BF4 (One) 5on5 Domination Weekly Cup #83 Global
Last change: 21.10.2016 21:40
These are the rules for the BF4 (One) 5on5 Domination Weekly Cup #83 Global. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. General
- 1.1. League Administration
- 1.2. Player Eligibility
- 1.3. Agreements
- 1.4. Casting and Streaming
- 1.5. Matchmedia
- 1.6. Cheating
- 2. Rules for 5on5 Domination
- 2.1. Mappool
- 2.2. Perks/Unlock/Weapon Restrictions
- 2.3. Match-start behaviour
- 2.4. Bug Use
- 2.5. Number of players
- 2.6. Scoring and Match results
- 2.6.1. Best of One (Bo1)
- 2.6.2. Best of Two (Bo2)
- 2.6.3. Best of Three (Bo3)
- 2.6.4. Best of Five (Bo5)
- 2.7. Overtime
- 2.7.1. Overtime Procedure
- 2.8. Serversettings
- 3. General Match Rules
- 3.1. Before the match
- 3.2. During the match
- 3.2.1. Choice of side
- 3.2.2. Server crash
- 3.2.3. Player drop
- 3.2.4. Change of players
- 3.2.5. Match result
- 3.3. After the match
- 4. Cup Specific Rules
- 4.1. Deadlines
- 4.2. No show
- 4.3. Servers
- 4.4. Overtime
- 4.5. Adding new players
- 4.6. Disqualification
- 5. Penalty Point Catalogue
1.1. League Administration
The Battlefield Referee Team and their respective Referees have the right to decide outside or even against the rulebook in special cases to guarantee fairplay.
1.2. Player Eligibility
All players participating in Battlefield competitions must enter their Xbox Gamertag. In order to participate in tournaments by ESL, you must meet the following requirements:
If you do not not meet these requirements, you will be deemed ineligible.
Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your team.
Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made.
All arrangements between participants made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written.
Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.
The following rules may never be changed by arrangement:
- Entering results for matches that have not been played
- Allowing players to play that are barred because of penalty points or are barred due to a ban
1.4. Casting and Streaming
Free Spectator slots on the server not protected by a Spectatorlist are forbidden. Only official ESL Casters or Referees are allowed to spectate a match! The official Spectator list can be found here.
The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including Shoutcast-streams, Partner Broadcasts and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. Admins and/or broadcasters are always allowed to join any Match played in ESL competitions to spectate. If an admin or a official broadcaster ask you to add him to the speclist of an match in an ESL competition, you have to add him.
In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.
- If you refuse to invite the admin and/or the broadcaster, you will be disqualified from the Cup/League.
- If the broadcaster is kicked from the match in any way, you will be disqualified from the Cup/League.
1.4.2. Personal Streaming
Personal Streaming of your own PoV is always allowed if ESL TV is not casting a match. If ESL TV is casting a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from am ESL admin, can lead into a disqualification of the team or ban of the streaming player in the tournament. The ESL advises to use a delay while streaming.
All match media (screenshots, demos/recordings, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in his work because of bad match media names, penalty points can be assigned.
An admin may extend the upload period of certain matchmedia in special cases.
It is the responsibility of both sides to ensure all screenshots are uploaded to the match page within 24 hours of the end of the match. Screenshots must be uploaded in the following format: .jpg, .jpeg, .png, .bmp
1.5.1. Scoreboard screenshot
A screenshot of the scoreboard at the end of each half must be taken and uploaded to the match page within 24 hours.
Example of a incorrect screenshot: Incorrect #1
1.5.2. Missing Screenshot
A missing screenshot can lead to penalty points for each team/player and the match may be deleted. The minimum of 1 penalty point for each team / player can be given.
Players caught cheating will be penalized with 12 penalty points and a 2 year barrage (plus, if necessary, 6 additional penalty points for the team account). Players caught cheating will be also barred and completely excluded from a specific league or from all leagues. This also includes their team.
1.6.1. Illegal programs and configuration modifications
Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed (e.g. ultra low textures, no smoke/dust, nametags, no plants etc.). All sorts of such disallowed modifications through the configurations or third party programs will be punished with 12 penalty points (2 years barrage). All other hacks or cheats will be also punished with a 2 years barrage. New programs and/or modifications are forbidden, as long as they are not specifically listed as legal. For example the change of client sided core game files to influence the game on the server will be seen as cheating/hacking and punished with 12 penalty points (2 years barrage) as well.
1.6.2. Scripts and Macro Use
All scripts, macros and changes to the game's configuration are not allowed, unless they are specific allowed by this rules. Programs and macros that provide an advantage during game play (e.g. drivers that allow the removing of walls, single shot macros, etc.) are forbidden. Any programs that change the game itself are forbidden. The following results are listed to clarify some of the not allowed macros/scripts:
- no recoil or recoil control macro/script/configuration/
- single shot macro/script
- aimassist/aimbot via macro/script/configuration/programs
- auto reload script/macro
- auto revive script/macro
- auto spotting script/macro
2. Rules for 5on5 Domination
- Siege of Shanghai
- Paracel Storm
- Zavod 311
- Operation Locker
- Golmud Railway
- Lancang Dam
2.2. Perks/Unlock/Weapon Restrictions
The following Perks/Unlock/Weapon are banned and can not be used:
- SCAR-H, ACE 52, Famas
- M320 except smoke
- Battle Pickups
- Spawn beacon
- All shotguns (Including shorty 12g)
- V40 mini grenade
- RGO Impact
- All DMRs
- ALL DLC weapons/gadgets
- Rocket Launchers are restricted to 1 maximum per team
If your opponent has used these unlocks in a match, make a screenshot of the kill message, showing your enemy using it. And open a protest to find a solution.
The Weapons from the Spring Patch 2015 do not count as DLC-Weapons and are free to use:
- MARE'S LEG
The use of forbidden unlocks will be punished as following:
Major Ladder and Leagues: -50 tickets in the Round and per player who used it. If it was used several times the punishment can be higher!
Open Ladder: match deletion if the winning team has used it
Cups: default lose
Penalty points can be given in all Leagues and Cups.
2.3. Match-start behaviour
Per player there is only 1 suicide during the countdown-time allowed! Punishment: -10 tickets per player who goes over 1 suicides during the 60secs! Evidence needed!
2.4. Bug Use
- Any sort of bug use is not allowed. Also not known bugs are forbidden in the first place until they are listed in the rules to be allowed.
- Positions are forbidden where textures disappear in walls or grounds if a special movement (e.g. a jump) is required.
- Using such forbidden position will result in a -50 Ticket punishment for the round it was used.
2.5. Number of players
A match can only start when the following minimum number of players are available:
- 5on5: 4on4, 4on5 and 5on5 is allowed.
This rule only relates to the number of players which have to be available at match start.
If one player in a team is missing the team can nevertheless play the match. The opposing team can decide freely whether they want to play with all players or with one player less as well.
2.6. Scoring and Match results
2.6.1. Best of One (Bo1)
One Map will be played. Two Rounds will be played on a map. After the first round is over the teams get switched and you play the second round. The tickets of both rounds count for the end result. Tickets of both rounds are added up and the team with the most tickets wins the map.
2.6.2. Best of Two (Bo2)
Two Maps will be played. Two rounds on each map will be played. The tickets of all 4 rounds count for the end result. Tickets of both maps are added up and the team with the most tickets wins the match.
2.6.3. Best of Three (Bo3)
Up to three maps will be played, here the map wins count. Tickets of both rounds of a map are added up and the team with the most tickets wins the map. The Team which wins 2 maps will win the match overall.
2.6.4. Best of Five (Bo5)
Up to five maps will be played, here the map wins count. Tickets of both rounds of a map are added up and the team with the most tickets wins the map. The Team which wins 3 maps will win the match overall.
In general a draw is a draw in Open Ladder, Major Ladder and in Leagues, only in Cups (elimination matches) an Overtime will be mandatory. However when both Teams agree an Overtime can be played in an Major Ladder, Open Ladder or League Matches. Opening a protest afterwards complaining about the overtime is unsportsmanlike behavior and will be punished as such.
2.7.1. Overtime Procedure
The same map will be played again with two sides, one round on each side. Same amount of tickets. Teams will continue to play overtimes until a winner has been found.
The server settings must be checked before the start of the match and may only be contested if they were changed during the match. A protest because of wrong server settings after the match took place will be rejected!
- SERVERTYPE: Privat/unranked
- AIM ASSIST AUTO ROTATION: on
- FRIENDLY FIRE: on
- FAIRFIGHT: off
- KICK IDLE PLAYER AFTER SECONDS: 900
- OF TK BEFORE PLAYER IS KICKED: 99
- BAN PLAYER AFTER # OF KICKS: 99
- VEHICLES: off
- REGENERATIVE HEALTH: on
- ONLY SQUAD LEADER SPAWN: off
- SHOW MINIMAP: on
- SHOW HUD: on
- USE MINIMAP SPOTTING: on
- USE 3D SPOTTING: on
- KILL CAM: off
- SHOW ENEMY NAME TAGS: on
- HIT INDICATOR: on
- PLAYER RESPAWN TIME IN % : 100
- PLAYER HEALTH IN %: 100
- BULLET DAMAGE MODIFIER IN %: 100
- RELOAD FULL MAGS: off
- OF PLAYERS TO START ROUND: 4
- MAX. PLAYERS: 10
- ALLOW COMMANDERS: off
- TEAM TICKET COUNT %: 67
- ALLOW PUBLIC SPECTATORS: 0
- VEHICLE RESPAWN DELAY %: 100
- TICKET BLEED RATE: 100
- TIME LIMIT: 100
3. General Match Rules
3.1. Before the match
3.1.1. Server choice
The ESL does not supply servers for matches, players and teams must provide their own and come to an agreement with their opponent as to which to use. The purpose of this rule is to determine which server is going to be used, if you can not agree on one.
188.8.131.52. Server Regions
Each Cup, League and Ladder including a specific region such as Europe, Oceania or North America in the Cup Name or Cup URL will be treated as regional Tournaments where the server has to be from this region. So for example in the Go4BF4 Europe Cups the server has to be hosted in Europe. Only when both Teams agree a server outside of the stated region is allowed to be used. Cups, Leagues and Ladders without a specific region in the name are considered to be global and the server rule "Tiebreaker" will be used!
If both players/teams should have equal servers as defined previously in this rule, the match is going to be split over two servers. The server of the player/team which is on the left side in the match sheet will be used for the first half of the match. The other server for the second half of the match.
The internet is changing continuously and the connection to a server is not always perfect. Players and teams have to agree on a server that offers both sides an equal ping. Nevertheless every player should know, that they will sometimes have to play with a bigger ping difference. In this case we have to appeal to the sportsmanship and fairness of the players and teams. The right to change server does not exist.
Before the start of the match, both teams must state that they are ready to start the match.
3.2. During the match
3.2.1. Choice of side
The team on the left side of the match page can pick the side for the first round.
3.2.2. Server crash
If a server crashes during a round, then the round has to be restarted or when both Teams agree you can start from the Tickets/MCOM's which both Teams had at the time of the server crash.
3.2.3. Player drop
If a player drops before the first kill has been made, the match will be restarted. If a player drops after the first kill has been made then the match will continue and the player has to rejoin as soon as possible.
3.2.4. Change of players
Players can be changed at any time during the match. The new player has to fulfill all requirements (ESL Account, Member in the Team and an registered Gameaccount) and has to be eligible to play in the match.
3.2.5. Match result
When the match is over enter the result and/or confirm the match. For each mode you can find the topic "Scoring and Match results" for more Information about the scoring and end results.
3.3. After the match
3.3.1. Right to write a support ticket/file a protest
Only players/teams involved in a match are allowed to write a support ticket or to file a protest. Protests will be only accepted when a Protest ticket will be opened to the particular match.
3.3.2. Game abort
If a team aborts a match before it is finished, a win may be granted to the remaining team if the match advanced to a point where the end result can be determined. If your opponent should deliberately leave the match, you must definitely file a protest. You are not allowed to enter a result yourself. This can be penalized as a fake result.
4. Cup Specific Rules
This Cup has some specific rules for the following cases:
open a protest: within 10 minutes after the match has finished.
Note: If the match is already closed you are not allowed to file a protest (exception: cheating).
4.2. No show
If your opponent is not present 10 minutes after you have posted the IP and password of the server and the last match of your opponent is already finished for 10 minutes, you have to open a protest to request a default win. This is the fastest way to get your match checked, as the admins can not check all matches of a tournament manually.
The ESL does not rent any servers for a cup (exceptions will be announced in the cup news). If you and your opponent do not have a server, please open a protest. In general both of you will be disqualified.
In case of a draw, an overtime must be played to determine the winner of the match. The Overtime procedure is written in the gamemode specific rules!
4.5. Adding new players
All players on a team at the official start time of the cup are eligible to play in all matches. After the official start time only two new players in 5on5 and three new players in 8on8+ are eligible to play. Using more than two/three new players during the cup will result in a default lose. Changing Players in any sort of 2on2 Cups or Leagues is not possible.
To keep the delay during the cup as slightly as possible we reserve the right to disqualify teams from the tournament. This will only be done in cases were a team shows no real effort to get a match done or is even obviously blocking. In hard cases this can even affect both teams.
5. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-3 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
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