

North America

18

Austria

Europe

18

Belgium

Europe

18

Bulgaria

Europe

18

Croatia

Europe

18

Cyprus

Europe

18

Czech Republic

Europe

18

Denmark

Europe

18

France

Europe

18

Finland

Europe

18

Germany

Europe

18

Greece

Europe

18

Hungary

Europe

18

Iceland

Europe

18

Ireland

Europe

18

Italy

Europe

18

Luxembourg

Europe

18

Malta

Europe

18

Netherlands

Europe

18

Norway

Europe

18

Poland

Europe

18

Portugal

Europe

18

Romania

Europe

18

Slovakia

Europe

18

Slovenia

Europe

18

South Africa

Europe

18

Spain

Europe

18

Sweden

Europe

18

Switzerland

Europe

18

Turkey

Europe

18

Ukraine

Europe

18

United Kingdom

Europe

18

System rules

1. ESL Swiss tournaments

1.1. Concept

The ESL Swiss tournaments are intended to resolve the best players or teams during a multiple round one-versus-one pairing system. Our system calculates pairings based on your amount of wins in the previous rounds and potentially your initial seeding value if they're being utilized in the tournament. The player with the highest amount of wins overall will be ranked highest. You can read more from our Swiss FAQ.

1.2. No show

If your opponent does not show up after 10 minutes, you must enter the result as your opponent did not appear in time. Do not enter a default win for yourself. Please refer to the specific tournament rules for further details.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this Code of Conduct will result in penalty points. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.2.3. Public behaviour

All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.

All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

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