Quick Rules
Administration reserves the right to make any changes to these rules at any time for any reason. Players are responsible for understanding and operating on the latest version of these rules at all times. Violations may result in disqualification.
Basic InformationThis is a 4v4 Single-Elimination Bracket consisting of Best of 5 Matches.
EligibilityAll participants must meet these requirements in their entirety.
- All teams must consist of exactly 4 players.
- All players must have an ESL Play account. Register Here!
- All players must be at least 18 years old. Enter your birthday!
- All players must have a valid PSN account in good standing. Add your PlayStation (SEN ID) Name!
- All players must be residents of a country within their respective region.
- All players must be available to compete during the scheduled match times above.
Please note that the schedule may be adjusted at any time to correctly affect the amount of teams entered.
Saturday, 27th of February, 2016:- Round of 64: 12:00pm AEDT
- Round of 32: 1:30pm AEDT
- Round of 16: 3:00pm AEDT
- Round of 8: 4:30pm AEDT
- Round of 4: 12:00pm AEDT
- Round of 2 (Final): 2:00pm AEDT
NOTE: Teams may continue to play past the scheduled time on Saturday if ALL players in both teams agree. Teams will not be forced to play past the scheduled time if they do not wish to.
Map Rotation
The official CWL Game Rules must be used.
HostingThe lobby host is responsible for ensuring that all settings are correct. Failure to create and start the game with the correct settings will result in a forfeit of that map.
- Team A gets first choice of which Game they would like to host.
- Team B will then choose which side to start on for that Game.
- Team B gets second choice of which Game they would like to host.
- Team A will then choose which side to start on for that Game.
- Team A gets third choice of which Game they would like to host.
- Team B will then choose which side to start on for that Game.
- Team B hosts the remaining two Games.
- Team A will then choose which side to start on for those two Games.
No Shows
Teams must be online and ready to play at the designated match start time. If your opponent fails to show up for the match, please notify Administration immediately via a protest ticket.
DisconnectsIf a player disconnects within the first 15 seconds of the game and no kills have been made prior to the disconnect, the game will be restarted. Find game mode specific rules below. Remember, no substitutes are allowed in this tournament under any circumstances.
Capture the Flag:If a player disconnects after the first kill or the first 15 seconds of a Capture the Flag game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.
HardpointIf a player disconnects after the first kill or the first 15 seconds of a Hardpoint game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.
Search and Destroy:In the event of a player disconnect during a Search and Destroy round, the round must be finished and the game must be paused immediately following the round to allow time for the player to rejoin. The player must rejoin within 5 minutes. Once 5 minutes have passed the game must continue.
Uplink:If a player disconnects after the first kill or the first 15 seconds of a Uplink game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.
Server Crash:In the event of a server crash, the game will be restarted. It will be decided case by case (depending on the score before the crash), if any advantages will be given to teams.
Match ReportingPlayers are responsible for taking a screen capture of the results to be used as valid proof in the event of a protest. Following the match, both teams are expected to enter the match score. The score should be entered as numerical values where one win equals one point. For example, if a team wins 3 games and loses 1 game, the score submitted should be “3” and “1” with the numbers being entered into the respective boxes.
Results must be reported by both teams within 15 minutes after the match. If a team does not dispute match results within 15 minutes after completion of the match, the submitted results will be locked in. If results are submitted incorrectly, submit a ticket immediately.
If there are any irregularities in the submitted scores, contact administration via protest with valid proof. Match protests must include media evidence clearly showing the results of the match/series.
Further Information:For full information, please visit here!
Prize
Place | Cash Prize | CWL Points |
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$2,000 | 500 |
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$1,000 | 300 |
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$500 | 200 |
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$250 | 150 |
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- | 100 |
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- | 50 |
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- | 25 |
Help
Is this your first time? Here are the important steps:
- Follow the instructions on the right to sign up and check in
- If check in is enabled, make sure to check in on time
- Wait for your first match to show up on the right
- Get in contact with your opponent and play the match
- Enter the result and ask your opponent to confirm
- Wait for your next match
Still need help? During the cup, use chat if it is available, otherwise please contact support or for match related issues, please open a protest.
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