BF Hardline (PS4) PlayStation Plus Cup Europe
Last change: 21.10.2016 21:40
These are the rules for the BF Hardline (PS4) PlayStation Plus Cup Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Battlefield Hardline PlayStation Plus Cup Europe
- 1.1. Tracking data
- 1.2. Requirements
- 1.3. Settings for the tournament
- 1.3.1. Game settings
- 1.3.2. Default Win time
- 1.3.3. Choosing room and side
- 1.3.4. Connection problems
- 1.4. Results
- 2. Screenshots
- 3. Match rules
- 3.1. Before the match
- 3.2. During the match
- 3.2.1. Choice of side
- 3.2.2. Server crash
- 3.2.3. Player drop
- 3.2.4. Change of players
- 3.2.5. Bug Use
- 3.2.6. Forbidden Roofs
- 3.2.7. Overtime
- 3.2.8. Match result
- 3.3. After the match
- 3.4. Fair play
- 4. Misdoing & Punishment
1. Battlefield Hardline PlayStation Plus Cup Europe
1.1. Tracking data
Only Players holding a passport of or resident in a nation within Europe are allowed to participate in the tournament. Besides that all players have to enter their PlayStation Nickname (SEN ID) in their ESL profile.
1.3. Settings for the tournament
All players are liable to follow the giving settings. Different agreements are not allowed.
1.3.1. Game settings
Matches have to be played with the following settings:
- Mode: 5on5 Rescue
- Maps: Fixed Map per Round, Bo1
- Rounds to win: 11 (side switch after 10 rounds)
- Overtime: 4 Rounds (Rounds to win 3)
- Scoring: The team that gained the highest amount of won rounds in both halftimes wins the match.
- Mappool: Bank Job, Derailed, Downtown, Dust Bowl, Everglades, Growhouse, Hollywood Heights, Riptide and The Block
The server settings must be checked before the start of the match and may only be contested if they were changed during the match. A protest because of wrong server settings after the match took place will be rejected!
- SERVERTYPE: unranked
- FRIENDLY FIRE: Yes
- FAIRFIGHT: No
- Team Balance: No
- KICK IDLE PLAYER AFTER SECONDS: 900
- OF TK BEFORE PLAYER IS KICKED: 99
- BAN PLAYER AFTER # OF KICKS: 99
- VEHICLES: No
- REGENERATIVE HEALTH: Yes
- ONLY SQUAD LEADER SPAWN: No
- SHOW MINIMAP: Yes
- SHOW HUD: Yes
- USE MINIMAP SPOTTING: Yes
- USE 3D SPOTTING: Yes
- KILL CAM: No
- 3P Vehicle Cam: Yes
- SHOW ENEMY NAME TAGS: Yes
- HIT INDICATOR: Yes
- PLAYER RESPAWN TIME IN % : 100
- PLAYER HEALTH IN %: 100
- BULLET DAMAGE MODIFIER IN %: 100
- RELOAD FULL MAGS: No
- OF PLAYERS TO START ROUND: 4
- MAX. PLAYERS: 10
- ALLOW Hacker: No
- TICKETS IN%: 100
- ALLOW PUBLIC SPECTATORS: 0
- VEHICLE SPAWN DELAY %: 100
- TICKET BLEED RATE: 100
- TIME LIMIT: 100
- % OF READY PLAYERS NEEDED TO SKIP PRE-ROUND: 35
- ALLOW SWITCHING TEAMS: Yes
- REQUIRE READY PLAYERS: Yes
- PRE-ROUND TIMER: 45
- SHOW KILL FEED: Yes
- ROUNDS TO WIN: 11
18.104.22.168. Perks/Unlock/Weapon Restrictions
The following Perks/Unlock/Weapon are banned and can not be used:
- .300 Knockout
- All Shotguns
- All Battle Rifles (DMR's)
- Ballistic Shield
- Armored Insert
- Breaching Charge
- Laser Tripmine
- Satellite Phone
- Incendiary Device
- Battle Pickups
- Grappling Hook
- ALL DLC/Deluxe/Pre-order weapons/gadgets
- Only 1 Professional (Sniper) per Team allowed
Please note that gadgets like Zipline are free to use when you equip them on yourself, not as a Battle Pickup!
If your opponent has used these unlocks in a match, make a screenshot of the kill message, showing your enemy using it. And open a protest to find a solution.
The use of forbidden unlocks will be punished with a Default Loss.
1.3.2. Default Win time
After you tried to contact your opponent for 15 minutes, you can request a Default Win. Please leave a comment on the matchsheet or open a protest in that match. However, in special cases the admin can decide that the match will be played.
1.3.3. Choosing room and side
In general the player on the left side in the match sheet has to choose the room, side and jersey.
1.3.4. Connection problems
In case of connection problems during the match, you should write a comment in the matchsheet, then an admin will contact the players to solve the issue.
Both teams are responsible to enter a correct results on the ESL website. Therefore both teams have to take a screenshot at the end of the match, where we can see the correct result and they need to upload it after the match to the ESL website. If you have a conflict in the match, please open a protest, so the staff team can check the case and take a decision. The decision can also mean that both teams are disqualified, if there is not enough proof for either team to be the clear winner.
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.
Each team has to upload a screenshot of the result at the end of the match. Both teams are responsible for the screenshots and the upload deadline is 15 minutes after the match ended. This is how a correct screenshot looks like.
We recommend to take screenshots and/or create videos if there are any conflicts (e.g. disconnects), so we can look at them in case of a protest.
3. Match rules
3.1. Before the match
3.1.1. Server choice
The ESL does not supply servers for matches, players and teams must provide their own and come to an agreement with their opponent as to which to use. The purpose of this rule is to determine which server is going to be used, if you can not agree on one.
The internet is changing continuously and the connection to a server is not always perfect. Players and teams have to agree on a server that offers both sides an equal ping. Nevertheless every player should know, that they will sometimes have to play with a bigger ping difference. In this case we have to appeal to the sportsmanship and fairness of the players and teams. The right to change server does not exist.
Before the start of the match, both teams must state that they are ready to start the match.
3.1.3. Number of players
A match can only start when the following minimum number of players are available:
5on5: 4on4, 4on5 and 5on5 is allowed.
If one player in a team is missing the team can nevertheless play the match. The opposing team can decide freely whether they want to play with all players or with one player less as well.
Only players who were in the team at the initial play-date are allowed to play in the match. New players have no permission to play the match, except the opponent teams explicitly grants it.
This rules only relates to the number of players which have to be available at match start.
3.2. During the match
3.2.1. Choice of side
To determine which Teams starts as Cops or Criminal a Repair Tool Round will be played. All 10 players spawn as Mechanic equipped with a Repair Tool and meet in the middle of the map. The target is to eliminate the other Team with the Repair Tool. The winner can decide on which side they want to start. Kills with any other weapon than the Repair Tool will result in an automatic lose of the Repair Tool round.
3.2.2. Server crash
If a server crashes during a round, then the round has to be restarted or when both teams agree you can start from the tickets which both teams had at the time of the server crash.
3.2.3. Player drop
If a player drops before the first kill has been made, the match will be restarted. If a player drops after the first kill has been made then the match will continue and the player has to rejoin as soon as possible.
3.2.4. Change of players
Players can be changed at any time but the opposing team has to be informed in advance. The old player need to drop and the new one can connect afterwards. The new player has to fulfill all requirements and has to be eligible to play in the match.
3.2.5. Bug Use
- Any sort of bug use is not allowed. Also not known bugs are forbidden in the first place until they are listed in the rules to be allowed.
- Positions are forbidden where textures disappear in walls or grounds if a special movement (e.g. a jump) is required.
- Using such forbidden position will result in a -1 Round punishment for the round it was used.
3.2.6. Forbidden Roofs
On certain maps roofs will be forbidden, the red areas are restricted and are not allowed to be entered.
Derailed: This Roof is forbidden.
Riptide: This Roof is forbidden.
Dust Bowl: This Roof is forbidden.
Everglades: This Roof is forbidden.
Use of this will result in a Default Loss.
In case of a 10-10 draw after 2 halftimes of a map an Overtime will be played. Not the last remaining round after the server restarts for the 3rd halftime! 4 new Rounds will be played but now with 3 rounds need to win (ROUNDS TO WIN: 3). You can just change the value on your serversettings and retart the round. After 2 rounds the sides get swapped (halftime). The Team who won the Repair Tool Round earlier will also decide which side they want to start in case of an Overtime. If again a 2-2 draw happens the server round will be restarted manually and Teams will continue to play overtimes until a winner has been found (again 4 new rounds with ROUNDS TO WIN: 3)
3.2.8. Match result
When the match is over enter the result and/or confirm the match. For each mode you can find the topic "Scoring and Match results" for more information about the scoring and end results.
3.3. After the match
3.3.1. Right to write a support ticket/file a protest
Only players/teams involved in a match are allowed to write a support ticket or to file a protest.
3.3.2. Game abort
If a team aborts a match before it is finished, a win may be granted to the remaining team if the match advanced to a point where the end result can be determined. If your opponent should deliberately leave the match, you must definitely file a protest. You are not allowed to enter a result yourself. This can be penalized as a fake result.
3.4. Fair play
A minimum of fair play is required to have a smooth tournament flow. Every player is bound to treat other players the same way he wants to be treated. If you don't apply this rule the staff team can punish players according to this rule. This means a player can be warned, given penalty points or being disqualified from the tournament. All unsportsmanlike behaviour will be punished with the fair play rule.
4. Misdoing & Punishment
The player can be disqualified for the following misdoings:
- Not showing up for a match
- Entering the wrong result
- Violation of rule 3.2.6. Forbidden Roofs
- Violation of rule 3.4. Fair play
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