Rules

play Valor Series Fall 2018 North America Qualifiers #1

Last change: 07.09.2018 02:15

These are the rules for the Valor Series Fall 2018 North America Qualifiers #1. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

Valor Series Handbook
Overview

Schedule

Valor Series Open Qualifier - August 26th/September 1st and 2nd

Valor Series Regular Season Days - Every Saturday and Sunday for 8 weeks, running September 8th - October 27th

Valor Series Finals - November 9th & 10th The top 4 teams from the Valor Series agree to traveling and competing in the Valor Series Finals & the winning team of finals will participate in AIC. All teams in the playoffs are required to get visas for international travel as soon as possible. This process needs to be started in the beginning of the season to avoid any issues that would prevent teams from traveling.

Valor Series Regular Season

All teams will play against the other teams in their region in a best of two. Both teams will have a rematch and play another best of 2 at another point in the season. Final season standings will determine the top 4 teams that go to playoffs.

Valor Series Finals November 9th and 10th in Sau Paulo. Any member of a qualified Valor Series team should begin any travel requirements they need to attend finals.

1. Valor Series Finals Qualification

At the end of the season the top 4 teams based on standings in the Double Round Robin will advance to the regional finals. All teams qualified for the Valor Series are expected to begin the visa process as soon as rosters are locked on September 7th.

Teams must maintain a majority (3 out of 5 or 4 out of 6 or 7) players on their roster to retain Standings.

Top 4 teams after the regular season advance to the playoffs. Prizes will be awarded based on standings at the end of the season. Positions 1-4 will be determined as a result of the playoffs.

2. Prize Pool

Every player that participates in the Valor Series shall receive prize money for their performance. The prize money earned will be dependent on the number of Matches played by the team, and the team’s final placement in the Valor Series. As an example this means if you only play 4 weeks in the season, you will be paid the equivalent of those 4 weeks out of the total prize money earned for that team for the duration of the season. All earnings and prize money shall be paid out within ninety (90) days of the conclusion of the Season Finals or from the day that the League receives complete and accurate payment forms from each player, whichever is later. Payments will be made to the individual players or to an agency/organization designated by the players. Each player is responsible only for their share of the earnings and cannot designate a recipient on behalf of another member of their team. Taxes are not included in the displayed prize amounts below. Earnings - all amounts in USD, amount is the total amount for the team.

Valor Series' '$65,000

1st $20,000 2nd $15,000 3rd $10,000 4th $10,000 5th $6,000 6th $4,000

3. Broadcast Schedule

  • All times are subject to change. Players are required to be prepared to play regardless of any delays or time changes. Players should be online 1 hour before their match schedule and be prepared to play in the event matches end early. As soon as the match before you begins, you should be ready to play at any time. Once you have joined the lobby, you must be prepared to begin the match as soon as you are instructed by the admin. Any delay to a match start after joining the lobby may result in penalties. If your team checks in for your match and then is unable to join the lobby with all members in time you may be subject to fines. This schedule is only a estimate. Your match time is immediately following the conclusion of the match before you, regardless of when this is. You should follow the broadcast so you have an idea of when your match will begin.

Saturdays

EU - Match 1 - 9:00 AM PT / 6:00 PM CEST

EU - Match 2 - 10:00 AM PT / 7:00 PM CEST

LATAM - Match 1 - 11:00 AM PT / 3:00 PM BRT

LATAM - Match 2 - 12:00 PM PT / 4:00 PM BRT

NA - Match 1 - 1:00 PM PT / 4:00 PM ET

NA - Match 2 - 2:00 PM PT / 5:00 PM ET

Sundays

EU - Match 1 - 9:00 AM PT / 6:00 PM CEST

EU - Match 2 - 10:00 AM PT / 7:00 PM CEST

LATAM - Match 1 - 11:00 AM PT / 3:00 PM BRT

LATAM - Match 2 - 12:00 PM PT / 4:00 PM BRT

NA - Match 1 - 1:00 PM PT / 4:00 PM ET

NA - Match 2 - 2:00 PM PT / 5:00 PM ET

4. The Valor Series handbook is a living document and changes may be made at any time

5. Eligibility

5.1. Player Eligibility

All players participating in Arena of Valor competitions must enter their Arena of Valor Game ID. The game ID is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments hosted by ESL, you must meet the following requirements: You must be a registered player on the ESL Play platform. You must have an active Arena of Valor Game ID in good standing and add it to your profile. You must have Tournament Mode unlocked on your Arena of Valor game account. If you do not not meet these requirements you will be deemed ineligible. North America region includes Canada and Mexico. Players must be at least 16 years old and will require a signed permission slip from a parent if under the age of 18. Players are limited in participating to only one region. Teams that qualify for the Valor series will be restricted to league play and ineligible to compete in the Go4 series.

5.2. Team and Player Names

ESL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by ESL. For more information on team and player names, please refer to the ESL Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases”. If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. All team and player names must be in English. All Arena of Valor account names for qualified players must be in Latin characters. Players with in game names that violate this rule will be ineligible to compete. Teams and players that compete in the the Valor Series will have their team names and player names locked for the duration of the event unless approved by an admin and with good reason. All teams participating in the Valor Series will be required to provide a team logo to represent their team. Logos that are inappropriate or low quality will be edited/changed to fit the criteria for the Valor Series.

5.3. Roster

Team rosters must consist of at least the minimum amount of players required to participate in a cup. Teams are only allowed to play with players on their roster with a registered game ID. All roster changes must be made prior to the end of the roster lock periods. This means substitutions may be made during the following time frames.

1st Roster Lock period (Pre Season) September 3 - September 7

2nd Roster Lock period (Mid Season) September 30 - October 5

Teams must retain a majority of the original roster to retain eligibility in the Valor Series.

Example: For a team of 5, 3 of the original 5 members must remain on the roster. Example: For a team of 6 or more, 4 of the original members must remain on the roster.

5.3.1. Ringers

Only registered team members are allowed to play for a team. Players and teams must compete under their officially registered Arena of Valor team names and Nicknames at all times during official matches. Playing with illegal ringers is prohibited and will result in penalties. A ringer is defined as someone that is not a registered member of your team. Not to be confused with Substitutes which are defined as registered members of your team that can sub in for official matches.

5.3.2. Roster Size

The required minimum amount of players is five, with two open positions for a sub and a coach. The maximum roster size is seven. In the event of a substitution or roster change the old or inactive player must also be removed. All rosters must retain a majority of the original members that earned the Valor Series spot to be eligible to play in the Valor Series.

5.4. Game Version

All players must install the newest version of the game in order to participate in tournaments hosted by ESL. Updates must be installed before the tournament starts.

5.4.1. Patch

All matches will be played on the patch available on the live servers at the time of a match.

5.5. Regions

Teams must have a majority of the members with residence in the region they are playing for. Teams may not participate in more than one region. If you suspect that players are in violation of this rule, please submit a ticket and the admin team will investigate the matter.

5.6. Check In

All members of each team must be online and ready to play at the match times defined by ESL. Teams are required to follow the tournament’s sign up process and check in their team. Failure to check in a team will lead to not being to able to participate in the tournament. Qualified Teams in the Valor Series should check in via their captain in the Valor-Series-FallSeason channel up to 1 hour before their region is scheduled to begin.

5.7. Team Interviews

All teams are required to have at least one player available for a interview throughout the broadcast. Interviewed players must have skype installed and a usable microphone. Interviewed players must be available for video and sound tests prior to interviews and matches.

6. Tournament Format and Rules

6.1. Match Changes

ESL may, at its sole discretion, change the start time of a match. ESL will notify all involved teams at the earliest possible convenience.

6.2. Rule Enforcement

The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. The tournament administration may change these rules at any time without prior notice.

6.3. Game Preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted in the discord channel The match must be played with the correct settings. The posted start times of individual matches are for estimation purposes and can be overruled by the progress of the broadcast or by the admin.

6.4. Disconnects

In the case that (a) player(s) disconnect(s), the team is allowed to continue to play the match at a disadvantage. The disconnected player(s) have to rejoin the match as soon as they’re able to. Continued disconnection and rejoins is allowed no more than 3 times. After 3 rejoins the team must continue without the disconnected player. Please also see Game Pauses 9.2.

6.5. Tournament Format

Valor Series will follow a Double Round Robin format. All teams will play all other teams in their region, twice. Each match is a best of two, so teams will end up playing a total of 4 maps against every other team.

6.5.1. Game Lobbies

Each team will host a lobby, alternating, for the best of 2 round robin matches.

6.5.2. Custom Matches

Custom games are created by navigating to Casual Match, clicking on Custom Match and opening a 5v5 Tourney Mode game on Antaris Battlefield.

7. Match Settings, Format, and Rules

7.1. Hero Bans

The tournament administration reserves the right to ban any hero from use in the tournament. In the event of a hero ban, that banned hero may not be played.

Any newly released heroes in a game update must be out for 1 week before they are eligible to be played in the Valor Series and will be globally banned. In the event a newly released hero is picked or banned before they are eligible, the game will immediately be remade and all picks and bans up to that point shall be the same.

7.1.1. Hero picks and bans

All bans will be done in Tournament Mode.

7.2. Match Format

Each match is played as a best of 2.

7.3. Side Selection

Side selection will alternate so each team gets to select a side in each best of 2.

8. Teams

8.1. Substitute Players

Two substitutes is allowed to play for each team during a tournament. Substitutes may only be made between maps. Substitutes can only consist of registered members of your team (Sub/Coach position) Anyone that is not a registered member of your team will be considered an illegal ringer and unable to play.

8.1.1. Eligible Substitutes

For qualified teams of the Valor Series, substitutions may only be made during the roster lock periods.

1st Roster Lock period (Pre Season) September 3 - September 7

2nd Roster Lock period (Mid Season) September 30 - October 5

8.2. Number of Players

All matches will be played as 5on5. Matches are to be played with the minimum amount of players required. Failure to field a full roster may result in a forfeit.

8.3. Sponsorships

Teams can freely acquire sponsorships, but must adhere to ESL’s sponsorship guidelines. An Organization can only have 1 team in the valor series under its name. This means that as an example a Organization could not have two teams in the Valor Series, but a sponsor could sponsor two teams as long as it is a sponsor and not an organization representing the players. Sponsors must be deemed appropriate for the Valor Series. This means that sponsors from gambling, alcohol, pornography, and potentially violent or racist entities will not be allowed.

9. Game Rules

9.1. Game Restarts

A match can only be restarted with prior admin approval. In a restarted game each participant must choose the same side, and heroes, as picked at the start of the the original match.

9.1.1. Examples

Examples may include, but are not limited to: A server crash Incorrect game settings

9.2. Game Pauses

No pauses are allowed from players on broadcast matches during the Valor Series. All pauses are from the observer.

9.3. Observers

Observers are allowed only if both teams agree and an admin gives permission. Exceptions to this rule are ESL admins and people that are given permission by an admin.

9.4. Protests

Teams have 5 minutes after the match concludes to message an admin on discord and protest the match. If a protest is not brought to the attention of the broadcast admin in the allotted time frame, it will not be considered an official protest and all match results will stay as is. Match protests must include screenshots clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes.

10. Communication and Support

All official communication between admins and players will be held in the Valor Series Fall Season discord. Captains are required to be active in this Discord to coordinate with tournament admins. Any other members of the team are welcome to join and participate in the discord but it is not required. If for whatever reason a teams captain is not available, it is the responsibility of that team to ensure that another player is in the discord coordinating with tournament admins.

10.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated.

10.1.1. Confidentiality

Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless ESL’s permission is obtained.

10.1.2. Match Fixing

Attempting to intentionally alter the results of a match by losing or otherwise trying to affect the results.

10.1.3. Account Sharing

Allowing individuals who are not the account’s owner to play on a player’s account during an official match.

10.1.4. Software or Hardware

Using any software or hardware to gain benefits that are otherwise not available in-game. Examples include, but are not limited to: any form of scripting, no-fog, coloured models, texture changes and sound changes. Games played at a Live event (Finals) must be on a tournament approved device.

11. Player Conduct

Players are expected to conduct themselves professionally throughout the entirety of the Valor Series including, but not limited to, inside and outside of the Valor Series, qualifiers, interviews, and the Season Finals. Warnings or penalties may be issued for any of the following:

Language – In all languages, Players may not use obscene gestures, profanity and/or racist comments in game chat, lobby chat, or live interviews. This includes abbreviations and/or obscure references. League Administrators reserve the right to enforce this at their own discretion. These rules also apply for forums, emails, personal messages and League Discord channels. Behavior – Persons are required to behave in a sportsmanlike manner towards other competitors, members of the League Administration team, media, and fans. In-Game Presence – Persons involved in the Valor Series are required to follow all in game rules that are part of Arena of Valor Content Creation – Teams are responsible for the assurance of the appropriateness of the content that they produce including, but not limited to: Social Media Presence, Videos, Streams, and Interviews. Disputes and Redress – Any general disputes a person may have with the current operation of the League should first be addressed by messaging a League Operator via Discord. Failure to follow proper procedure for disputes will result in denial of the dispute and the possibility of further penalties. Illegal substances and PED’s – Team members may not be under the influence or in possession of illegal substances or performance enhancing drugs (PED). In addition to the standard Code of Conduct penalties, any offending Players may be handed over to the authorities in accordance to the local laws and/or disqualified from participation. Alcohol – Team members that are intoxicated during any event may be disqualified at the discretion of the Tournament Organizer. Cheating – Any form of cheating will not be tolerated. If the Organizer determines that a Player is cheating, the Player or team will be immediately disqualified and removed from the tournament and may be restricted from participating in future events. Software Exploitation – Any intentional use of any bugs or exploits in the game may result in a forfeit of the Match and disqualification from the tournament. Bugs and exploits will be determined at the discretion of Tencent and/or the Tournament Organizer. Collusion and Match Fixing – Players are not allowed to intentionally alter the results of any Match. If the organizer determines that a Player or team is colluding or Match fixing, the Player or team will be immediately disqualified and removed from the Tournament and may be restricted from participating in future events. Players must compete to the best of their ability at all times. Gambling – Anyone associated with the Valor Series is forbidden from placing wagers on any Matches or actions in, or around, the Valor Series.

Unless expressly stated otherwise, offenses and infringements of these Player Conduct rules are punishable, whether or not they were committed intentionally. Attempting to commit any offenses or infringements is also punishable.

11.1. Disqualification

ESL reserves the right to disqualify teams and players. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time, and it is determined to have been done on purpose, they will be removed from the event and barred from any future events.

12. Technical Issues

Teams are responsible for their own technical issues, including hardware, software and/or internet issues. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.

13. Penalties

Penalties will be awarded for offenses within the Valor Series as follows.

1st offense will be a 5% total prize cut for that player on earnings for the entire season.

2nd offense will be a 10% total prize cut for that player on earnings for the entire season, and a 2 series suspension from participating in the valor series. If a player is suspended, and that team does not have any subs or coaches to replace them, the team will receive forfeit losses for those matches.

3rd offense will be a 20% prize penalty for that player on earnings for the entire season, as well as a full ban for the remainder of that season. If the offense is serious enough, a 1 year or multi season ban may be implemented.

Examples of Offenses listed in the Player Conduct section above.

14. Tiebreaker

In a situation where more that two teams are tied the deciding order is as follows: Match W/L record among the tied teams against only the tied teams (cumulatively). Game W/L record among the tied teams against only the tied teams (cumulatively). If more than two teams still remain tied, then another round of the round robin will be played between the remaining tied teams. In the event that the tie remains, this process will restart. In a situation where only two teams are tied the deciding order is as follows: Match W/L among the two teams against only the two teams (cumulatively). Map W/L among the two teams against only the two teams (cumulatively). A deciding best of three match will be played.

15. Broadcast Procedures

Qualified teams will have their captain added to the discord server. Captain's will be responsible for making sure their teams are aware of any information posted in this channel at all times. Captain's are the "Point of Contact" for a qualified Valor Series team. Captain's are responsible for being responsive in this channel. If a captain is unresponsive or uncooperative in any way, penalties may include: map loss, series loss, disqualification. Pauses are not allowed during a broadcast, all pauses will be from the observer. In the event of a disconnect, the observer will wait for a "lull in the action" or for "any meaningful action" to complete before pausing and allowing the disconnected player a chance to rejoin.