Last change: 06.02.2019 06:38
These are the rules for the Cloneable Cup. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. General understanding of the Rulebook
- 2. Tournament Rules
- 2.1. Participation requirements
- 2.2. Player names
- 2.3. Game version
- 2.4. Patch
- 2.5. Devices
- 2.6. Check in
- 3. Tournament format
- 3.1. Tournament Stages
- 3.2. Game Modes
- 3.3. Maps
- 3.4. Draws
- 3.5. Seeding
- 3.6. Team Size
- 3.7. Team Changes
- 3.8. Content creators
- 3.9. Match changes
- 3.10. Rule Enforcement
- 3.11. Game Preparations
- 4. Match Rules
- 4.1. Brawlers
- 4.2. Tournament Settings
- 4.3. Battle invitation
- 4.4. Player drops
- 4.5. Failure to appear / No Show
- 4.6. Results
- 4.7. Abandoning / Forfeit
- 4.8. Screenshots
- 4.9. Match Media
- 4.10. Definition of Match Media
- 4.11. Observers
- 4.12. Casting and streaming
- 5. Technical Issues
- 6. Communication and support
- 7. Player conduct
- 7.1. Competitive integrity
- 7.2. Compliance
- 7.3. Hate Speech
- 7.4. Betting
- 7.5. Cheating
- 7.6. Disqualification
- 8. Penalty points
- 9. Penalty Point Catalogue
Red Bull M.E.O. by ESL - Brawl Stars Tournament Rulebook
1. General understanding of the Rulebook
The following rulebook is valid for all stages of the tournament. An additional rulebook will be provided for the offline event. Admins reserve the rights to make amendments to the rulebook with or without prior notice to the players. Admins are the decision makers for all cases and disputes which may occur and are not written in this rulebook.
2. Tournament Rules
2.1. Participation requirements
In order to participate in tournaments hosted by ESL, you must meet the following requirements: All players must hold valid travel documents for travel (travel dates to qualifier see your qualifier cup page, to world finals at a later date) All players must be 18 years (16+ with permission from parent/guardian) of age or older. You must be a registered player on the ESL Play platform. If you do not meet these requirements you will be deemed ineligible.
In case a team which does not fulfill the requirements qualifies through this tournament, the team will lose the right to the qualifier and the next top qualified player will take their place.
2.2. Player names
ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of another player are subject to be changed by ESL. For more information on player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases”. If a player name has been wrongly seized, please file a support ticket with proof of ownership of the name.
2.3. Game version
All players must install the newest version of the game in order to participate in tournaments hosted by ESL. Updates must be installed before the tournament starts.
All matches will be played on the patch available on the live servers at the time of a match.
All players must play on a mobile device (smartphone or tablet). Emulators or any software that modifies the game to be played via PC or other unauthorized devices are banned. Players caught using such software will face a penalty.
2.6. Check in
All players must be online and ready to play at the match times defined by ESL. Players are required to follow the tournament’s sign up process and check in their team. Failure to check in a player will lead to not being to able to participate in the tournament.
3. Tournament format
3.1. Tournament Stages
Between 26th of November - 9th of December the 32 Influencers host open online single elimination qualifiers of 64/128 teams each. The winning team of each qualifier becomes that influencer’s team. Qualified players are not allowed to play for any other teams, than the one they represent. As a winning team, players join the content creator to form a team of 4 players total, to face off against the other content creator teams for a spot at the finals in Germany. The content creators must play in all the matches for their team from the online playoffs onwards, while the remaining 3 players can rotate in and out as they see fit. Teams have to commit to traveling to Germany. Travel and accommodation are covered by ESL.
3.1.2. Online Playoffs
On 6th of January the 32 teams of qualified players joined by the respective Influencer compete in a broadcasted single elimination online playoffs, the top 8 of which move onwards with the travel arrangements for the offline finals barring they have not broken any of the outlined rules in this rulebook.
3.1.3. Offline Finals
Between 1st (quarterfinals) - 2nd (semifinals and finals) of February the best 8 teams will compete in the offline finals, to be played on Red Bull M.E.O. by ESL. The teams will be divided into 2 groups of 4 teams, and will face off against each other in a GSL style group:
- In the opening matches, seed #1 vs #4 and #2 vs #3 will play against each other
- In the next round, winners of the matches will face each other to decide the 1st place in the group
- Losers will play each other, and the loser will be eliminated as 4th place in the group
- Teams with 1-1 record after two rounds will face each other in the decider match, the winner will claim 2nd place and advance from 2nd place in the group, and the loser will be eliminated as 3rd place
Four advancing teams will be seeded into final single elimination bracket with following pairings:
- Group A #1 vs Group B #2
- Group B #1 vs Group A #2
3.2. Game Modes
The tournament match format will be Best of Five (BO5), played on maps, each using a different game mode in this order: 1. Gem grab 2. Heist 3. Brawl Ball 4. Bounty 5. Gem grab - This mode will be played again only if the result between the teams is equal.
Every game mode has its own maps. Players will get a randomized choice from the following maps for each match:
- Hard Rock Mine
- Ancient cavern
- Stone Fort
- Backyard Bowl
- Sneaky Fields
- Triple Dribble
- Bone Tunnel
- Safe Zone
- Forks Out
- Temple Ruins
- Snake Prairie
- Groundhog Burrow
In case of a draw in any of the game modes, the teams should replay the same mode immediately after completion, unless instructed otherwise by the admins.
Teams need to complete each bracket they play in to determine the seed for all further stages of the competition until they receive a standing into the rankings and a winner is declared. Seeds are determined based on performance and previous rankings.
3.6. Team Size
A team can only have three players in their active lineup at a time for each qualifier. For all further stages of the competition, there can be a maximum of 4 players in a single team - 3 players in an active lineup and 1 substitute. Players can be part only of one team at a time throughout all stages of the competition.
3.7. Team Changes
The majority of players from a team has to remain the same for each following tournament stage of the competitions. Teams might change only 1 player per tournament stage to be considered eligible for participation. In all cases player changes have to be announced and approved by an admin.
3.8. Content creators
The content creators that are a part of the tournament cannot play in any of the qualifiers - foreign, nor their own.
3.9. Match changes
ESL may, at its sole discretion, change the start time of a match. ESL will notify all involved players at the earliest possible convenience.
3.10. Rule Enforcement
The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. The tournament administration may change these rules at any time without prior notice.
3.11. Game Preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the correct settings.
4. Match Rules
Players are free to use any of the available Brawlers. The same Brawlers can be played by both teams.
4.2. Tournament Settings
Match type: 3v3 Mode: There are four game modes: Gem grab, Heist, Brawl Ball and Bounty.
4.3. Battle invitation
The team on the left side of the match page shall host a game and share its code with the opposing team.
4.4. Player drops
Players are responsible for their internet connection, and in case they drop, their team must continue the match in 2v3.
4.5. Failure to appear / No Show
Each player has 15 minutes to show up to a match (match start date +15 minutes). Showing up after 15 minutes will result in a default loss. The team that is waiting must open a protest ticket in order to request the default win. Please keep in mind, if a player did show up in time, but needs to leave to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead to a default loss of the match. Please open a protest ticket if you feel that the player is abusing this rule.
Both teams are responsible to enter the correct results on the ESL website. Therefore both players have to take a screenshot at the end of the match, where we can see the correct result, and then upload it to the ESL website. If you have a conflict with the match result, please open a protest ticket. Both players can be disqualified if there is not enough proof to declare a winner.
4.7. Abandoning / Forfeit
In the event a team is online, has played at least 1 battle but is not responding within 10 minutes to any of the contact ways that we have on ESL Play (Chat, Protest ticket or Personal Message), they will be granted a default loss, resulting in a tournament disqualification.
A screenshot of the on-screen results must be made for every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each round) is needed and can be uploaded by either the winner or the loser. Here is an example of a valid screenshot. -
4.9. Match Media
All match media must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is.
4.10. Definition of Match Media
Match media are all uploads, including but not limited to: screenshots, ESL Wire files, demos, models and videos.
Observers organized by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streams) are permitted.
4.12. Casting and streaming
ESL shall be performing a live broadcast during the offline event. By competing in the qualifiers all players agree to be recorded as part of the offline broadcast. In addition, ESL may choose to broadcast the qualifier matches to which all competing players give their consent by taking part in the qualifier event. Casting an ESL match is only permitted with an ESL admin agreement. To get an agreement please write a support ticket.
5. Technical Issues
Players are responsible for their own technical issues, including hardware, software and/or internet issues. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.
6. Communication and support
Please use the match chat, located on the bottom right-hand side of ESL Play, or submit a support ticket for any assistance during the cup.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.
Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless ESL’s permission is obtained.
7. Player conduct
7.1. Competitive integrity
Players are expected to behave at their best at all times. Unfair conduct may include, but is not limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. The tournament administration maintains the sole judgment for violations of these rules.
Players must follow the instructions of the tournament administration at all times.
7.3. Hate Speech
Players are prohibited from using any language that is obscene, abusive, hateful, insulting, threatening, racist, or otherwise offensive or objectionable.
Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the tournament and will receive a 6 months ban.
Any form of cheating will not be tolerated. When cheating is uncovered the team in question will immediately be removed from the tournament and banned from all competitions for 6 months. Players may be requested to install anticheat software on their devices for the duration of the tournament. Examples of cheating include, but are not limited to:
Limiting, or attempting to limit, another participant’s connection to the game through a Distributed Denial of Service attack or any other means.
7.5.2. Match Fixing
Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the results.
7.5.3. Account Sharing
Allowing individuals who are not the account’s owner to play on a player’s account during an official match.
7.5.4. Software or Hardware
Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include, but are not limited to: any form of scripting, no-fog, coloured models, texture changes and sound changes.
ESL reserves the right to disqualify teams and players. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time, and it is determined to have been done on purpose, they will be removed from the event and barred from any future events.
8. Penalty points
9. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
|Abort match||Player / Team: 4|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Faking country/nationality||Warning / 1 / 2 / 3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Left match||Player / Team: 4|
|Ladder mixed: Play with wrong Team or Changed Random||Player: 3 first Time, 4 for the next time|
|Modify a Team||Player / Team: 6 + 1 month LeagueBan|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
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