Introducing the CWL Challenge Division for ANZ!
Call of Duty eSports competition exists at many levels, from the in-game Arena mode to live tournaments featuring big prize pools. To help bridge the gap between the professional ranks and upcoming amateurs, we're excited to detail the Call of Duty World League Challenge Division for the Australian and New Zealand region.

The Challenge Division is comprised of online and LAN tournaments open to all. Unlike the Pro Division, there is not a set number of teams in the Challenge Division. Players earn Challenge Points based on their team's performance, and these points stay with the player and contribute to their team's ranking.
Format:
Each Call of Duty World League Challenge Division online event will see competitors play out in a 4-on-4 Single-Elimination bracket consisting of Best of 5 matches.



Eligibility:
    All participants must meet these requirements in their entirety:
  • All teams must consist of exactly four (4) players.
  • All players must have an ESLPlay account.
  • All players must be at least 18 years of age.
  • All players must have a valid PSN account in good standing.
  • All players must be residents of a country within their respective region.
  • All players must be available to compete during the scheduled match times.


Match Schedule:
    Please note that the schedule may be adjusted at any time to correctly affect the amount of teams entered.

    Saturday, 20th of February, 2016:
  • Round of 64: 12:00pm AEDT
  • Round of 32: 1:30pm AEDT
  • Round of 16: 3:00pm AEDT
  • Round of 8: 4:30pm AEDT

    Sunday, 21st of February, 2016:
  • Round of 4: 12:00pm AEDT
  • Round of 2 (Final): 2:00pm AEDT

    NOTE: Teams may continue to play past the scheduled time on Saturday if ALL players in both teams agree. Teams will not be forced to play past the scheduled time if they do not wish to.


Map Rotation:

    Round of 64:
    Hardpoint - Breach
    Search and Destroy - Fringe
    Uplink - Evac
    Capture the Flag - Stronghold
    Search and Destroy - Redwood

    Round of 32:
    Hardpoint - Evac
    Search and Destroy - Redwood
    Uplink - Fringe
    Capture the Flag - Breach
    Search and Destroy - Infection

    Round of 16:
    Hardpoint - Stronghold
    Search and Destroy - Hunted
    Uplink - Evac
    Capture the Flag - Stronghold
    Search and Destroy - Fringe

    Round of 8:
    Hardpoint - Fringe
    Search and Destroy - Breach
    Uplink - Infection
    Capture the Flag - Evac
    Search and Destroy - Stronghold

    Round of 4:
    Hardpoint - Breach
    Search and Destroy - Evac
    Uplink - Breach
    Capture the Flag - Fringe
    Search and Destroy - Hunted

    Round of 2:
    Hardpoint - Stronghold
    Search and Destroy - Fringe
    Uplink - Infection
    Capture the Flag - Evac
    Search and Destroy - Redwood



    Game Settings:
    The official Call of Duty World League (CWL) rules must be used.

    GameRules



    Hosting:
    The lobby host is responsible for ensuring that all settings are correct. Failure to create and start the game with the correct settings will result in a forfeit of that map.

      The Higher Seeded team will choose to act as Team A or Team B for the Hosting and Side Selection procedures.

    • Team A gets first choice of which Game they would like to host.
    • Team B will then choose which side to start on for that Game.
    • Team B gets second choice of which Game they would like to host.
    • Team A will then choose which side to start on for that Game.
    • Team A gets third choice of which Game they would like to host.
    • Team B will then choose which side to start on for that Game.
    • Team B hosts the remaining two Games.
    • Team A will then choose which side to start on for those two Games.

      The highest seed is 1. The seeds can be found in the tournament bracket as small numbers under the team names in the first round.


    No Shows:
    Teams must be online and ready to play at the designated match start time. If your opponent fails to show up for the match, please notify Administration immediately via a protest ticket.



    Disconnects:
    If a player disconnects within the first 15 seconds of the game and no kills have been made prior to the disconnect, the game will be restarted. Find game mode specific rules below. Remember, no substitutes are allowed in this tournament under any circumstances.

    Capture the Flag:
    If a player disconnects after the first kill or the first 15 seconds of a Capture the Flag game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

    Hardpoint
    If a player disconnects after the first kill or the first 15 seconds of a Hardpoint game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

    Search and Destroy:
    In the event of a player disconnect during a Search and Destroy round, the round must be finished and the game must be paused immediately following the round to allow time for the player to rejoin. The player must rejoin within 5 minutes. Once 5 minutes have passed the game must continue.

    Uplink:
    If a player disconnects after the first kill or the first 15 seconds of a Uplink game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

    Server Crash:
    In the event of a server crash, the game will be restarted. It will be decided case by case (depending on the score before the crash), if any advantages will be given to teams.



    Match Reporting:
    Players are responsible for taking a screen capture of the results to be used as valid proof in the event of a protest. Following the match, both teams are expected to enter the match score. The score should be entered as numerical values where one win equals one point. For example, if a team wins 3 games and loses 1 game, the score submitted should be “3” and “1” with the numbers being entered into the respective boxes.

    Results must be reported by both teams within 15 minutes after the match. If a team does not dispute match results within 15 minutes after completion of the match, the submitted results will be locked in. If results are submitted incorrectly, submit a ticket immediately.



    Match Disputes:
    If there are any irregularities in the submitted scores, contact administration via protest with valid proof. Match protests must include media evidence clearly showing the results of the match/series.



    F.A.Q:

    Q: What do I need to participate in the Call of Duty World League Challenge Division Tier 2 events by ESL?
    A: To be able to compete in this tournament, you need to fulfil the following criteria:

    • A valid PlayStation Plus account
    • A valid ESLPlay account
    • A legal copy of Call of Duty: Black Ops III
    • Being a legal resident in the region of participation
    • A team of four (4) members

    Q: I need help signing up
    A: Please follow the prompts on the tournament pages. If you require further assistance, please contact support.

    Q: Will there be a limit for the tournament?
    A: Yes, the tournament size is limited to 512 teams.

    Q: What are the correct match settings?
    A: You can find the match settings in the Quick Rules box on the qualifier page.

    Q: Can you have a substitute player?
    A: No. Rosters are limited to only four (4) players per team.

    Q: How are Call of Duty World League points distributed?
    A: Call of Duty World League points are distributed per player based upon placement. Only the top 64 placed teams will be awarded points.

    Point distribution will also occur to Pro Division teams.

    Q: Can we change our roster per competition, or is there a roster lock?
    A: Yes. In between competitions, you are more than welcome to adjust your roster as you see fit. - The only times your rosters are locked are during the competition times themselves.

    Q: Can Pro Division players/teams compete in Challenge Division events?
    A: Yes. Pro Division teams can compete in Call of Duty World League Challenge Division events.

    Q: How do Pro Division teams get seeded into the bracket?
    A: Pro Division teams will be automatically seeded into the top 64 teams of the bracket. In the case of having less than 64 teams, Pro Division teams will start from round one of the competition.

    For a Pro Division team to be "seeded", they must use their core four (4) roster from the Call of Duty World League Pro Division. If they do not, they will be randomly seeded.

    Q: Can Pro Division players compete in a team with Challenge Division players?
    A: Yes. Players are free to form whatever teams they wish as all players in the top 64 teams will receive Call of Duty World League points.

    Q: How do Challenge Division teams get seeded into the bracket?
    A: Challenge Division teams will be randomly seeded into the bracket.

    Q: Will there be an official broadcast for Challenge Division events?
    A: Unfortunately, there will not be an official broadcast covering the Call of Duty World League Challenge Division by ESL.

    Q: Can I stream my own matches tomorrow?
    A: Yes! Players are more than welcome to stream their own point-of-view for all Challenge Division online events.

    As this is a live competition throughout the day, we would highly recommend you set a delay onto your stream to avoid any potential cheating that may take place.

    Q: What proof do I need for a match result?
    A: Both teams are responsible for making screenshots or video proofs of the results and for uploading them within 15 minutes after the match ended. The screenshots and/or videos are needed as evidence in case there is a conflict, which will be checked by a staff member. We can only take a good decision, if there is enough proof for it. A screenshot/video always needs to contain the in-game nicknames of the team and show the results/issues, so we can be sure the proof is of the according match.

    Q: How to take screenshots with a PS4 and share them?
    A: Please check out the official PlayStation® website to get the answers on how to take and share a screenshot. You need to upload those screenshots on your match. If you are on the tournament page, you will see a "Upload screenshot/matchmedia" on the right side. There you need to click and select your screenshot and then you can upload it to your match.

    Q: How does a match protest work?
    A: If you have any issues during the match, you can open a protest by clicking the link "Open Protest" in the right side bar of the tournament. If you don't find the link, you can also use the direct link to see all matches, where you can write a protest. There you can choose your match and open a protest, so a staff member can check your issue. However, keep in mind that a protest needs to be written within 10 minutes after the match is over, so we don't have any bigger delays in the cup.

    Q: Any questions left?
    A: We're more than happy to answer! - If you require further assistance, please contact support.



    Register:
    Now that you've got all the information that you need, it's time to get signing up to the competition. - For your convenience, we've listed all the upcoming Challenge Division events for stage one in this article, however you can also find them here.

    Call of Duty World League - Challenge Division - Tier 2 Event #1
    Sign up now!

    (Check-in: 20:00 - 20:40 EDT)
    Check-in is first come, first serve.
    Sign up until Saturday 20:59 EDT
    Date: Saturday, 19th February
    Start: 21:00 EDT
    Size: 512
    Structure: Single Elimination
    Coverage: Bracket & Contestants


    Call of Duty World League - Challenge Division - Tier 2 Event #2
    Sign up now!

    (Check-in: 20:00 - 20:40 EDT)
    Check-in is first come, first serve.
    Sign up until Saturday 20:59 EDT
    Date: Saturday, 27th February
    Start: 21:00 EDT
    Size: 512
    Structure: Single Elimination
    Coverage: Bracket & Contestants


    Call of Duty World League - Challenge Division - Tier 2 Event #3
    Sign up now!

    (Check-in: 20:00 - 20:40 EDT)
    Check-in is first come, first serve.
    Sign up until Saturday 20:59 EDT
    Date: Saturday, 5th March
    Start: 21:00 EDT
    Size: 512
    Structure: Single Elimination
    Coverage: Bracket & Contestants




    For more information on Call of Duty eSports, the Call of Duty World League and the Challenge Division, be sure to be following our social media outlets located below!

Myksta, Friday, 19/02/16 03:40
 
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