Rules

play BlackSquad 5on5 Open Ladder Europe

Last change: 07.12.2018 21:08

These are the rules for the BlackSquad 5on5 Open Ladder Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. Player Conduct

All players must remain respectful of other players. A fun and competitive environment is encouraged.

1.1. Unwanted Behaviour

Players conducting themselves in any prohibited manner will be punished accordingly. This includes all text, audio, images, or videos. Please report players with evidence to the staff team.

2. Match Procedures

These are the guidelines to follow when preparing, conducting, and completing your match. It is important to fulfill the following requirements, as any deviation could risk a forfeit.

2.1. Pre-Match

2.1.1. Match Times

Match times that are set are to be played at the displayed time on the match page (excludes 1 and 2 day cups). Teams have 15 minutes to have 5 players ready after the match start time. After this time, teams may protest for a forfeit win via a no show. For 1 and 2 day cups the first round default time is the match time displayed. Subsequent match round default times are set after 10 minutes of the first completed match in the specific bracket tree (play your matches as soon as possible).

2.1.2. Match Scheduling

Matches without a dedicated match time may be scheduled within the designated play period. Both team captains must confirm a time in the match comments. If not, the default time will remain the default time. In weekend cups, teams must be able to play up until 12PM CEST. Afterwards, a match can be scheduled to the next day.

3. Matchmedia

All match media (screenshots, demos, etc) are to be kept for at least 14 days and must be presented to a player, or an admin at request. You are required to upload match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named appropriately.

3.1. Screenshots

A screenshot of the in-game results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result (e.g. per half or map) is needed and can be uploaded by either the winners or the losers.

Non-existent screenshots lead to the assumption of a so-called “fake match”, a match that never took place. The screenshots must be uploaded immediately within the match ending.

3.2. MOSS files

The matchmedia created by MOSS (ZIP file) must be uploaded immediately within the match ending.

3.2.1. MOSS Guide

Step 1: Download MOSS at nohope.eu

Step 2: Settings

  • Set game to Black Squad
  • Use the latest MOSS version

Step 3: Procedure

  • Run Wire before starting MOSS capture
  • Select 'Capture/Start' to start MOSS after starting ESL Wire
  • Select 'Capture/Stop' after the game has been closed
  • Upload the .ZIP generated in the Match Media prompt

3.2.2. Common Issues

These adjustments may solve your initial issues:

  • Run moss.exe as admin
  • Run the game's launcher, or main .exe as admin
  • Disable any post-processing effects

3.2.3. Checking a Mossfile

Moss has a built in file checker which you can use to check whether a player has uploaded a valid Mossfile. - Go to Help - Press Check a Log - Click on the desired Mossfile and press Check It

If Moss says that a file is corrupted, please report this to the admin via a ticket so it can be investigated.

3.2.4. Sequences

MOSS has the option to detect possible macros. These will be listed as a sequence all the way down the bottom of your log file. If you spot a sequence, feel free to report this to an admin so it can be further investigated.

3.2.5. MOSS version

The most recent version of MOSS has to be used.

3.2.6. Faking MOSS files

A faked MOSS archive (removed/modified screens, removed/modified log etc) will lead the user to 6 Penalty Points added to his account and 6 Penalty Points added to his team in case of team match.

3.2.7. MOSS Settings

Each player is responsible of using the correct settings. Playing with the wrong settings may lead the user to 1 Penalty Point added to his account.

MOSS must be configured as follows:

  • Parameters: Blacksquad

3.3. Match Chat & Comments

Behaviour and communication in both the match chat, and match comments is expected to be polite, and on topic. There is to be no unwanted behaviour.

3.4. Room Creation

The team on the left of the match page is burdened to create the room, with the proper settings, and provide a room password to the other team via the match chat.

3.4.1. Map Selection

Maps will be decided by a pick/ban phase on the match page through the ESL Map Vote System.

Bo3 Pick/Ban
  • Lower seed bans 1 map.
  • Higher seed bans 1 map.
  • Lower seed bans 1 map.
  • Higher seed bans 1 map.
  • Lower seed picks 1 map.
  • Higher seed picks 1 map.
  • The remaining map is the third map.
Bo5 Pick/Ban
  • Lower seed bans 1 map.
  • Higher seed bans 1 map.
  • Lower seed picks 1 map.
  • Higher seed picks 1 map.
  • Lower seed picks 1 map.
  • Higher seed picks 1 map.
  • The remaining map is the fifth map. In the event of a map advantage, the fifth map is not played.
Side Choice
  • The side choice goes to the team who did not pick the current map.
  • In the event of random draw maps, a knife round will be used to decide sides.
  • Only melee items may be used and the players must meet at the mid of each map.

3.4.2. Roster Policy

The players on the roster at the start of the event are all eligible to compete. In-game substitutions of these players may occur at any point during a match. Teams must have 5 players to start the map, half, or resume from a DR (dead round). Starting 4vs5 is not permitted. However, continuing to play after a player has disconnected is acceptable.

3.4.3. Go4 Roster Rules

Go4 points are held by the majority of the original core starting roster. This is minimally defined as 3 of the 5 starting players of a team will hold the ability to retain Go4 points. If a team does not meet such criteria their Go4 points earned will not be kept.

3.5. During Match

3.5.1. Moss

MOSS is required to be used during all matches played on ESL Play. Do not forget to upload your MOSS files to the website after the match is finished or it could result in a disqualification.

3.5.2. Deadrounds

A dead round may be called by typing 'dr' in the global chat within the first 10 seconds of any round. Invalid or out-of-time dead rounds do not need to be heeded. A team or player who leaves the half, will forfeit the remaining rounds or kills. The game must be resumed within 7 minutes of calling a dead round, or the half will be forfeit from the remaining rounds. There is a maximum of one dead round per half.

In demolition tournaments if a rule violation occurs and you have taken a screenshot or have other evidence, you may leave the game immediately to initiate a protest with no score or match loss (providing screens are provided to confirm score).

3.5.3. Lobby Wait Times

After the first map is played, the game must resume from the match lobby within 5 minutes. This applies for every subsequent half, map, or lobby wait time period. If a team does not have enough players to start the match, or causes delay, the punishment will be a half forfeit, round loss, or match forfeit. Admin discretion will be used to gauge the situation.

3.5.4. Restrictions

  • There's a 1 scope per team limit

3.5.5. Item Violations

If an opponent is utilizing an illegal item, a screenshot is required for evidence. A 1 round loss will be given to the violating team. After this, teams or players must notify the opponent in global chat of the infringing item (take SS to prove). Any further rounds or halves using this item, will be forfeit. Players using an illegal item should drop from the game immediately once notified.

3.5.6. Ping Limit

Players may have up to 180 ping. If this number is reached, the player must drop from the game immediately. Opposing teams must notify the player in all chat. If the player still refuses to leave, each round is forfeit to the opposing team.

3.6. Post-Match

3.6.1. Score Report

Both teams (winners or losers) need to confirm the match scores via the match page. Every player must upload their ESL Anti-Cheat session, their MOSS .zip file, and any score screenshots within 10 minutes of match end for a valid report.

3.6.2. Prize Claims

Team captains must send one ticket to the Black Squad ESL Admin Squad to claim prizes. Please include all appropriate Black Squad IGNs. A valid MOSS in each game is required for prize redemption, no exceptions.

3.7. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

4. Match Settings

4.1. Player

4.1.1. Macros

Macros are not allowed. Macros are defined as any automated process that is not a real human 1:1 input. Macros will be considered as cheating.

4.1.2. Game File Modification

No game files may be edited in any manner. This includes font changes, custom HUD's, or any other file edits. Such violations will be punished accordingly by admin discretion.

4.1.3. Bug / Glitch usage

Do not play the game as unintended by the developer.

4.1.4. Forbidden modifications and programs

No software may be used that gives an advantage beyond the reasonable expectations of the game itself.

4.2. Demolition

4.2.1. Format

Special rulesets will be utilized for various 5on5 cups. Please check the Quick Rules section.

  • Specific formats will depend on team registrations and cup length

4.2.2. Room Settings

  • Password: Rooms have to be password protected
  • Win 8 rounds to win match
  • round time: 2 mins 10 sec
  • Switch sides: On
  • Auto Team Balance: Off
  • Spectator Camera toggle: off

4.2.3. Map Pool

  • Brooklyn
  • Dust Shield
  • Double Wing
  • Collection
  • Carrier
  • Paper Company
  • Old Temple
  • Outpost
  • Checkpoint
  • Wolf Spider

4.3. Allowed Item List

  • All items are allowed
  • 4.4. Warning System

    Every time a team receives a second warning they will be disqualified. If teams acquire several warnings through multiple cups, the admin team will ban the team from the the Black Squad section.

    Warning are given out in the following cases:

    • Missing Wire Anti-Cheat Logout from one player
    • Black screenshots in MOSS from one player

    A team will be disqualified, when one of the following cases are fulfilled:

    • Missing Wire Anti-Cheat Logout from more than one player with no valid MOSS
    • Black screenshots in MOSS from more than two players
    • Combination of these things from one player
    • Combination of these things from more than one player
    • Missing MOSS files

    Warnings are only given out, when there is a complaint from one of the participants of the match. Third parties cannot demand a warning for another team. Each case will be checked by the admin team.

    5. Protests

    5.1. Initiation

    Protests must be initiated with these conditions:

    • Protest within 10 minutes of match end
    • Team captains must send in the ticket
    • Evidence needs to be provided for any claim or protest
    • Match will be entirely evaluated for any and all violations

    5.2. Admin Requests

    Admins may request additional media to provide clarity on the protest. If players can not fulfill such requests within the allotted time given, the protest will be dismissed. Always remember to collect evidence for your protest.

    5.3. Dismissals

    Protests will be dismissed for the following (but not limited to) reasons:

    • No violations are taking place
    • Lack of evidence pertaining to the protest's claim
    • Deception by either team

    5.4. Final Judgements

    Admin discretion may be used in special situations to provide an exception to the established rules. All judgments are final.

    6. Penalties

    6.1. Match Media Violations

    General
    • Up to 3 occurrences of any match media violations will result in a tournament forfeit
    • Repeated match media violations across multiple cups will result in a section ban

    6.2. Penalty Point Catalogue

    In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

    Rule violation Number of penalty points
    General
    No show Team: 3; Player: 2
    Reject compulsory challenge Normal: 1
    Intense (top 10): 2
    Abort match Player / Team: 4
    Use of ineligible player
    Inactive barrage Player / Team: 3
    Barraged Player / Team: 6
    Unregistered player Player / Team: 3
    Missing Premium (where required) Player / Team: 3
    Missing Trusted (where required) Player / Team: 3
    Ringer/Faker Player / Team: 6
    Playing with wrong gameaccount Player / Team: 3
    Playing without a registered gameaccount Player / Team: 3
    Unsportsmanlike behaviour
    Multiple/Fake accounts Warning / 1-3 penalty points
    Faking country/nationality Warning / 1 / 2 / 3 penalty points
    Deception Player / Team: 1 - 4
    Fake result Player / Team: 4
    Fake match media DQ Player / Forfeit Team: 6
    Fake match Player / Team: 6
    Macro DQ Player: 6 / Forfeit Team
    Cheating DQ Player: 12 / DQ Team: 6