Rules

play CWL Challenge Division Stage 2 Event #3 Europe

Last change: 26.09.2018 17:14

These are the rules for the CWL Challenge Division Stage 2 Event #3 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. General Information

SCHEDULE (256 team bracket)
Saturday
Round 1: 3pm CET
Round 2: 5pm CET
Round 3: 7pm CET
Round 4: 9pm CET

Sunday
Round 5: 2pm CET
Quarter-finals: 4pm CET
Semi-finals: 6pm CET
Finals: 8pm CET

All competitors are expected to understand and abide by the rules. Failure to fully read and understand the rules may result in a lack of understanding of important rules and restrictions. Violations may result in disqualification.

RESTRICTIONS

1.1. General Rules

*The Call of Duty World League Administration reserves the right to make any changes to these rules at any time for any reason. Players are responsible for understanding and operating on the latest version of these rules at all times.*

ROSTER CHANGES

Team rosters will be locked upon registration for the tournament. A roster change can only be initiated by the team captain and must be requested via a support ticket no later than 2 hours prior to the start of the tournament. All roster changes must be finalized before check-in begins (30 minutes prior to tournament start). Unlocked rosters will be locked at the start of the check-in period whether desired changes have been made or not. No changes to rosters can be made once the check-in period has started.

Team and player information will not be allowed to change once a cup has begun. This includes gameaccounts and team names. A player may remove themselves from a team for any reason at any time by submitting a support ticket. In the event that a player requests to leave a team once the tournament has started, that team will be disqualified.

TEAM & PLAYER NAMES

Call of Duty World League Administration reserves the right to edit names and URL’s of players and teams for any reason. If a team name has been wrongly seized, please file a support ticket with appropriate proof of ownership of the name. Proof may be deemed eligible or ineligible at the discretion of Call of Duty World League Administration.

RINGER & FAKER RULES

Only registered team members are allowed to play for a team. Playing in any match with a ringer is prohibited. Players and teams must compete under their officially registered team names and gameaccounts during all Call of Duty World League Matches. Teams that are caught competing with an ineligible player will be disqualified from the tournament. There are no exceptions.

ADMINS & REFEREES

All participants in the Call of Duty World League must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.

Conversations, either verbal or written, between organizers, admins, or referees, and CWL participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

PLAYER CONDUCT

All players are expected to compete with sportsmanlike conduct. Any misconduct or abuse toward competitors, members of the administration team, or others will be penalized.

1.2. Match Procedure

All teams are required to check in 30 minutes prior to the start of the tournament to confirm their attendance. Failure to check in before the scheduled cup start time will result in exclusion from the bracket. No exceptions will be made.

When your match becomes available, navigate to “My Matches” on the right of the cup page. The game host must ensure that all players are invited to the game lobby via PlayStation Network.

HOSTING

The lobby host is responsible for ensuring that all settings are correct. The lobby host is responsible for taking screenshots to provide as proof in the event of a setting dispute.

The host may take up to 5 minutes to set up the match between games. Failure to create and start the game with the correct settings will result in a forfeit of that map.

Map 1: Higher seeded team must host, lower seeded team must choose sides
Map 2: Lower seeded team must host, higher seeded team must choose sides
Map 3: Higher seeded team must host, lower seeded team must choose sides
Map 4: Lower seeded team must host, higher seeded team must choose sides
Map 5: Higher seeded team must host, lower seeded team must choose sides

The highest seed is 1. The seeds can be found in the tournament bracket as small numbers under the team names in RO 512.

DELAYS & FORFEITS

Teams must be online and ready to play at the designated match start time. “Ready to play” means that all four players of each team must be present and ready to begin the game within 20 minutes after the official match start time.

If a team is not fully ready to play and the 20 minutes has passed, the team will forfeit the first map. If the team is still not ready to play within additional increments of 5 minutes, they will forfeit additional games.

If your team is unable to join a lobby due to technical difficulties with the game, please notify the opposing team immediately and inform them that you are attempting to connect. If problems arise, please submit a support ticket.

MATCH REPORTING

Players are responsible for taking a screen capture of the results to be used as valid proof in the event of a protest. Following the match, both teams are expected to enter the match score. The score should be entered as numerical values where one win equals one point. For example, if a team wins 3 games and loses 1 game, the score submitted should be “3” and “1” with the numbers being entered into the respective boxes.

Results must be reported by both teams within 15 minutes after the match. If a team does not dispute match results within 15 minutes after completion of the match, the submitted results will be locked in. If results are submitted incorrectly, submit a ticket immediately.

MATCH DISPUTES

If there are any irregularities in the submitted scores, contact administration via protest with valid proof. Match protests must include media evidence clearly showing the results of the match/series.

1.3. Player Disconnects

If a player disconnects within the first 15 seconds of the game and no kills have been made prior to the disconnect, the game will be restarted. Find game mode specific rules below. Remember, no substitutes are allowed in this tournament under any circumstances.

Search and Destroy

In the event of a player disconnect during a Search and Destroy round, the round must be finished and the game must be paused immediately following the round to allow time for the player to rejoin. The player must rejoin within 5 minutes. Once 5 minutes have passed the game must continue.

Hardpoint

If a player disconnects after the first kill or the first 15 seconds of a Hardpoint game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

Capture the Flag

If a player disconnects after the first kill or the first 15 seconds of a Capture the Flag game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

Uplink

If a player disconnects after the first kill or the first 15 seconds of a Uplink game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

SERVER CRASHES

In the event of a server crash, the game will be restarted. It will be decided case by case (depending on the score before the crash), if any advantages will be given to teams.

1.4. Help & Support

Is this your first time? Here are the important steps:

  • Follow the instructions on the right to sign up and check in
  • Wait for your first match to show up on the right
  • Get in contact with your opponent and play the match
  • Enter the result and ask your opponent to confirm
  • Wait for your next match

Still need help? During the cup, use chat if it is available, otherwise please contact support.