Intel Extreme Masters III: Competition Mode
Today we announce the qualification mode of the Intel Extreme Masters Season III for Counter-Strike 1.6 for Europe and the USA. From National Qualifiers over Main Rounds to the Continental Finals and the Global Finals. Get all information about the mode in which the third season of the Intel Extreme Masters with 750,000USD prize money is held.
The World Final

This will be the highlight of the Intel Extreme Masters Season III. 12 participants in both Counter-Strike and World of Warcraft will qualify for the World Final at the Continental Finals. The World Final consist of two stages: First a group stage with 2 groups with 6 participants each, followed by double elimination playoffs with 8 participants.

Continental Finals

Each Continental Final has a slightly different number of teams, but the general layout is the same as the World Finals. In Europe 12 teams will attend for both WoW and CS, all of which qualify through the continental main round. In North American we'll have 8 CS and 12 WoW Teams. 6 of the CS teams will qualify through the continental main round while 2 teams from South America will receive a wildcard. All 12 WoW teams will qualify through the continental main round.

Global Challenges

Global Challenges are open to teams from all over the world. Applications for the events will soon be opened on the ESL website. By default each Continental Final has two slots for the world finals. By winning a Global Challenge or ranking second, teams can win additional slots for the World Final for their continent, e.g. if a team from Europe place first or second at one of the 3 Global Challenge events of each game, the European continental finals would receive one additional slot at the world finals. This slot would be awarded to teams that attended the continental final, starting from rank #3.


The Mode in Europe

How to qualify for the Intel Extreme Masters III?

The Intel Extreme Masters III starts for all Counter-Strike 1.6 teams in the qualification rounds. There are two ways to qualify for the Extreme Masters Main Round: Countries with an active ESL Pro Series will determine their participants via the ranking of the latest finished season. Countries without an active ESL Pro Series will hold so called "National Qualifiers". After the National Qualifiers the winning teams will either be placed in 2-round Intel Extreme Masters qualifier for the Main Round or placed directly in the Main Round. Get detailed information about which nations will hold a national qualifier and which teams have already qualified for the Main Round through their local EPS in the Country Ranking.

Details on the WoW qualification will be released soon.

The Main Round and Relegation

In Counter-Strike 16 participants advance from the Intel Extreme Masters qualifier, joining the other 16 for the final lineup of 32 participants in the Intel Extreme Masters main round. These participants are placed into 4 groups with 8 participants each. The participants that finish the main round within top 2 ranks of their group are directly qualified for the Continental Final. The participants that place third and fourth within their groups are qualified for the relegation.
The relegation consists of 8 participants. A participant that placed third in a group will face a participant that placed fourth in another group. The final matches are being determined by drawing lots.

The competition mode and numbers for WoW are identical to the ones for CS.

The Mode in North America

Qualification

The CS season will start with a series of 4 single-elimination qualification cups. There will be a cup every week and will last exactly one week each. Each cup will have up to 32 participants of which the top 4 will qualify for the continental Main Round of the Intel Extreme Masters. Teams already qualified for the group stage are not eligible to play in subsequent qualification cups. Players already qualified with one team are not allowed to play for other teams in subsequent qualifiers.
Details of the WoW qualification will be released soon.

Main Round and Relegation

16 participants advance from the qualifier cups. These participants may only be based in the US or Canada. These participants are placed into 2 groups with 8 participants each. The participants that finish the main round within top 2 of their group are directly qualified for the continental finals. The participants that place third and fourth within their groups are qualified for the relegation.
The relegation consists of 4 participants. A participant that placed third in a group will face a participant that placed fourth in another group.

WoW will feature 32 participants in 4 groups of 8 participants. These participants may hail from from the entirety of the American continents as well as Australia, as long as they can play under reasonable conditions on North American WoW servers. The rules on advancement to the Continental Final are identical to the rules for CS, only the number of teams qualified for the Continental Finals and relegation are 12 and 8 respectively.

ESL reserves the right to change details of the above mentioned competition modes if required. In case of changes the participants and the public will be notified.
339429, Tuesday, 15/07/08 16:14
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comments (10)
 
 
nice
greeeaaat
There is a mistake in the chart. I think the number of participants and groups in the main round and in the continental finals are wrong.
Counterstrike: 2 groups of 8 and 2 groups of 4
WoW: 4 Groups of 8 and 2 groups of 6
fixed ;x
Will the WoW part work like in the US, where 2000+ rated teams can compete? That would be awesome :)
Will there be any age limits for the WoW part?
what is license holder?
what is license holder?
License holder is a person or company that is running the ESL in given region e.g. Bulgria
nice nice
 
 
 
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