Illegal Client Modifications Warning
The spread and usage of certain illegal mods prohibited by the Wargaming.net ToS and that go against the spirit of fair play needs to stop. If you are caught using you will be banned from playing on ESL and reported to Wargaming.net for further investigation.

The spirit of competition


If you participate on ESL you are in the top percentile of players in the world. You are here to play and improve and of course be rewarded for achievement.

However if you use illegal in-game modifications for personal gain you are going against all the principles we stand for.

What can and can't I use?


ESL does not have it's own mod politicly, we adhere to the one provided by Wargaming.net, found here, it states the following:

Creation of Derivative Works

Wargaming.net allows the Participants to use and modify art, models, music, data on game objects, statistical, non-personal data about players, game interface (hereinafter the “Content”) of World of Tanks, World of Tanks: Blitz, World of Warplanes, World of Warships, World of Tanks: Generals (hereinafter “Wargaming.net Games”) in derivative works of the Participants provided they comply with the following conditions:

  • No modifications should be created requesting or otherwise receiving the payer’s email address and/or password in Wargaming.net Games. The user can only log in using a Wargaming.net ID.

  • Wargaming.net Games Content will not be used to create competing MMO/Action products, in single-player games or games of any other genres.

  • Any non-interactive (without user participation) data collection from Wargaming.net Game websites performed through APIs other than WG Public APIs, is not allowed.

  • Advertising in modifications of the game client is not allowed in either text, graphic or audio form.


  • No modifications shall be created which, according to Wargaming.net, bring undesirable changes to the gameplay of Wargaming.net Games. The list includes, but is not limited to:
  1. Transparent textures on game objects penetrated by game armament.
  2. Replacement of game models with collision models.
  3. Explicit highlighting of game objects that may seem dangerous as non-hazardous (e.g., white textures on destroyed tanks).
  4. Any changes to auto-aim (e.g., leading targets, automatic targeting of vulnerable areas).
  5. Fixing for the player the position of the other players that are not visible by the rules of the game visibility (locking the position of the player that disappeared from sight on map by tracer flares, display of the name of an enemy player that inflicted a non-critical hit remaining out of sight, etc.).
  6. Fixing the destruction of destructible objects on the minimap.
  7. Camera which is not attached to the position of a player, a “free” camera, able to move in three dimensions, and the use of artillery mode for other types of vehicles.Using keyboard macros in game situations (e.g., automation of work of “manual fire extinguisher”, except for an automatic shot from a reloaded weapon).
  8. Indication of an aiming point of other players which is different from its visual representation based on the position of a standard, unmodified 3D vehicle model operated by the player.
  9. Full or partial automation sending a vehicle to battle, its operating and firing (use of bots).

  • No derivative works should be created, which according to Wargaming.net damage the company’s reputation.


  • No assumption of authorship is allowed as well as hiding or removing the copyright notice placed within Wargaming.net Games Content.


I suspect someone is using these modifications


Immediately create a support or protest and post all the evidence you have, this will be reviewed by one of the admin team (could take a week or more).

Follow us & spread the word





We wish you good luck and have fun playing in the ESL.

Your Admin Team



Tell us what you think about this news in the comments!
Laughter, Tuesday, 24/06/14 06:08
 
comments (26)
 
 
+1
+2
+3
+4
1 edits
+5
wooow brawo, and now please find some way how to detect it.
Anti cheat mod that scans your res_mods folder looking for known file patterns?
For example:
- You are alowed to attend ESL competitions only if you have this mod installed.
grzech_p wrote:
Anti cheat mod that scans your res_mods folder looking for known file patterns?
For example:
- You are alowed to attend ESL competitions only if you have this mod installed.


That would be great!
grzech_p wrote:
Anti cheat mod that scans your res_mods folder looking for known file patterns?
For example:
- You are alowed to attend ESL competitions only if you have this mod installed.


It's certainly an option, I can tell you we are currently considering it.
Imo that is a MUST....Otherwise..this is just empty talk...ppl are using all sort of things listed here (if not all) for some time now.. I hope you would act soon,and we wait for bans to come..then we will be sure it works :)
1 edits
in the end
Last night in ProLeague, FreeFall knew somehow that CPlay left the hill on mines and were in the village so they did an all out push and cap past the islands. VirtusPro stayed in cover on Ensk just till eSuba started to circle to the lines, then they all went and caught one IS3 off guard. Why can't we all see their replays like we could in other seasons?
1 edits
MickeyD wrote:
Last night in ProLeague, FreeFall knew somehow that CPlay left the hill on mines and were in the village so they did an all out push and cap past the islands. VirtusPro stayed in cover on Ensk just till eSuba started to circle to the lines, then they all went and caught one IS3 off guard. Why can't we all see their replays like we could in other seasons?


I can explain you why freefall pushed on us ( Cplay ), if you look cloosly in the stream you can see that dakillzor got spotted in the is-3 and then they made the move, we were in the wrong position and thats why they capped and won ..

From virtus pro, i have no idea how they did that...
;)
1 edits
7th sense perk, available after you press alt+f4 in game ;)
Funny thing is that the link that was shared of so called "banned mods" are for developers and not for users. There has never been an official "banned modlist" released which is why people are still using the mods listed above. It's a loophole within wgs failed eula. So unless they start naming banned mods there's really nothing that can be done for now.
There will be no names of the mods as name can be changed easily.
Description of the mod funcion is a best way to put it on banlist.
And about the mentioned list I've seen it many times already on EU forums and blogs.
Mind posting a link then and not the one that refers to the developers blog?

I do like the solution you posted a few posts up btw.
1 edits
Ok,

I read this list on FTR blog and it was taken as well from developer pages. So my bad.

http://ftr.wot-news.com/2014/04/11/official-eu-mod-stance-which-modes-are-forbidden/
+1
I think the best way is to put into the game the possibility of choose which mod you want to use.

This list is to be introduced by WG into the game, without res_mods file.
1 edits
GuLp wrote:
I think the best way is to put into the game the possibility of choose which mod you want to use.

This list is to be introduced by WG into the game, without res_mods file.


+1
@Laughter:
It seems that this list of mods does only apply to participants of the "Wargaming Developers Partner Program" for not to create such mods. But how does this affect the rules for the playerbase?
+1
Honest Violence wrote:
@Laughter:
It seems that this list of mods does only apply to participants of the "Wargaming Developers Partner Program" for not to create such mods. But how does this affect the rules for the playerbase?


The list I posted here is the most official I could find, however this also describes the same mods which are forbidden on ESL: http://forum.worldoftanks.eu/index.php?/topic/378578-official-statement-on-game-modifications/
dAWIDJE wrote:
+3


gj?? u noob...
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