Go4Artifact Europe January 2019 Finals
Last change: 09.04.2019 13:55
These are the rules for the Go4Artifact Europe January 2019 Finals. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
- 1. Match Media
- 1.1. Screenshots
- 2. Match rules
- 2.1. Region restrictions
- 2.2. Game modes
- 2.3. Decks
- 3. Match results
- 4. Communication and support
- 4.1. Admins
- 5. Spectators
- 6. Penalty Point Catalogue
1. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in his work because of bad match media names, penalty points can be assigned. Missing any kind of required match media can lead to a warning and penalty points.
Every player has to take screenshots showing their wins! This ensures we will have proof of the winners in case of disputes.
- Players are free to upload their screenshots into the match media but it's only required when result protests occur.
2. Match rules
2.1. Region restrictions
You can always see your regional restrictions on the tournament page. Depending on the tournament's region settings you may not be able to participate. Faking your country and/or nationality settings to get into the tournament will be punished with penalty points and a disqualification from the tournament.
2.2. Game modes
2.2.1. Tournament Format: Swiss
Player Cap: 256
Match Format: Constructed Best of One (1)
Tournament Format: Swiss
Number of rounds will be determined based on the number of participants. Minimum number required: 8. Number of rounds will be 4 for 9-16 players, 5 for 17-32, 6 for 33-64 etc. Elimination will occur after 3 losses no matter how many rounds will be played.
2.2.2. Lobby settings
The following lobby settings should be used:
Timer: Competitive Timer
Deck Rules: Standard Decks
Show decks: Off
Each participant can play their matches with any decks available to them.
3. Match results
In case of a tie the match is to be replayed using the same decks. In case of a second tie we will randomize the winner (unless it's the last round of the tournament) to ensure the tournament is not delayed unnecessarily long. Both players are obliged to confirm the correct result of the game at the end of the match and attach screenshots confirming the result in case of disputes.
3.1. Drops & Disconnects:
Every Player is responsible for their own internet connection. Disconnecting during a game will result in a game loss for the player who has the disconnect. Opponents have to upload a screenshot of their opponent disconnecting to the match/ protest ticket. Leaving a challenge once a match has been played will result in a loss for the player who left the challenge!
Client bugs count as a disconnect for the player who has the bug.
3.2. No show
If your opponent is not present 15 minutes after the match time, a protest ticket must be opened informing the ESL admin team of the situation. This is the fastest way to get your match checked, as the admins can not check all matches of the tournament manually. If the match has been already started and both contestants are playing, contestants lose their right to submit a no-show ticket.
Not showing up to the match results in a default-loss and a disqualification from the tournament.
3.3. Technical issues
Every player is responsible of their own internet connection and hardware-software environment. Leaving the match on purpose is not allowed and leads to a round loss.
4. Communication and support
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.
Spectating matches is allowed.
Casting an ESL match is only allowed with an ESL admin agreement. To get an agreement please write a Support ticket.
5.2. Personal Streaming
Personal Streaming is always allowed if ESL TV is not casting a match. If ESL TV is casting a match, personal streaming is not allowed without an admin agreement. Personal Streaming of a match shown by ESL TV, without permission from an ESL admin, can lead into a disqualification of the team or ban of the streaming player in the tournament.
6. Penalty Point Catalogue
In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.
|Rule violation||Number of penalty points|
|No show1||Team: 3; Player: 2|
|Reject compulsory challenge||Normal: 1 |
Intense (top 10): 2
|Abort match||Player / Team: 2|
|Use of ineligible player|
|Inactive barrage||Player / Team: 3|
|Barraged||Player / Team: 6|
|Unregistered player||Player / Team: 3|
|Missing Premium (where required)||Player / Team: 3|
|Missing Trusted (where required)||Player / Team: 3|
|Ringer/Faker||Player / Team: 6|
|Playing with wrong gameaccount||Player / Team: 3|
|Playing without a registered gameaccount||Player / Team: 3|
|Multiple/Fake accounts||Warning / 1-4 penalty points|
|Deception||Player / Team: 1 - 4|
|Fake result||Player / Team: 4|
|Fake match media||Player / Team: 6|
|Fake match||Player / Team: 6|
|Cheating||Player: 12 / Team: 6|
Matches get only deleted if the team/player violating the rules won the match.
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