Game rules

1. General understanding of the Rulebook

The following rulebook is valid for all stages of the tournament. Admins reserve the rights to make amendments to the rulebook with or without prior notice to the players. Admins are the decision makers for all cases and disputes which may occur and are not written in this rulebook.

 

2. Tournament Rules

2.1. Player names

ESL reserves the right to edit Nicknames and/or URL aliases. Player names that are too similar to that of another player are subject to be changed by ESL. For more information on player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases”. If a player name has been wrongly seized, please file a support ticket with proof of ownership of the name.

2.2. Game version

All players must install the newest version of the game in order to participate in tournaments hosted by ESL. Updates must be installed before the tournament starts.

2.3. Patch

All matches will be played on the patch available on the live servers at the time of a match.

2.4. Devices

All players must play on a mobile device (smartphone or tablet). Emulators or any software that modifies the game to be played via PC or other unauthorized devices are banned. Players caught using such software will face a penalty.

2.5. Check in

All players must be online and ready to play at the match times defined by ESL. Players are required to follow the tournament’s sign up process and check in their team. Failure to check in a player will lead to not being to able to participate in the tournament.

 

3. Tournament format

3.1. Tournament Stages

Four qualifiers, with the top 4 teams qualifying for the next stage [playoffs].
Playoffs is a 16 team double elimination bracket, with the top 8 qualifying for the group stage. Group stage is a 7 week round robin tournament, with top 4 qualifying for the finals.

3.2. Game Modes

The tournament match format will be best of three (BO3) Set in following format: 

  • best of one (BO1 - until Round of 256)
  • best of three (BO3 - Round of 256 - Round of 8)
  • best of five (BO5 - Round of 8 - Round of 2) 

in all available modes and maps picked randomly:

  • 1. Siege
  • 2. Bounty
  • 3. Gem Grab
  • 4. Heist
  • 5. Brawl Ball

3.3. Maps

Every game mode has its own maps. Players will get a randomized choice from the following maps for each match:

Siege:

  • Some Assembly Required
  • Factory Rush
  • Nuts & Bolts
  • Junk Park
  • Olive Branch

Bounty:

  • Canal Grande
  • Layer Cake
  • Snake Praire
  • Deeper Danger
  • Heat Wave

Gem Grab:

  • Hard Rock Mine
  • Minecart Madness
  • Double Swoosh
  • Stone Fort

Heist:

  • Tornado Ring
  • Pit Stop
  • Hot Potato
  • Sandy Gems
  • Crossroads

Brawl Ball:

  • Super Stadium
  • Penalty Kick
  • Backyard Bowl
  • Triple Dribble

3.4. Draws

In case of a draw in any of the game modes, the teams should replay the same mode immediately after completion, unless instructed otherwise by the admins.

3.5. Team Size

A team need at least three players and a maximum of 4 Players in their active lineup.

3.6. Match changes

ESL may, at its sole discretion, change the start time of a match. ESL will notify all involved players at the earliest possible convenience.

3.7. Rule Enforcement

The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. The tournament administration may change these rules at any time without prior notice.

3.8. Game Preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the correct settings.

 

4. Match Rules 

4.1. Brawlers

Players are free to use any of the available Brawlers. The same Brawlers can be played by both teams. 

4.2. Brawlers Ban

Each team will ban one brawler for the duration of their match. Both banned brawlers cannot be used by either team for the duration of the match.. Please see the quick rules section for the complete overview on how to ban.

4.3. Tournament Settings

Match type: 3v3 Mode: There are five game modes: Gem Grab, Heist, Brawl Ball, Bounty and Siege.

4.4. Battle invitation

Every team will receive their invitation automatically. Teams shouldn't create the lobbies manually (it's allowed only with decision of administration).

4.5. Player drops

Players are responsible for their internet connection, and in case they drop, their team must continue the match in 2v3.

4.6. Failure to appear / No Show

Each player has 15 minutes to show up to a match (match start date +15 minutes). Showing up after 15 minutes will result in a default loss. The team that is waiting must open a protest ticket in order to request the default win. Please keep in mind, if a player did show up in time, but needs to leave to sort an issue, it does not count as a no show if he's not back after match date + 15 minutes. Abuse of this exception will lead to a default loss of the match. Please open a protest ticket if you feel that the player is abusing this rule.

4.7. Results

Results are reported to the website automatically. Administration of the tournament can additionaly ask players for manual confirmation, therefore both teams have to take a screenshot at the end of the match, where we can see the correct result, and then upload it to the ESL website when it's needed. If you have a conflict with the match result, please open a protest ticket. Both players can be disqualified if there is not enough proof to declare a winner.

4.8. Abandoning / Forfeit

In the event a team is online, has played at least 1 battle but is not responding within 10 minutes to any of the contact ways that we have on ESL Play (Chat, Protest ticket or Personal Message), they will be granted a default loss, resulting in a tournament disqualification.

4.9. Screenshots

A screenshot of the on-screen results must be made for every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per each round) is needed and can be uploaded by either the winner or the loser. Here is an example of a valid screenshot. -

 

4.10. Match Media

All match media must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is.

4.11. Definition of Match Media

Match media are all uploads, including but not limited to: screenshots, ESL Wire files, demos, models and videos.

4.12. Observers

Observers organized by ESL admins and people that are given permission by an admin (e.g. shoutcasters or streams) are permitted.

4.13. Casting and streaming

ESL shall be performing a live broadcast. By competing in the Tournament all players agree to be recorded as part of the broadcast. In addition, ESL may choose to broadcast the matches to which all competing players give their consent by taking part in the tournament. Casting an ESL match is only permitted with an ESL admin agreement. To get an agreement please write a support ticket.

 

5. Technical Issues

Players are responsible for their own technical issues, including hardware, software and/or internet issues. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.

 

6. Communication and support

Please use the match chat, located on the bottom right-hand side of ESL Play, or submit a support ticket for any assistance during the cup.

6.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.

6.2. Confidentiality

Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless ESL’s permission is obtained.

 

7. Player conduct

7.1. Competitive integrity

Players are expected to behave at their best at all times. Unfair conduct may include, but is not limited to, hacking, exploiting, ringing and intentional disconnection. Players are expected to showcase good sportsmanship and fair play. The tournament administration maintains the sole judgment for violations of these rules.

7.2. Compliance

Players must follow the instructions of the tournament administration at all times.

7.3. Hate Speech

Players are prohibited from using any language that is obscene, abusive, hateful, insulting, threatening, racist, or otherwise offensive or objectionable.

7.4. Betting

Betting during any ESL event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the tournament and will receive a 6 months ban.

7.5. Cheating

Any form of cheating will not be tolerated. When cheating is uncovered the team in question will immediately be removed from the tournament and banned from all competitions for 6 months. Players may be requested to install anticheat software on their devices for the duration of the tournament. Examples of cheating include, but are not limited to:

7.5.1. Match Fixing

Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the results.

7.5.2. Account Sharing

Allowing individuals who are not the account’s owner to play on a player’s account during an official match.

7.5.3. Software or Hardware

Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include, but are not limited to: any form of scripting, no-fog, coloured models, texture changes and sound changes.

7.6. Disqualification

ESL reserves the right to disqualify teams and players. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time, and it is determined to have been done on purpose, they will be removed from the event and barred from any future events.

 

8. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense: 2
Abort match Player / Team: 4
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1 / 2 / 3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Left match Player / Team: 4
Ladder mixed: Play with wrong Team or Changed Random Player: 3 first Time, 4 for the next time
Modify a Team Player / Team: 6 + 1 month LeagueBan
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.

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