Rules

play A.V.A Dog Tag 5on5 Demolition CBT Open Cup #2 Europe

Last change: 07.03.2019 13:07

These are the rules for the A.V.A Dog Tag 5on5 Demolition CBT Open Cup #2 Europe. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.

These are the rules for the A.V.A 5on5 RT Demolition Cup May 2018 Global. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions and modifications that may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket. In case of the Global Rules being different from the Quick Rules, the Quick Rules will overrule the Global Rules.

1. Player Conduct

All players must remain respectful of other players. A fun and competitive environment is encouraged.

1.1. Unwanted Behaviour

Players conducting themselves in any prohibited manner will be punished accordingly. This includes all text, audio, images, or videos. Please report players with evidence to the AVA squad by listing:

 *Matchlink
 *Listing location of offense
 *Offense itself*

2. Matchmedia

2.1. Wire

ESL Anti-Cheat is required in all matches and events. No exceptions will be made for incorrect ESL Anti-Cheat settings. Test groups exist to troubleshoot any issues beforehand. It is a player responsibility to ensure the ESL Anti-Cheat is configured correctly before match day.

2.2. Wire Guide

Step 1: Download Wire
Step 2: After installing wire run it as administrator, login to your ESL account
Step 3: Then go to Play tab and pick "Add Game", when a window will pop up choose "Add a game manually"
Step 4: Choose Alliance of Valiant Arms, pick Steam/steamapps/common/ava/binaries/AVA.exe (that's located in your AVA installation folder) as a launcher
Step 5: Run test run of the game, close the game after and select AVA.exe (from binaries folder) from the list that appears
Step 6: Click Play Match in Wire once your match appears on Wire to launch AVA
Step 7: Close AVA and Launcher after each match, and allow Wire to finish uploading
Step 8: Add screenshots and moss zip folder from the match in the match media window

2.2.1. Common Issues

These adjustments may solve your initial issues: Run wire.exe as admin Run the game's launcher, or main .exe as admin Enable a firewall exception for wire.exe and WireHelper service Check the match page to ensure you have a Wire login session Test Wire beforehand : Join Wire Anticheat Test Team Submit a ticket to ESL AVA support before an event for assistance

2.3. MOSS

MOSS is required in all matches and events. MOSS files need to be uploaded within 10 minutes of a match end. No exceptions will be made for incorrect MOSS settings. MOSS can be tested locally. It is a player's responsibility to ensure MOSS is configured correctly before match day.

2.3.1. MOSS Guide

Step 1: Download MOSS at nohope.eu Step 2: Settings Set game to Alliance of Valiant Arms Use the latest MOSS version Step 3: Procedure Run Wire before starting MOSS capture Select 'Capture/Start' to start MOSS after starting ESL Wire Select 'Capture/Stop' after the game has been closed Upload the .ZIP generated in the Match Media prompt

2.3.2. Required O/S Settings

Taskbar must be visible in all A.V.A Lobby screenshots. Please place the taskbar in the main monitor with A.V.A.

2.3.3. Common Issues

These adjustments may solve your initial issues: Run moss.exe as admin Run the game's launcher, or main .exe as admin Disable any post-processing effects

2.3.4. Checking a Mossfile

Moss has a built in file checker which you can use to check whether a player has uploaded a valid Mossfile. - Go to Help - Press Check a Log - Click on the desired Mossfile and press Check It If Moss states that the file is corrupted, please report this to the admin team via a ticket.

2.3.5. Sequences

Moss has the option to detect possible macros. These will be listed as a sequence at the bottom of your logfile. Upon finding a sequence, please report it to the admin team via a ticket.

2.4. Screenshots

Screenshots are to be taken at each score interval by each team. They must include the tab menu to be valid. All match-related screenshots are to be uploaded as match media within 10 minutes of match end.

2.5. Video Recordings

Video evidence is currently supplemental evidence. Recording is not mandatory unless stated by an admin. OBS is free and offers the best customization for optimal recordings. Min Resolution: 640x360 Min Bitrate: 900Kb/s Min FPS: 30 FPS Upload Time: 15 minutes

3. Match Settings

3.1. Player

3.1.1. Macros

Macros are not allowed. Macros are defined as any automated process that is not a real human 1:1 input.

3.1.2. Game File Modification

No game files may be edited in any manner. This includes font changes, custom HUDs, or any other file edits. Such violations will force an initial warning.

3.2. Demolition

3.2.1. Format

Special rulesets will be utilized for various 5on5 cups. Please check the Quick Rules section. Double Elimination: Bo3 Winners Bracket / Bo1 Losers Bracket / LB Finals Bo3 Single Elimination: Bo3 all the way Tournament Rules

3.2.2. Room Settings

Password: Rooms have to be password protected Max. Players: 12 players Friendly Fire: On Ping Limit: Off Spectators: Off (must be turned ON through admin request) Free Join: On Ghost Chat: On 3rd Person Spectate: Off

3.2.3. Map Pools

Black Scent Dual Sight India Aslan Hammer Blow Airplane

3.3. Annihilation

3.3.1. Format

Special rulesets will be utilized for various 1on1 and 2on2 cups. Please check the Quick Rules section. Bo1 First to score after 8 minutes or 15 score in 1on1, 8 minutes or 25 score in 2on2. X2 (side-switch) Score is calculated by 'Deaths' to exclude Dog Tag points Tiebreakers: First to 8 score in 1v1, First to 15 score in 2v2. x2 (side-switch)

3.3.2. Room Settings

Password: Rooms have to be password protected Objective: 30 Kills Ping Limit: Off Spectators: Off (must be turned ON through admin request) Free Join: On Ghost Chat: On Nades: On

3.3.3. Map Pool

Cold Case Dock

3.4. Allowed Item List

All items are allowed

4. Match Procedures

These are the guidelines to follow when preparing, conducting, and completing your match. It is important to fulfill the following requirements, as any deviation could risk a forfeit.

4.1. Pre-Match

4.1.1. Match Times

Match times that are set are to be played at the displayed time on the match page. Teams have 15 minutes to have 5 players with an ESL Anti-Cheat session after the match start time. After this time, teams may protest for a forfeit win via a no show. Subsequent match round times are set after 10 minutes of the first completed match in the specific bracket tree.

4.1.2. Match Scheduling

Matches without a dedicated match time may be scheduled within the designated play period. Both team captains must confirm a time in the match comments. If not, the default time will remain the default time. In weekend cups, teams must be able to play up until midnight default time. Afterwards, a match can be scheduled to the next day.

4.1.3. Match Chat & Comments

Behaviour and communication in both the match chat, and match comments is expected to be polite, and on topic. There is to be no Unwanted Behaviour.

4.1.4. Room Creation

The team on the left of the match page is burdened to create the room, with the proper settings, and provide a room password to the other team via the Anti-Cheat match chat.

4.1.5. Map Selection

Maps will be decided by a pick/ban phase either on the match page through the ESL Map Vote System or in the official match chat. Right team gets first map side choice, then alternates. Left team always gets last map side chance. Bo1 Pick/Ban Left team bans 1 map. Right team bans 1 map. Process repeats until one map is left. Bo3 Pick/Ban Left team bans 1 map. Right team bans 1 map. Left team bans 1 map. Right team bans 1 map. Left team picks 1 map. Right team picks 1 map. The remaining map is the third map. Bo5 Pick/Ban Left team bans 1 map. Right team bans 1 map. Left team picks 1 map. Right team picks 1 map. Left team picks 1 map. Right team picks 1 map. The remaining map is the fifth map. In the event of a map advantage, the fifth map is not played.

4.1.6. Roster Policy

The players on the roster at the start of the event are all eligible to compete. Substitutions of these players may occur at any point during a match. Teams must have 5 players to start the map, half, or resume from a deadround. Starting 4vs5 is not permitted. However, continuing to play after a player has DC'd is acceptable.

4.2. During Match

4.2.1. Deadrounds

A deadround may be called by typing 'dr' in the global chat within the first 15 seconds of any round. Invalid or out-of-time deadrounds do not need to be heeded. A team or player who leaves the half, will forfeit the remaining rounds or kills. The game must be resumed within 7 minutes of calling a deadround, or the half will be forfeit from the remaining rounds. There is a maximum of one deadround per map. There are deadrounds in 1on1 or 2on2 cups. This is 1 deadround per game. However, in annihilation cups if a rule violation occurs and you have taken a screenshot or have other evidence, you may leave the game immediately to initiate a protest with no score or match loss (providing screens are provided to confirm score).

4.2.2. Lobby Wait Times

After the first half or map is played, the game must resume from the match lobby within 5 minutes. This applies for every subsequent half, map, or lobby wait time period. If a team does not have enough players to start the match, or causes delay, the punishment will be a half forfeit, round loss, or match forfeit. Admin discretion will be used to gauge the situation.

4.2.3. Boosting

Single Level Boosts only Must not go outside of the map Must not go into untextured areas Must not have one way vision Must not be invulnerable while being able to hit other players If you are uncertain with boosts, check with the ESL AVA Admin team through a ticket. We will verify your spots for you. We will not disclose this information with any non-admins.

4.2.4. Ping Limit

Players may have up to 180 ping. If this number is reached, the player must drop from the game immediately. Opposing teams must notify the player in all chat. If the player still refuses to leave, each round is forfeit to the opposing team.

4.3. Post-Match

4.3.1. Score Report

Both teams (winners or losers) need to confirm the match scores via the match page. Every player must upload their ESL Anti-Cheat session, their MOSS .zip file, and any score screenshots within 10 minutes of match end for a valid report.

4.3.2. Prize Claims

Please send a ticket to the AVA ESL Admin Squad to claim your prize. Please include your Steam ID + Ingame Name to complete the claim. A valid MOSS in each game is required for prize redemption, no exceptions.

5. Protests

5.1. Initiation

Protests must be initiated with these conditions: Protest within 10 minutes of match end Team captains must send in the ticket Evidence needs to be provided for any claim or protest Match will be entirely evaluated for any and all violations

5.2. Admin Requests

Admins may request additional media to provide clarity on the protest. If players can not fulfill such requests within the allotted time given, the protest will be dismissed. Always remember to collect evidence for your protest.

5.3. Dismissals

Protests will be dismissed for the following (but not limited to) reasons: No violations are taking place Lack of evidence pertaining to the protest's claim Deception by either team

5.4. Final Judgements

Admin discretion may be used in special situations to provide an exception to the established rules. All judgments are final.

6. Penalties

6.1. Match Media Violations

General Up to 3 occurrences of any match media violations will result in a tournament forfeit Repeated match media violations across multiple cups will result in a section ban ESL Anti-Cheat Missing session from any player is an immediate match forfeit Missing logout is a warning, and a forfeit on second occurrence Missing logout without an uploaded MOSS file is a match forfeit Bad login/logouts is a warning, and a forfeit on second occurrence MOSS A protested missing MOSS upload is a warning, and a forfeit on second occurrence Modification of MOSS files is a tournament forfeit No visible taskbar on a lobby screenshot is a universal one time warning and subsequently a forfeit

7. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

8. Penalty Point Catalogue

In general, a player and the team can receive up to 6 penalty points per match, unless a single violation has a higher punishment. A team is only punished once per violation, regardless of how many players. Where a player or team receives penalty points for multiple violations, the penalty points are added together.

Rule violation Number of penalty points
General
No show1 Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense: 2
Abort match Player / Team: 4
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Unsportsmanlike behaviour
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1 / 2 / 3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Left match Player / Team: 4
Ladder mixed: Play with wrong Team or Changed Random Player: 3 first Time, 4 for the next time
Modify a Team Player / Team: 6 + 1 month LeagueBan
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
1In cup and league matches default wins are given instead of a match deletion and penalty points.

Matches get only deleted if the team/player violating the rules won the match.