Quick Rules

Administration reserves the right to make any changes to these rules at any time for any reason. Players are responsible for understanding and operating on the latest version of these rules at all times. Violations may result in disqualification.

Basic Information

This is a 4v4 Single-Elimination Bracket consisting of Best of 5 Matches.

Eligibility

All participants must meet these requirements in their entirety.

  • All teams must consist of exactly 4 players.
  • All players must have an ESL Play account. Register Here!
  • All players must be at least 18 years old. Enter your birthday!
  • All players must have a valid PSN account in good standing. Add your PlayStation (SEN ID) Name!
  • All players must be residents of a country within their respective region.
  • All players must be available to compete during the scheduled match times above.
Match Schedule

Please note that the schedule may be adjusted at any time to correctly affect the amount of teams entered.

Saturday, 20th of February, 2016:
  • Round of 64: 12:00pm AEDT
  • Round of 32: 1:30pm AEDT
  • Round of 16: 3:00pm AEDT
  • Round of 8: 4:30pm AEDT
Sunday, 21st of February, 2016:
  • Round of 4: 12:00pm AEDT
  • Round of 2 (Final): 2:00pm AEDT

NOTE: Teams may continue to play past the scheduled time on Saturday if ALL players in both teams agree. Teams will not be forced to play past the scheduled time if they do not wish to.

Map Rotation

Round of 64:

  • Hardpoint - Breach
  • Search and Destroy - Fringe
  • Uplink - Evac
  • Capture the Flag - Stronghold
  • Search and Destroy - Redwood
Round of 32:
  • Hardpoint - Evac
  • Search and Destroy - Redwood
  • Uplink - Fringe
  • Capture the Flag - Breach
  • Search and Destroy - Infection?
Round of 16:
  • Hardpoint - Stronghold
  • Search and Destroy - Hunted
  • Uplink - Evac
  • Capture the Flag - Stronghold
  • Search and Destroy - Fringe
Round of 8:
  • Hardpoint - Fringe
  • Search and Destroy - Breach
  • Uplink - Infection
  • Capture the Flag - Evac
  • Search and Destroy - Stronghold
Round of 4:
  • Hardpoint - Breach
  • Search and Destroy - Evac
  • Uplink - Breach
  • Capture the Flag - Fringe
  • Search and Destroy - Hunted
Round of 2:
  • Hardpoint - Stronghold
  • Search and Destroy - Fringe
  • Uplink - Infection
  • Capture the Flag - Evac
  • Search and Destroy - Redwood
Game Settings

The official CWL Game Rules must be used.

Hosting

The lobby host is responsible for ensuring that all settings are correct. Failure to create and start the game with the correct settings will result in a forfeit of that map.

The Higher Seeded team will choose to act as Team A or Team B for the Hosting and Side Selection procedures.
  • Team A gets first choice of which Game they would like to host.
  • Team B will then choose which side to start on for that Game.
  • Team B gets second choice of which Game they would like to host.
  • Team A will then choose which side to start on for that Game.
  • Team A gets third choice of which Game they would like to host.
  • Team B will then choose which side to start on for that Game.
  • Team B hosts the remaining two Games.
  • Team A will then choose which side to start on for those two Games.
The highest seed is 1. The seeds can be found in the tournament bracket as small numbers under the team names in the first round.

No Shows

Teams must be online and ready to play at the designated match start time. If your opponent fails to show up for the match, please notify Administration immediately via a protest ticket.

Disconnects

If a player disconnects within the first 15 seconds of the game and no kills have been made prior to the disconnect, the game will be restarted. Find game mode specific rules below. Remember, no substitutes are allowed in this tournament under any circumstances.

Capture the Flag:

If a player disconnects after the first kill or the first 15 seconds of a Capture the Flag game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

Hardpoint

If a player disconnects after the first kill or the first 15 seconds of a Hardpoint game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

Search and Destroy:

In the event of a player disconnect during a Search and Destroy round, the round must be finished and the game must be paused immediately following the round to allow time for the player to rejoin. The player must rejoin within 5 minutes. Once 5 minutes have passed the game must continue.

Uplink:

If a player disconnects after the first kill or the first 15 seconds of a Uplink game, the game will continue. The disconnected player is allowed to re-join as soon as he is able.

Server Crash:

In the event of a server crash, the game will be restarted. It will be decided case by case (depending on the score before the crash), if any advantages will be given to teams.

Match Reporting

Players are responsible for taking a screen capture of the results to be used as valid proof in the event of a protest. Following the match, both teams are expected to enter the match score. The score should be entered as numerical values where one win equals one point. For example, if a team wins 3 games and loses 1 game, the score submitted should be “3” and “1” with the numbers being entered into the respective boxes.

Results must be reported by both teams within 15 minutes after the match. If a team does not dispute match results within 15 minutes after completion of the match, the submitted results will be locked in. If results are submitted incorrectly, submit a ticket immediately.

Match Disputes

If there are any irregularities in the submitted scores, contact administration via protest with valid proof. Match protests must include media evidence clearly showing the results of the match/series.

Further Information:

For full information, please visit here!

Prize

Place Cash Prize CWL Points
medal_gold_3.png 1st $2,000 500
medal_silver_3.png 2nd $1,000 300
medal_bronze_3.png 3rd/4th $500 200
medal_grey.png 5th-8th $250 150
medal_grey.png 9th-16th - 100
medal_grey.png 17th-32nd - 50
medal_grey.png 33rd-64th - 25

Help

Is this your first time? Here are the important steps:

  • Follow the instructions on the right to sign up and check in
  • If check in is enabled, make sure to check in on time
  • Wait for your first match to show up on the right
  • Get in contact with your opponent and play the match
  • Enter the result and ask your opponent to confirm
  • Wait for your next match

Still need help? During the cup, use chat if it is available, otherwise please contact support.

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