Game rules

This tournament is not affiliated with or sponsored by Electronic Arts Inc.


  • The tournament, depending on the team sign ups, will be played over one or two lobbies.
  • Registration for the tournament will close an hour and a half before the start, we remind you to check-in to ensure your participation (unless otherwise communicated by the admin team on the official discord).
  • The check-in phase will close one hour before the start of the tournament (unless otherwise communicated by the admin team on the official discord).


  • 20 Squads per lobby. 
  • 4 Qualifier matches are to be played.
  • Each Squad earns points for their placement and kills. The distribution of points is accessible and can be read in the full rules here
  • Teams - 3 players per team.
  • Teams must be made up of 2/3 UK or NI residents. 
  • Matches will be played on the following map: World's Edge.


  • Please join the following Discord server to get all the information you need about the tournament.

If you have a problem, or notice something wrong, please contact the admins IMMEDIATELY . You can write to us through Discord for quick questions, otherwise open a support ticket for everything else

Game rules

1. Overview

The ESL Apex Legends Premiership Autumn 2022 (“Competition”) is operated by ESL Gaming (alternatively “ESL” or “Tournament Organizer”).

The ESL Apex Legends  is a video game competition conducted using Electronic Arts Inc Apex Legends (“APEX”) for the PC on “Origin” and “Steam”. 

PC Tournaments is in no way sponsored, endorsed or administered by, or associated with, Electronic Arts Inc.

If you have any questions about this competition, its registration process and how to participate, please visit the link HERE.

2. Player Eligibility

2.1 Eligibility Requirements

Only eligible individuals can participate in the Competition. 

An ESL Premiership participant is a captain, starter, substitute or coach that is listed on an ESL Premiership roster. Any participant of an ESL Premiership team is considered to be locked to it regardless of whether or not the person has played in the league. No participant can be part of more than one organisation/team taking part in overlapping seasons of ESL professional gaming competitions. This includes, but is not limited to:

  • Intel Extreme Masters
  • ESL One
  • ESL Pro League
  • ESL National/Regional Championship or any of those leagues’ qualifiers e.g. ESL Challenger League.

If there is uncertainty whether someone is allowed to participate, please raise the issue with the tournament officials as soon as possible.

Locked to the Roster

Participants of an ESL Premiership team are considered locked to that team. This means the team is responsible for the participant. Any penalties for rule infractions made by a participant will be levied against the team as a whole. This does not necessarily include bans.

If a team is found to use a player in any match during the ESL Premiership season (Qualifiers, Relegations & Main Season) that is locked to another roster and no transfer request was made, punishments will be handed to the team and individual in question.

2.1 Time Zone

Official league communication will use the following timezones:

  • Greenwich Mean Time (GMT)


The region of the ESL Premiership is focused on Europe, but also allows participation from players within EMEA and MENA. Only participants from the following countries are eligible to participate:

  • United Kingdom, Ireland, Sweden, Denmark, Finland, Norway, Iceland, Faroe Islands, Greenland, Estonia, Latvia, Lithuania, Austria, Belgium, France, Germany, Austria, Latvia, Lithuania, Liechtenstein, Luxembourg, Netherlands, Switzerland, Bulgaria, Belarus, Czechia, Hungary, Moldova, Poland, Romania, Russia, Slovakia, Ukraine, Albania, Andorra, Bosnia & Herzegovina, Croatia, Cyprus, Greece, Italy, Kosovo, North Macedonia, Malta, Monaco, Montenegro, Portugal, San Marino, Serbia, Slovenia, Spain, Turkey, Vatican City, Northern Ireland, South Africa, British Indian Ocean Territory, Svalbard & Jan Mayen, Jersey, British Virgin Islands, Guernsey, Isle of Man, St Helena, Ascension, Tristan da Cunha, Afghanistan, Algeria, Armenia, Azerbaijan, Bahrain, Bangladesh, Djibouti, Egypt, Georgia, India, Iraq, Israel, Jordan, Kazakhstan, Kuwait, Kyrgyzstan, Lebanon, Libya, Mauritania, Maldives, Oman, Pakistan, Palestinian Authority, Qatar, Saudi Arabia, Somalia, Sri Lanka, Sudan, Syria, Tajikistan, Tunisia, Turkmenistan, United Arab Emirates, Uzbekistan, Yemen, Nepal

Individuals who meet all of the eligibility requirements listed above are referred to hereafter as “Players”.

If at any point during the Tournament, the Tournament Organiser becomes aware that an individual does not meet any one of the eligibility requirements they will be removed from participating in the Tournament and/or prevented from winning a prize.

2.2 Reigstration

To register, Players must: 

  1. sign up for ESL Apex Legends Premiership Autumn Season 2022  using ESL Play tournament hub page.
  2. link their Account on the ESL Play tournament hub page; 
  3. Read and accept the ESL Apex Legends Premiership Ruleset and relevant privacy policies, including the ESL privacy policy. 

3. Setup 

Each player must enter the lobby as soon as possible.

3.1. Technical Problems

Players are responsible for their hardware, software and internet connection. Matches will not be moved or suspended temporarily in case of technical problems. If a player is unable to continue playing (see 2.7 Player Crash), he will be forced to forfeit. Any technical problem related to the setup and attributable to the organization must be reported before starting the game.

3.2. Game version

The game must be updated to the latest version available before the tournament starts.

3.3. Lag

In case of lag, the Admin Team must be notified immediately. Based on the progress of the match, the Admin Team reserves the right to suspend the match, restart it or evaluate it as it is.

3.4. Sudden disconnection

In case of a sudden disconnection, you must immediately notify the Admin Team without closing the error message that will appear on the screen. Based on the progress of the match and the error message shown, the Admin Team reserves the right to suspend the match, restart it or evaluate it as is. By closing the error message, the player loses any right to protest. There is only a restart of the lobby per game in case of a sudden crash during the landing phase.

3.5. Server unavailable

In the unlikely event that the game servers are unavailable for any reason, the Admin Team reserves the right to suspend the tournament.

3.6. Crash of a player

If a player crashes from the server during the match, the round will continue uninterrupted until the end and the team will have to finish the round with the remaining players. Each player is responsible for their own hardware.

4. Tournament Rules

4.1. Tournament structure

The tournament will be structured in four (4) rounds. The first round will be divided into groups based on the number of members. Within their own group, each team will have to play four (4) games. The amount of teams that will have access to the next round will be decided in such a way as to maximise the number of teams in the lobbies. If the registered teams are 20 or less, the tournament will be structured in a single lobby.The structure of the tournament (number of rounds) will be decided by the Admin Team based on the number of actual participants.

If necessary, the tournament structure could be readjusted by the Admin Team.

4.2. Access to the Group Stage

Top 20 teams from Open Qualifiers will have direct access to the Group Stage.

4.3. No show

To ensure the smooth running of the match, each team must have at least 2 players in the lobby. In the event that a team has failed to enter by the start of the match, 0 points will be awarded to the team. In case it is deemed necessary, the Admin Team can disqualify the aforementioned team.

4.4. Forfeit

A team can forfeit before having played its match. By forfeiting, he agrees that he will no longer be able to participate in the current competition. If a participant decides to forfeit, he will automatically forfeit all prizes and points up for grabs.

5. Tournament Progression

5.1 Qualifiers

  • Number of rounds: 4
  • No eliminations
  • 1 map per round
  • 20 teams per map
  • Seeded pool play: Randomised
Kill 1 Point
1st Place 12 Points 
2nd Place 9 Points 
3rd Place 7 Points
4th Place  5 Points
5th Place   4 Points
6th - 10th Place 2 Points
11th - 15th Place  1 Point
16th - 20th Place  0 Points 

5.1 Match Progression

5.1.1 Match start time

All matches are played on the scheduled match time. 

5.1.2 Joining your game lobby

  1. Lobby code will be announced in the ESL Premiership Discord.
  2. Copy the code that you will see in the discord.
  3. In the game you must enter "Select a game mode".
  4. Enter the Tournament Match option and enter the code to join the lobby. 
  5. Wait until the match starts and play.
  6. The result will be automatically submitted at the end of the match.

5.1.3 Match details

  • All settings in each Match will be the default settings of a Ranked Leagues match of Apex Legends
  • Map: All rounds will be played on the current season's map (World’s End).

5.1.4 No show

  • Each team has 10 minutes to show up to a match. (scheduled match start time +10 minutes). Not showing up within 10 minutes results in a default loss.

5.1.5 Results

  • Will be automatically submitted at the end of the match.

5.1.6 Disconnection

  • In the event of a team disconnect, that team will forfeit the match if they are unable to reconnect to the lobby.
  • In the event that one or more team players disconnect, the player(s) may not be able to continue the game if they are unable to reconnect, the remaining player(s) will be able to continue the game but will be reduced in numbers.

5.1.7 Match Disputes

  • If any issues are encountered in a match, it’s the team responsibility to create a dispute and reach out to the admin team.
  • In order to create a dispute, go to the match page in your PS4 and select the option “Go to Support Page”.
  • Teams are responsible for providing proof of match results in case of disputes. This can be done with screenshots of each victory or video replays uploaded to websites such as Youtube or Twitch.

5.2 Match Media

The following match media are acceptable forms of proof during match reporting and protests:

  • Twitch livestream VODs (with clear naming of the players, selected fighters, date, tournament round).
  • Screenshots (or photographs) showing both players and the result/issue.

6. Teams

The team must consist of exactly 3 players. A team is not allowed to have members with an "Inactive" and / or "Honorary" status (in this case, the team will not be admitted to the tournament). The team on ESL Play must not be modified or changed in any way during the entire duration of the tournament. Teams are only allowed to field their full members, with gameaccount properly registered before the tournament starts.

6.1 Replacing a Team Member

It is not allowed to have spare players.

If a team member is replaced without any authorization from the Admin Team, the resulting team will be considered as new. Therefore, the same team will start from zero points in the general classification.

6.1.1 Changing a Team Member

If, for any reason, a team member is unable to play one or more of the tournament qualifiers, the team is allowed one and only one change. In order to make the one and only change allowed, the team leader must open a support ticket, indicating:

  • the ESL Play ID of the team,
  • the ESL Play ID of the outgoing member,
  • the ESL Play ID of the incoming member.
  • Each team qualified for the Group Stage phase can make one and only one change using the method described above.

It should be noted that each team admitted to one or more qualifiers and, in case of qualification, to the following Group Stage will be blocked, in such a way as to prevent the exit and / or entry of its members without the approval of the Admin. Team. Consequently, this team will not be able to change and / or add members even if they participate in other tournaments on ESL Play.

7. Streaming

Personal Streaming is only allowed if the player transmits their point of view (POV). If a player decides to broadcast their point of view (POV), it is their responsibility to take action against stream sniping, ESL recommends using a delay in the stream. Stream sniping will not be punished in any way in a ticket!

Personal Streaming of a match being broadcast by ESL, without the permission of an ESL administrator, can lead to the team being disqualified from the tournament or the streaming player being banned.

7. Exploits

The admin team have the right to update this list where they see necessary throughout the season. Players caught using listed Exploits will be subject to elimination or disqualification upon review.

  • Tap strafing via controller when changing steam config.

System rules

1. ESL FFA tournaments

1.1. Concept

The ESL FFA tournaments are intended to resolve the best players or teams during a multiple round free-for-all tournament. Our system calculates points based on your final position in matches and in some cases adding points for game-specific achievements like kills. The players with the highest points overall will be ranked highest. You can read more from our tournament guide.

1.2. No show

In general FFA lobbies will not wait for players for any longer than 5 or 10 minutes depending on the tournament. If a player or team is not in the match when that time has passed they will forfeit that match. Please refer to the specific tournament rules for further details.

General rules

1. Global Rules

1.1. General

The league administration has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

1.2. Code of Conduct

Every participant has to behave with respect towards the representatives of the ESL, press, viewers, partners and other players. The participants are requested to represent esports, the ESL, and their Sponsors honorably. This applies to behavior in-game and also in chats, messengers, comments and other media. We expect players to conduct themselves according to the following values:

  • Compassion: treat others as you would be treated.
  • Integrity: be honest, be committed, play fair.
  • Respect: show respect all other humans, including teammates, competitors, and event staff.
  • Courage: be courageous in competition and in standing up for what is right.

Participants must not engage in harassment or hate speech in any form. This includes, but is not limited to:

  • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
  • Stalking or intimidation (physically or online).
  • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
  • Posting or threatening to post other people’s personally identifying information (“doxing”).
  • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
  • Advocating for, or encouraging, any of the above behavior.

Please refer to the AnyKey Keystone Code to learn more about good sporting behavior. Refer to the ESIC Code of Conduct for detailed conduct rules and penalties

Violation of this code of conduct will result in possible exclusion of the offending player from current tournaments in which they are participating, and may result in additional penalties thereafter and also lose their right to receive any winnings. In the case of repeated or extreme violations, penalties may include disqualification or banning from future ESL events.

1.2.1. Insults and offensive behaviour

All insults that happen during an ESL-Match or on the ESL platform, may be punished. This includes but is not limited to ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Match-Chat, game IDs. Insults that happen on external messengers are not taken into account.

Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult:

  • Penalty Points & barrages are given for incidents within ESL-Matches
  • Exclusion of the offending player from the current tournaments in which they are participating*
  • Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban

Severe incidents including, but not limited to the following points, may be punished in other ways:

  • Extremist statements
  • Threat of violence
  • Sexual harassment
  • Stalking
  • severe insults
  • pornographic linkings

The right to appeal is only with the injured.

* Another player registered on the teamsheet may replace the player if the tournament rules allow it. If more than one player of the same team is excluded, the team is disqualified for the current tournaments in which it participates.

1.2.2. Spamming

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows:

  • Written warning for the first offence
  • 1 penalty point + 1 week comment ban for the second spamming incident.
  • 2 penalty points + 2 week comment ban for the third spamming incident.
  • 3 penalty points + 3 week comment ban for the fourth and any further spamming incidents.

The decisive factor therefore is the amount of active penalties for spamming.

1.2.3. Public behaviour

All participants shall abstain, at all times, from poor, undesirable, or negative behaviour towards anybody involved with the tournament in any way.

All participants shall abstain, at all times, from any action or inaction that brings anybody involved with the tournament in any way into public disrepute, contempt, scandal or ridicule or reduces the public relations or commercial value of any involved party. This includes derogatory comments aimed at ESL, its partners or products in interviews, statements and/or social media channels.

1.3. Matches, competitions, meetings

In all competitions there should be a fair playing field for all players.

Every encounter, whether a ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

It is not allowed for participants to bet on matches in their own competition. Betting against yourself (in team leagues: against your own team) will get you (in team leagues: your team) disqualified and the betting player(s) banned.

Players and teams that are already qualified for or participating in an event (e.g. Pro League or any offline event) or the later stages of a tournament (e.g. Open/Challenger League, but not Sony Open Series) are not allowed to participate in any of its ongoing or upcoming qualifiers. In the case of a player or team breaching this rule, they will be disqualified from the current qualifier and may face further punishment, up to and including disqualification from the event.

1.4. Game / client

In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game's configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.5. Game Coverage

The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match.

In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.6. Internal Texts

All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the ESL.

1.7. Language

The official language of this national section is English. All players should be able to communicate in English and to do so.

2. Fraud/deception

ESL is a member of ESIC, the Esports Integrity Commission. The Esports Integrity Commission is a not for profit members’ association established in 2015 by key esports stakeholders to deal with issues of common interest – in particular the threat that match manipulation and betting fraud and other integrity challenges pose to esports.

Membership of ESIC centres around key Principles that the members have agreed and they have also agreed to be bound by a Code of Ethics to govern their behaviour amongst themselves. ESIC is a historic Commission of businesses that are usually in competition with each other, but recognise that they are all threatened by attacks on the integrity of esports.

2.1. Deception

The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences

Including but not limited to the abusing of bugs in the website.

These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating

All forms of cheating in ESL matches are forbidden and will be penalized by the ESL. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

The use of programs (or "hacks") or other methods to circumvent, modify or in any way manipulate ESL Anticheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

2.3.1. Distribution of cheats

Contributing to the distribution of cheats in any way is not allowed on ESL. This includes but is not limited to referring to the name, website or logo of cheats anywhere on ESL, such as player profiles, team profiles, forums, comments, guest book entries, etc.

Violating this rule will be punished from a warning up to exclusion from ESL.

2.3.2. Cheating Sanctions

Disqualification from the tournament, results voided, forfeiture of prize money, ban between 2 years and lifetime depending on age and level of player and nature/size of tournament and how the player cheated. Cheating at a professional level (i.e. where qualification for a professional event is at stake) should normally result in a 5 year ban, but, in aggravating circumstances, can result in a lifetime ban.

2.3.3. Rehabilitation

Nevertheless first offenders willing to intensively deal with their situation can get a second chance. More information about the cheater rehabilitation can be found here.

2.4. Match-Fixing/betting fraud

Engaging in any action that improperly influences the outcome of a game or match by any means.

2.4.1. Match-Fixing Sanctions

Results voided, 5 year ban unless significant mitigating factors in line with the ESIC Anti-Corruption Code or, in the presence of aggravating circumstances, a longer ban, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification).

2.5. Doping

Any kind of doping is forbidden.

2.5.1. Prescribed medication

If players have an active prescription for a substance on the WADA list, they have to send proof to the tournament administration before the first day of the tournament (deadline in local time). They may still be subject to a doping test, but a positive result for the prescribed substance will be disregarded.

2.5.2. Doping Sanctions

Mild cases of doping will be punished with a warning and possibly minor penalty points for the participant. Severe cases (i.e. use of drugs containing performance enhancing substances, like Adderall) will be punished as follows: Results voided, ban of between 1 and 2 years, forfeiture of prize money (if discovered before the end of a tournament, disqualification).

2.6. Competition manipulation and bribery

Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition.

2.6.1. Competition manipulation and bribery Sanctions

Results voided, ban of between 1 and 2 years, forfeiture of prize money and monetary fine (if discovered before the end of a tournament, disqualification)

2.7. Second and subsequent offences

For second and subsequent offences, participants should expect far harsher sanctions and in all likelihood a lifetime ban from esports.

3. Accounts

3.1. Player

An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact must be available and visible to all users in your player profile.

Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the settings.

3.1.1. Multiaccounts

Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases

We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements.

Nicknames/aliases are forbidden if they:

  • are protected by third-party rights and the user has no written permission
  • resemble or if they are identical to a brand or trademark, no matter whether it has been

registered or not

  • resemble or if they are identical to a real person other than themselves
  • use names of ESL Gaming products
  • resemble or if they are identical to the names of ESL Gaming employees
  • are nonsense

In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo

It would be nice if a player's photo clearly shows the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country

A player's country must be set to their country of residence. Deliberately faking the country of residence is punishable.

If a player's country of residence is changed in order to avoid any country restrictions or if the player is trying to fake or abuse they will be punished with 2 penalty points. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality

A player's nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.1.6. Account sharing

Each ESL account is strictly personal and cannot be shared with other ESL users and / or other players that don't have an ESL account. Failure to comply with this rule will result in a ban of up to 6 months.

The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi account and pursued according to the ESL rules.

3.2. Teams

A team's name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando" or “Schroet Commando” etc, that would not be allowed).

Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manners will not be accepted.

If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception.

The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names

A team can change its name at any time. This also applies when a team is restructured.

Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality

In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team

A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it.

In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play.

If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Sponsors/partnerships

The ESL administration reserves the right to prohibit or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products from partaking in ESL Play events at any time.

4. Penalty points

If a player or team disregards or violates one or more of the rules of the league, this can have various consequences depending on the severity of the offence.

As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points:

  • 1-2 penalty points: 2 months
  • 3-6 penalty points: 3 months
  • 7 penalty points: 6 months
  • 12 penalty points: 2 years

In addition to penalty points, players and teams may be barred (also known as frozen, locked and barraged) if they have accumulated a certain amount of penalty points:

  • After obtaining 4 penalty points: 1 week barrage
  • After obtaining 8 penalty points: 2 weeks barrage
  • After obtaining 10 penalty points: 1 month barrage

Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams.

Penalties (penalty points/barrages/bans) given on ESL subplatforms (e.g. ESL Europe, ESL America) are valid on all ESL subplatforms.

5. Participation in prize tournaments & pro qualifiers

Unless otherwise explicitly permitted, it is not allowed for employees of ESL Gaming GmbH, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective tournament including sponsors, publishers or game developers, to participate in prize winning tournaments, qualification for prize winning tournaments or pro qualifiers.

Prize winning means any tournaments with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

In case you win prize money, depending on the payment method you choose, there might be fees. ESL will cover the fees on the sender end and recipient will cover the fees on the recipient's end.

If in doubt, please contact support.

6. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-4 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
* In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.