CWL Challenge Division Tier 2 Event #1 North America
Last change: 26.09.2018 17:14
These are the rules for the CWL Challenge Division Tier 2 Event #1 North America. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Tournament Format
- 2. Eligibility
- 3. Roster Changes
- 4. Team & Player Names
- 5. Ringer & Faker Rules
- 6. Admins & Referees
- 7. Player Conduct
- 8. Additional Players
- 9. Match Procedure
- 9.1. Hosting
- 9.2. Delays and Forfeits
- 9.3. Match Reporting
- 9.4. Match Disputes
- 9.5. Game Ties
- 9.6. Player Disconnects
- 9.7. Server Crashes
- 9.8. Host Drop
- 10. Game Settings
- 11. Broadcast
- 12. Legal
- 13. Country restriction
Administration reserves the right to make any changes to these rules for any reason at any time. Players are responsible for understanding and operating on the latest version of these rules at all times.
1. Tournament Format
This is a 4v4 Double-Elimination Bracket consisting of Best of Five (BO5) Matches.
All participants must meet these requirements in their entirety.
- All teams must consist of exactly 4 players.
- All players must have an ESL Play account. Register Here!
- All players must be at least 18 years old. Enter your birthday!
- All players must have a valid PSN account in good standing. Add your PlayStation (SEN ID) Name!
- All players must be residents of a country within their respective region.
- All players must be available to compete during the scheduled match times above.
Team and player information will not be allowed to change once a tournament has begun. This includes gameaccounts and team names.
3. Roster Changes
Team rosters will be locked upon registration for the tournament. A roster change can only be initiated by the team captain and must be requested via a support ticket no later than 2 hours prior to the start of the tournament. All roster changes must be finalized before check in begins (60 minutes prior to tournament start). Unlocked rosters will be locked at the start of the check in period, whether desired changes have been made or not. No changes to rosters can be made once the check in period has started.
A player may remove themselves from a team for any reason at any time by submitting a support ticket. In the event that a player requests to leave a team once the tournament has started, that team will be disqualified.
4. Team & Player Names
Administration reserves the right to edit names and URL’s of players and teams for any reason at any time. If a team name has been wrongly seized, please file a support ticket with appropriate proof of ownership of the name. Proof may be deemed eligible or ineligible at the sole discretion of Administration.
5. Ringer & Faker Rules
Only registered team members are allowed to play for a team. Playing in any match with a ringer is prohibited. Players must compete under the gameaccounts listed on their ESL Play profile during all tournament matches. Teams that are caught competing with an ineligible player will be disqualified from the tournament.
6. Admins & Referees
All participants in the Call of Duty World League Challenge Division must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.
Conversations, either verbal or written, between tournament organizers, admins, or referees, and tournament contestants are confidential. Publicly posting or sharing these conversations with outside parties is strictly prohibited, unless permission is obtained.
7. Player Conduct
All players are expected to compete with sportsmanlike conduct. Any misconduct or abuse toward Administration, contestants or others will be penalized.
8. Additional Players
Inviting additional players to the lobby is strictly prohibited and will be penalized.
9. Match Procedure
All teams are required to check in 60 minutes prior to the start of the tournament to confirm their attendance. Failure to check in before the scheduled tournament start time will result in exclusion from the bracket. No exceptions will be made.
When your match becomes available, navigate to “My Matches” on the right of the tournament page. The game host must ensure that all players are invited to the game lobby via PlayStation Network.
The lobby host is responsible for ensuring that all settings are correct. Failure to create and start the game with the correct settings will result in a forfeit of that map.
The Higher Seeded team will choose to act as Team A or Team B for the Hosting and Side Selection procedures.
- Team A gets first choice of which Game they would like to host.
- Team B will then choose which side to start on for that Game.
- Team B gets second choice of which Game they would like to host.
- Team A will then choose which side to start on for that Game.
- Team A gets third choice of which Game they would like to host.
- Team B will then choose which side to start on for that Game.
- Team B hosts the remaining two Games.
- Team A will then choose which side to start on for those two Games.
- Team A decides to host Game 2.
- Team B decides to play as CDP for Game 2.
- Team B decides to host Game 1.
- Team A decides to play as Black Ops for Game 1.
- Team A decides to host Game 4.
- Team B decides to play as Black Ops for Game 4.
- Team B will host Game 3 and 5 by default.
- Team A decides to play as CDP for Game 3 and Black Ops for Game 5.
The highest seed is 1. The seeds can be found in the tournament bracket as small numbers under the team names in the first round.
9.2. Delays and Forfeits
Teams must be online and ready to play at the designated match start time. “Ready to play” means that all four players of each team must be present and ready to begin the game within 15 minutes after the official match start time. If your opponent fails to show up within 15 minutes of the match being generated, please notify Administration immediately via a protest ticket.
Teams that are reported as a no show will be contacted by Administration via the match page or match chat and given a deadline. Failure to adhere to the request(s) of Administration within the given deadline will result in a forfeiture of the match.
9.3. Match Reporting
Players are responsible for taking a screen capture of the results to be used as valid proof in the event of a protest. Following the match, both teams are expected to enter the match score. The score should be entered as numerical values where one win equals one point. For example, if a team wins 3 games and loses 1 game, the score submitted should be “3” and “1” with the numbers being entered into the respective boxes.
Results must be reported by both teams within 15 minutes after the match. If a team does not dispute match results within 15 minutes after completion of the match, the submitted results will be locked in. If results are submitted incorrectly, open a protest ticket immediately.
9.4. Match Disputes
If there are any irregularities in the submitted scores, contact administration via protest with valid proof. Match protests must include media evidence clearly showing the results of the match/series.
9.5. Game Ties
In Hardpoint, games that result in a tie will be restarted and played in full. In other game modes, in-game overtime resolution will be used. If in-game overtime resolution is used and the game still results in a tie, the game will be restarted from the beginning.
9.6. Player Disconnects
If a game disconnects during the Pick/Ban phase, the game will be restarted from scratch. If a player disconnects within the first 15 seconds of the game and no damage has been dealt or no points have been earned prior to the disconnect, the game will be restarted. If a player disconnects after the first 15 seconds and/or damage has been dealt or points have been earned, the game must continue. The player may re-join the game as soon as possible.
9.7. Server Crashes
In the event of a server crash, the game will be restarted.
9.8. Host Drop
In the event that the host’s connection drops and the game is ended, the hosting team will forfeit that game.
10. Game Settings
The official CWL Game Rules must be used. If you wish to confirm that the game settings are correct, view this link for a full breakdown.
Administration reserves the right to stream any tournament matches. If your match is selected, you will be contacted. Failure to invite Administration to the game for broadcast will result in penalties.
Activision Publishing, Inc. has provided prizes and the use of their name and trademarks, but is not involved in the execution or administration of this tournament. Any questions, comments or complaints regarding this tournament must be directed to ESL.
13. Country restriction
This competition is open to all players who resides within an eligible country. Eligible countries are:
- United States of America
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