The spread and usage of certain illegal mods prohibited by the Wargaming.net ToS and that go against the spirit of fair play needs to stop. If you are caught using you will be banned from playing on ESL and reported to Wargaming.net for further investigation.
The spirit of competition
If you participate on ESL you are in the top percentile of players in the world. You are here to play and improve and of course be rewarded for achievement.
However if you use illegal in-game modifications for personal gain you are going against all the principles we stand for.
What can and can't I use?
ESL does not have it's own mod politicly, we adhere to the one provided by Wargaming.net, found
here, it states the following:
Creation of Derivative Works
Wargaming.net allows the Participants to use and modify art, models, music, data on game objects, statistical, non-personal data about players, game interface (hereinafter the “Content”) of World of Tanks, World of Tanks: Blitz, World of Warplanes, World of Warships, World of Tanks: Generals (hereinafter “Wargaming.net Games”) in derivative works of the Participants provided they comply with the following conditions:
- No modifications should be created requesting or otherwise receiving the payer’s email address and/or password in Wargaming.net Games. The user can only log in using a Wargaming.net ID.
- Wargaming.net Games Content will not be used to create competing MMO/Action products, in single-player games or games of any other genres.
- Any non-interactive (without user participation) data collection from Wargaming.net Game websites performed through APIs other than WG Public APIs, is not allowed.
- Advertising in modifications of the game client is not allowed in either text, graphic or audio form.
No modifications shall be created which, according to Wargaming.net, bring undesirable changes to the gameplay of Wargaming.net Games. The list includes, but is not limited to:
- Transparent textures on game objects penetrated by game armament.
- Replacement of game models with collision models.
- Explicit highlighting of game objects that may seem dangerous as non-hazardous (e.g., white textures on destroyed tanks).
- Any changes to auto-aim (e.g., leading targets, automatic targeting of vulnerable areas).
- Fixing for the player the position of the other players that are not visible by the rules of the game visibility (locking the position of the player that disappeared from sight on map by tracer flares, display of the name of an enemy player that inflicted a non-critical hit remaining out of sight, etc.).
- Fixing the destruction of destructible objects on the minimap.
- Camera which is not attached to the position of a player, a “free” camera, able to move in three dimensions, and the use of artillery mode for other types of vehicles.Using keyboard macros in game situations (e.g., automation of work of “manual fire extinguisher”, except for an automatic shot from a reloaded weapon).
- Indication of an aiming point of other players which is different from its visual representation based on the position of a standard, unmodified 3D vehicle model operated by the player.
- Full or partial automation sending a vehicle to battle, its operating and firing (use of bots).
- No derivative works should be created, which according to Wargaming.net damage the company’s reputation.
- No assumption of authorship is allowed as well as hiding or removing the copyright notice placed within Wargaming.net Games Content.
I suspect someone is using these modifications
Immediately create a support
or protest and post all the evidence you have, this will be reviewed by one of the admin team (could take a week or more).
Follow us & spread the word
We wish you good luck and have fun playing in the ESL.
Tell us what you think about this news in the comments!
Tuesday, 24/06/14 06:08