BF4 10on10 Conquest Nations Challenge 2016 Groupstage

Last change: 21.10.2016 21:40

These are the rules for the BF4 10on10 Conquest Nations Challenge 2016 Groupstage. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

1. General

1.1. League Administration

The Battlefield Referee Team and their respective Referees have the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Player Eligibility

All players participating in Battlefield competitions must enter their BF4 Nickname. In order to participate in tournaments by ESL, you must meet the following requirements:

If you do not not meet these requirements, you will be deemed ineligible.

1.3. Agreements

Certain agreements between participants are allowed to slightly differ from the ESL rules. Agreements that differ greatly from ESL rules are however not allowed. Please note that the ESL rules were made to ensure a fair match for all participants. You are not allowed to file a protest after the match if you think that the agreements made before the match in the end resulted in a disadvantage for your team.

Rules that can be changed with agreements are explicitly stated. Rules that do not explicitly state they can be changed by agreement, cannot have agreements made.

All arrangements between participants made in addition to the ESL rules have to be written down in the match comments. The other participant has to confirm the arrangements also in the comments. To avoid abuse of the edit function, a third comment must be written.

Please also keep screenshots and/or logfiles of your arrangements. If you do not fulfil these requirements, any protests or supports concerning arrangements will be rejected.

The following rules may never be changed by arrangement:

  • Entering results for matches that have not been played
  • Allowing players to play that are barred because of penalty points or are barred due to a ban
  • Allowing players to play without ESL Anticheat

1.4. Casting and Streaming

Free Spectator slots on the server not protected by a Spectatorlist are forbidden. Only official ESL Casters or Referees are allowed to spectate a match! The official Spectator list can be found here.

1.4.1. Casting

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including Shoutcast-streams, Partner Broadcasts and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. Admins and/or broadcasters are always allowed to join any Match played in ESL competitions to spectate. If an admin or a official broadcaster ask you to add him to the speclist of an match in an ESL competition, you have to add him.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

  • If you refuse to invite the admin and/or the broadcaster, you will be disqualified from the Cup/League.
  • If the broadcaster is kicked from the match in any way, you will be disqualified from the Cup/League.

1.4.2. Personal Streaming

Personal Streaming of your own PoV is always allowed if ESL TV is not casting a match. If ESL TV is casting a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from am ESL admin, can lead into a disqualification of the team or ban of the streaming player in the tournament. The ESL advises to use a delay while streaming.

1.5. Matchmedia

All match media (screenshots, demos/recordings, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in his work because of bad match media names, penalty points can be assigned.

An admin may extend the upload period of certain matchmedia in special cases.

It is the responsibility of both sides to ensure all screenshots are uploaded to the match page within 24 hours of the end of the match. Screenshots must be uploaded in the following format: .jpg, .jpeg, .png, .bmp

1.5.1. Scoreboard screenshot

A screenshot of the scoreboard at the end of each half must be taken and uploaded to the match page within 24 hours.

Example of a correct screenshot: Correct #1 and Correct #2

Example of a incorrect screenshot: Incorrect #1

1.5.2. Missing Screenshot

A missing screenshot can lead to penalty points for each team/player and the match may be deleted. The minimum of 1 penalty point for each team / player can be given.

1.6. Cheating

Players caught cheating will be penalized with 12 penalty points and a 2 year barrage (plus, if necessary, 6 additional penalty points for the team account). Players caught cheating will be also barred and completely excluded from a specific league or from all leagues. This also includes their team.

1.6.1. Illegal programs and configuration modifications

Each game or controls configuration, graphic or display modification that can’t be done through the ingame options menu is not allowed (e.g. ultra low textures, no smoke/dust, nametags, no plants etc.). All sorts of such disallowed modifications through the configurations or third party programs will be punished with 12 penalty points (2 years barrage). All other hacks or cheats will be also punished with a 2 years barrage. New programs and/or modifications are forbidden, as long as they are not specifically listed as legal. For example the change of client sided core game files to influence the game on the server will be seen as cheating/hacking and punished with 12 penalty points (2 years barrage) as well.

1.6.2. Scripts and Macro Use

All scripts, macros and changes to the game's configuration are not allowed, unless they are specific allowed by this rules. Programs and macros that provide an advantage during game play (e.g. drivers that allow the removing of walls, single shot macros, etc.) are forbidden. Any programs that change the game itself are forbidden. The following results are listed to clarify some of the not allowed macros/scripts:

  • no recoil or recoil control macro/script/configuration/
  • single shot macro/script
  • aimassist/aimbot via macro/script/configuration/programs
  • auto reload script/macro
  • auto revive script/macro
  • auto spotting script/macro

1.7. ESL Anticheat

ESL Anticheat (Wire) is the Anticheat Tool of the ESL and it is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use ESL Anticheat (Wire) then they are not allowed to take part in a match.

For a missing or an incomplete ESL Anticheat (Wire) file the player/team will be punished. Apart from this rule are all players which have evidence (screenshot of the bug and the time from the ESL website) that ESL Anticheat (Wire) stopped/crashed due to an error. The first time a player has no logout or no Linesman file, he will always be warned, whether he can prove it was an error or not.

Warnings for a missing logout are valid for 14 days, while warnings for a missing Linesman file are valid for 6 months.

Another missing logout / missing Linesman file within 14 days / 6 months will be treated as playing without ESL Anticheat (Wire) / missing Linesman file and will be penalized as such.

If the website is down, making ESL Anticheat (Wire) unusable, the match must be postponed.

1.7.1. How to use ESL Anticheat (Wire)

Download ESL Anticheat (Wire) and install it.

The match-procedure with ESL Anticheat (Wire):

  • 1. Start ESL Anticheat (Wire) with administrator permissions
  • 2. Select your BF4 match in ESL Anticheat (Wire) and start it
  • 3. The Wire Anticheat-Service will start now
  • 4. Origin and Battlelog will automatically start after Wire is ready
  • 5. Now select the correct Server in Battlelog and join!
  • 6. If you close Battlefield 4 now, the Wire Anticheat-Service will close too and upload the files

Do not abort any ESL Anticheat (Wire) sessions and let ESL Anticheat (Wire) upload the files after your match, otherwise you will have a missing logout!

We recommend you use our ESL Anticheat (Wire) Test Team to test if your ESL Anticheat (Wire) is working correctly. Instructions are in the team info. There you will find an BF4 match where you can check and test everything for your ESL Anticheat (Wire). If you have questions or problems do not hesitate to contact us with an Support Ticket or check the ESL Anticheat FAQ.

2. Rules for 10on10 Conquest Nations Challenge 2016

2.1. Mappool and Map Restrictions

Map Size: Small Conquest

  • Siege of Shanghai
  • Paracel Storm - No E-Flag
  • Zavod 311 - No Arty (M142)
  • Flood Zone - No Transport Heli
  • Hainan Resort
  • Rogue Transmission - No Mobile AA which spawns on B-Flag
  • Dawnbreaker - No Stealth Jet
  • Golmud Railway - No E-Flag and it's Arty (M142)
  • Lancang Dam - 1 APC Rule

2.2. Perks/Unlock/Weapon Restrictions

These perks or weapons are not allowed to be used:

  • ACE52
  • SCAR-H
  • CZ3A1
  • Spawn Beacon
  • IRNV/Thermal Vision (Infantry - Vehicles are permitted)
  • Airburst (HE)
  • M26
  • Soflam (Infantry&Vehicles)
  • All Shotguns
  • Battle Pickups
  • PLD (Portable Laser Designator)
  • T-UGS
  • MAV
  • Flashbang
  • V40 Mini Nade
  • RGO Grenade
  • ALL DLC weapons/gadgets

If your opponent has used these unlocks in a match, make a screenshot of the kill message, showing your enemy using it. And open a protest to find a solution.

The use of forbidden unlocks will be punished as following:

Major Ladder and Leagues: -50 tickets in the Round and per player who used it. If it was used several times the punishment can be higher!

Open Ladder: match deletion if the winning team has used it

Cups: default lose

Penalty points can be given in all Leagues and Cups.

2.3. Vehicle Restrictions

2.3.1. 1 APC Rule on Lancang Dam

You are only allowed to use one APC at the same time from your Base. If the APC gets stolen by the enemy team or destroyed, you're allowed to take another one. When the APC gets stolen it's considered as enemy vehicle and you can steal it back. Using 2 APC's from your Base on Lancang Dam may lead into a default lose for the round it was used. This rule only applys for the Map Lancang Dam.

2.3.2. Vehicle stealing

You are not allowed to steal heavy Vehicles from the enemy's base (Tanks, Attack Boats, Choppers and Jets). Stealing an Vehicle from the base will lead into a default lose for the round where a vehicle was stolen.

2.4. Bug Use

  • Any sort of bug use is not allowed. Also not known bugs are forbidden in the first place until they are listed in the rules to be allowed.
  • Positions are forbidden where textures disappear in walls or grounds if a special movement (e.g. a jump) is required.
  • Using such forbidden position will result in a -50 Ticket punishment for the round it was used.

2.5. Number of players

A match can only start when the following minimum number of players are available:

  • 10on10: 9on9, 9on10 and 10on10 is allowed.

This rule only relates to the number of players which have to be available at match start.

If one player in a team is missing the team can nevertheless play the match. The opposing team can decide freely whether they want to play with all players or with one player less as well.

2.6. Scoring and Match results

2.6.1. Best of One (Bo1)

One Map will be played. Two Rounds will be played on a map. After the first round is over the teams get switched and you play the second round. The tickets of both rounds count for the end result. Tickets of both rounds are added up and the team with the most tickets wins the map.

2.6.2. Best of Two (Bo2)

Two Maps will be played. Two rounds on each map will be played. The tickets of all 4 rounds count for the end result. Tickets of both maps are added up and the team with the most tickets wins the match.

2.6.3. Best of Three (Bo3)

Up to three maps will be played, here the map wins count. Tickets of both rounds of a map are added up and the team with the most tickets wins the map. The Team which wins 2 maps will win the match overall.

2.6.4. Best of Five (Bo5)

Up to five maps will be played, here the map wins count. Tickets of both rounds of a map are added up and the team with the most tickets wins the map. The Team which wins 3 maps will win the match overall.

2.7. Overtime

In general a draw is a draw in Open Ladder, Major Ladder and in Leagues, only in Cups (elimination matches) an Overtime will be mandatory. However when both Teams agree an Overtime can be played in an Major Ladder, Open Ladder or League Matches. Opening a protest afterwards complaining about the overtime is unsportsmanlike behavior and will be punished as such.

2.7.1. Overtime Procedure

The same map will be played again with two sides, one round on each side. Same amount of tickets. Teams will continue to play overtimes until a winner has been found.

2.8. Nationality

A national team is defined when all players are actually born or living in the nation they're playing for and the nationality is defined by the citizenship (passport) of a player. Once a player has represented a country in any kind of ESL national competition they may not play for any other nation now. The ESL reserves the right to check players nationalities at any point and can deny players to participate in matches before they can not prove their nationality to the ESL. Playing matches with a player who has not the nationality of the team he plays for will result in an default lose of this match and all other matches he has played for the team before.

2.9. Mapveto - Playoffs

You have to do the mapveto on your matchpage. How the mapveto works you can read here. The mapveto has to be finished 72 hours before the match is supposed to start to give both Teams enough time to prepare and to gather their lineups. Blocking or delaying the mapveto may result in an lose of your veto rights and an ESL Referee may chose/veto maps for your Team. So if you encounter problems during the vote process please open a protest to your match then.

2.10. Serversettings

You have to download the official ESL server configs and upload them to your server in order to load the correct server configs in-game. You can either load the config into you webinterface or just copy-paste them and include them into your existing config. The server settings and performance must be checked before the start of the match (for example during the warmup) and may only be contested if they were changed during the match. A protest because of wrong server settings or bad performance after the match took place will be rejected! Make also sure that you include our official Spectator list.

  • punkBuster.isActive
  • punkBuster.activate
  • fairFight.isActive
  • fairFight.activate
  • vars.serverType Private
  • vars.alwaysAllowSpectators false
  • vars.maxSpectators 2
  • vars.mpExperience CQCLASSIC
  • vars.maxPlayers 20
  • vars.vehicleSpawnAllowed true
  • vars.commander false
  • vars.roundTimeLimit 0
  • vars.gameModeCounter 75
  • vars.forceReloadWholeMags 0
  • vars.friendlyFire true
  • vars.idleTimeout 0
  • vars.teamKillCountForKick 0
  • vars.teamKillValueForKick 0
  • vars.teamKillValueIncrease 1
  • vars.teamKillValueDecreasePerSecond 0
  • vars.autoBalance false
  • vars.killCam false
  • vars.miniMap true
  • vars.3dSpotting true
  • vars.miniMapSpotting true
  • vars.3pCam true
  • vars.idleBanRounds 0
  • vars.hitIndicatorsEnabled 1
  • vars.unlockMode "all"
  • vars.vehicleSpawnDelay 100
  • vars.bulletDamage 100
  • vars.nameTag true
  • vars.regenerateHealth true
  • vars.roundRestartPlayerCount 0
  • vars.roundStartPlayerCount 1
  • vars.onlySquadLeaderSpawn false
  • vars.soldierHealth 100
  • vars.hud true
  • vars.playerManDownTime 100
  • vars.playerRespawnTime 100
  • reservedSlotsList.aggressiveJoin true
  • vars.roundLockdownCountdown 60
  • vars.roundWarmupTimeout 0
  • vars.teamKillKickForBan 0

2.10.1. GGC and Punkbuster Streaming

The GGC and Punkbuster Streaming Service is optional and therefore it is not mandatory! However as you need to have an Battlefield Account in good standing any protest in case you are not able to join a server due to an Punkbuster and/or GGC ban will be rejected.

How you can setup PB and GGC you can find in our GGC and Punkbuster Setup Guide.

The pbsv.cfg can be found here.

2.10.2. Spectator List

You have to make sure that you have at least 2 spectator slots available for any sort of Broadcasts! You can find our official Spectator list here. How to setup the spectator is shown in our Spectator Guide. Follow the steps written in this PDF file to setup everything.

3. General Match Rules

3.1. Before the match

3.1.1. Server choice

The ESL does not supply servers for matches, players and teams must provide their own and come to an agreement with their opponent as to which to use. The purpose of this rule is to determine which server is going to be used, if you can not agree on one. Server Regions

Each Cup, League and Ladder including a specific region such as Europe, Oceania or North America in the Cup Name or Cup URL will be treated as regional Tournaments where the server has to be from this region. So for example in the Go4BF4 Europe Cups the server has to be hosted in Europe. Only when both Teams agree a server outside of the stated region is allowed to be used. Cups, Leagues and Ladders without a specific region in the name are considered to be global and the server rule "Tiebreaker" will be used! Tiebreaker

If both players/teams should have equal servers as defined previously in this rule, the match is going to be split over two servers. The server of the player/team which is on the left side in the match sheet will be used for the first half of the match. The other server for the second half of the match. Ping

The internet is changing continuously and the connection to a server is not always perfect. Players and teams have to agree on a server that offers both sides an equal ping. Nevertheless every player should know, that they will sometimes have to play with a bigger ping difference. In this case we have to appeal to the sportsmanship and fairness of the players and teams. The right to change server does not exist.

3.1.2. Warmup

Before the start of the match, both teams must state that they are ready to start the match.

3.2. During the match

3.2.1. Choice of side

The team on the left side of the match page can pick the side for the first round.

3.2.2. Server crash

If a server crashes during a round, then the round has to be restarted or when both Teams agree you can start from the Tickets/MCOM's which both Teams had at the time of the server crash.

3.2.3. Player drop

If a player drops before the first kill has been made, the match will be restarted. If a player drops after the first kill has been made then the match will continue and the player has to rejoin as soon as possible.

3.2.4. Change of players

Players can be changed at any time during the match. The new player has to fulfill all requirements (ESL Account, Member in the Team and an registered Gameaccount) and has to be eligible to play in the match.

3.2.5. Match result

When the match is over enter the result and/or confirm the match. For each mode you can find the topic "Scoring and Match results" for more Information about the scoring and end results.

3.3. After the match

3.3.1. Right to write a support ticket/file a protest

Only players/teams involved in a match are allowed to write a support ticket or to file a protest. Protests will be only accepted when a Protest ticket will be opened to the particular match.

3.3.2. Game abort

If a team aborts a match before it is finished, a win may be granted to the remaining team if the match advanced to a point where the end result can be determined. If your opponent should deliberately leave the match, you must definitely file a protest. You are not allowed to enter a result yourself. This can be penalized as a fake result.

4. League Specific Rules

For our Premierships, Groupstages and Open Leagues we have some specific rules for the following cases:

4.1. Deadlines

open a protest: within 24 hours after the match finished.

Note: If the match is already closed you are not allowed to file a protest (exception: cheating)

4.2. No show

If your opponent is not present 20 minutes after you have posted the IP and password of the server and you have to open a protest to request a default win. This is the fastest way to get your match checked, as the admins can not check all matches of a tournament manually. Do not enter a no Show in the matchsetup!

If a Team/Player didn't showed up for the second time during this Tournament or gave a default win to his opponent the second time all their previous matches will either be deleted or counted as default win for their opponents. This means the Team/Player will be disqualified after their second no show!

4.3. Servers

The ESL does not rent any servers for a cup (exceptions will be announced in the cup news). If you and your opponent do not have a server, please open a protest. In general both of you will be disqualified.

4.4. Overtime

In general a draw is a draw in Leagues! Overtime Rules are written in the gamemode specific rules!

4.5. Adding new players

All players on a team at the official start time of the Open League are eligible to play in all matches. After the official start time only two new players in 5on5 and three new players in 8on8+ are eligible to play. Using more than two/three new players during the cup will result in a default lose. Changing Players in any sort of 2on2 Cups or Leagues is not possible.

4.6. ESL Anticheat (Wire)/Linesman/wrong clientsettings

Missing ESL Anticheat (Wire) logout: warning

Missing Linesman: warning

Missing ESL Anticheat (Wire) logout and missing Linesman: warning

Missing ESL Anticheat (Wire) file: default win to the opponents

Wrong client settings: warning

By reaching the number of 2 warnings in different matches during the League the team will receive a default lose.

4.7. Disqualification

We reserve the right to disqualify teams from the tournament. This will only be done in cases were a team shows no real effort to get a match done or is even obviously blocking. In hard cases this can even effect both teams.

5. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.